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Now backing up games can depend if someone willing to put money into storing the games, either on a USB/Drive storage, or on disk, could use online storage, but there be limit to that as well, and might not be worth spending money monthly for that, if you're not making use of online storage a lot in mass amount data.
These services are the only legal means to provide proof, and allow right to have access to the content, but again, if your license were revoke, or lost, there no way to provide proof someone pirate it, or paid for it as it's DRM free as well if they never bother to save any receipts either if they did paid for it.
Amazing post btw. Put discussion about this terrible situation far better than I could.
I'd also like to drop this, because Rat boy Sweeney: https://i.imgur.com/FC6GPI3.jpg
snipped out a bunch can the OP mark this guys full post as the answer. You're making me rethink my Borderlands 3 preorder (for the 3rd time).
thanks everyone, I'm out [unsubscribed]
The only thing technology has brought is enforceability of the same licensing conditions.
And so far, I've lost more 'owned' physical copies than I've lost digital licenses.
Consoles are kind of a peculiar situation.
Console market expects game resales to be a thing. So publishers kind of still need to hardly focus on physical media to not lose that market share (Although they're fighting tooth and nail to get rid of it, and nibbling piece a piece of it whenever they can) and it's a market based on selling a physical device, so you're one foot down into retail territory. It makes sense to have physical presence of the games next to the console aisles.
It's also a market where people is charged for online capabilities, so every light has its shadows.
This has been no longer true for quite some time on consoles.
The average Joe sucks at keeping backups. I've been told one too many sob stories on how Lil-Johnny lost all his pictures and data because bananas over the years...
Think of it as a Trust Deed on your home. By escrow records you paid for it, but that doesn't mean you don't owe money on it or there isn't an interest in it by mortgage. Fail to make a payment and the terms of sale of the home to recompense the lender for the money lent executes. This is identical to making a copy to distribute to someone else, except the law governing the license executes against you for taking a proactive step at unauthorized distribution. You own the product. You have rights exclusive to you in that product. You don't have any other rights beyond ownership and use.
A little video that I thought was pretty informative on the subject, https://www.youtube.com/watch?time_continue=123&v=tUAX0gnZ3Nw
So we do own the game itself. We just don't own any rights to distribution unless we're a business who has gained those rights from the producer of the product we own a copy of. It's a breakdown we're not used to because we've assumed that sense of ownership in having a floppy is identical to that sense of ownership of an automobile, as an automobile, to be an automobile.
The only time a floppy, CD, DVD, etc., is bought and owned for its function is as a blank disc. The moment we place data on it we invoke the rights of every piece of hardware and software that went into whatever format, data, and whether it executes or is benign and all the laws related to the holders in due course of copy, patent, and IP rights in that data. We own a copy, and our money paid all those people for their effort and trouble to organize the information in a way it can accomplish the function we want from it. Anything beyond that, from copying to reverse engineering, we instantly are violating the rights of all of these folks and their interest in, for lack of a better term, the "construct," of the code, of the data's purpose in its arrangement. This is exactly what I didn't understand in the past that DRM helped me become aware of. I was carrying on a mental transfer of "ownership" that isn't related to the content and function differences of the 2 items. Today it would be the digital download, which DRM protects all rights, including yours, in that product, and use of DRM is how you affirm those are your rights and not someone else's.
Just some considerations to appreciating the subtle yet actual legal nuance of a developing legal topic, said to notify you that it can and likely will shift, but, for the most part, this is why Microsoft and similar companies have gone to so much expense to make Intellectual Property a tangible at law, tantamount to an ancient ancestor Patent Law, that derives from Letters Patent during the Feudal system. DRM's necessity was caused by the complete and utter gutting of financing the technology (throught the 1:20 copies in use actually being sold) and thereby losing all opportunity, in businesses, in employment of people, in "what if" invention and exploration of the electron, of silicon, and exhausting all that's possible in pursuit of efficiency and the use of this technology to further everywhere in and throughout the economy.
This may seem like a complete agreement with it all. It's not. It's a mere statement made in hopes it helps elucidate and appreciate the intention, yet highlighting its flaw is that the companies who went to all this trouble took it further than is rightful when one considers the exchange of property from Customer to Producer, that the rights inured should be equal across this transaction, and they're not. We can agree and waive that by our actions, and most of us have, but that doesn't mean we've no reserved right to make a stink when some company decides to press the envelope and expand even further beyond this boundary to the point of an actual effort to place us in peonage.
The day appears to be coming when those who've developed and managed this, the variety of businesses involved, will have to use their ears more than their ingenuity and lawyers. Epic's abuses more blatantly exposed the situation and accelerated when a meaningful and necessary dialog between Customer and Producer, that may well be via the Retailer, is had and achieves a better situation for everyone.
Whereas a decent developed photo under the right conditions can/will outlive the original owner.
CDs too are prone to degrading rather quickly depending on the type/quality.
Yep CDs suck. Suck. Nobody ever told anybody about their range of fitness. There was never any standard or even any general marketing specifying "medium" or "short" term storage. Some of them had to be kept away from any moisture or they'd rot in a few years.
In Dota, a single battle may require spending more than 400 USD to get mini aegis (physical) but it also gives lots of freebies in return.
Double the amount you get Mini Roshan.
Whale tend to spent more than 1k USD in a single free to play games, and is the reason why Industry liked microtransactions so much as it was an addiction more than anything and some push it further than being just a cosmetic.
Good thing about Valve games that there's market you can use when getting those items.
Like I mentioned on 400 USD stuff, you might as well get double of the amount back even 30 times higher if you're lucky..
That doesn't apply to games outside Valve as it might be condemned illegal or they cannot do anything to stuff they purchased or you can call it a glorified skin.
Fortinite isn't even polular in my country. People plays PUBG/Dota or CSGO here.
Fortinite likely only popular in western because the streams and circles.
Likewise There's alot of proof that Battle Royale Trend is dying, There's some news covering that Fortinite doesn't match the previous Q1/2 profit compared the Q3.
Apex certainly is not in a food shape, PUBG lost like 4/5 of the concurrent players.
So once the BR Fad is gone you should try figuring out how Tim Will afford paying for the exclusivity.
Unreal engine license won't help alot though and it's been there for years, Sweeney only done the exclusivity after Fortinite success and now he's trying to monopolise the entire PC market calling Steam is the bad guy while not trying a ♥♥♥♥ to make PC gaming great.
There is reasons servers have ECC memory, large amount of redundancy, and sometimes even file systems with data safety/stability more focused.
I think that's his new goal, in that he knows he cannot produce another quick one hit wonder game like a game mode, tacked onto a base game that was 6 years in the making, and had failed originally to sell well at launch, let alone turn any heads (hence their insane focus on BR mode and not their Save the world mode).
If they manage (like hell they won't) to knock Steam off it's perch, and then take the top spot, Epic will think that it can then go back to raising prices and just sitting back, once again doing nothing (because they left PC in the dust for years, only ever churning out the odd UT game, while making Gears for a console exclusively).
I hope they fail in that venture, because then they'll have no other choice but to make a new game of their own, and if that fails, they'll likely resort to "screw you guys, I'm going home", and then bowing out of the market once more, thus proving to the world, to the dolts who take his word as truth, that the man never was devoted to PC, that he never cared and just wanted untold amounts of wealth+power.
I'd give it another year or two, before FN winds down completely, because we're already seeing it with other BR's like Pub, and FN has just enough flashy flare/colours to attract some kids/teens for a while longer than the dull/drab colours of other BR titles, but in the end they'll have to come up with something.
They have UT, but they dropped that game entirely, under the reasoning of "we don't know what to do with the IP" (easily translated to "we don't know how to make this game print out billions like FN"). They also killed their Moba game, likely because they saw the writing on the wall with Heroes of the Storm arriving late, not doing so hot, and Dota/LoL remaining high up in the charts.
Say what you will about Valve when it comes to the industry they have one of the best track-records about sticking with stuff. Some projects may not stick, but it;s never a "♥♥♥♥ this we're out we're closing it down and killing it" worst case they just don't really do anything further with something leaving it as is.
I want to say blind faith, but let's be real, all those defending Timmy boy and his new store, are not really the same exact crowd that grew up on Jazz Jackrabbit or UT. They are mostly folk who are into FN or an indie game that's exclusive to them. They ejected their entire Moba fanbase when they killed that game, so they likely went somewhere else, and their UT fans are here on Steam, enjoying other Arena shooter/Quake style retro FPS's like Ion Fury.
Funny how Epic seemingly abandoned a lot of it's old fans, which aree now here on Steam, while at the same time doing their damndest to keep the old fans from returning, and instead just wanting the new generation of gamers. Boggles my mind as to why they think we do not matter, while I'm still here playing Quake style shooters, TF2, L4D 1-2, as well as Ion Fury.
Like, going by what they actually have as a company, they offer me zero of worth, in terms of games I'd want. The ones I do want however, are exclusive to them, but now I don't want to support those devs, because they, like Tim, have turned their back on me, as well as spamming their twitter timelines with crap like "gamers, also gamers:" (seriously, one dev that sells furry VN's on Steam is currently crapping on it's own consumers right now, if you're interested, take a gander:
https://twitter.com/Bryy_Miller
He also took a stab at the Darq dev, citing them being "unprofessional", despite the fact that he spouts childish crap on his own timeline. Needless to say, I've blocked his studio on Steam already, because after my discussion with him, he seems to just be a lying hypocrite, who's more than happy to praise Epic, crap on Steam (despite selling here) and gamers alike.
Oh yeah, Valve stick with it when they feel it's worth it. Their recent card game was a flop, but they came out saying that they want to stick with it, make it a better game. Meanwhile Tim gave up on his Moba, UT and the base game of FN, in favour of the BR mode. I think I'd trust Gabe/Valve staying here for us, over a rich childish CEO like Tim, any day, any reality.
Also, do these devs and defenders of EG not know that Valve funds plenty R&D into tools for dev/consumers, tools which are *free*. Blows my mind how people talk about that 30%, but forget that Valve does use that money for furthering PC toolkits and improvements, at no cost to the dev when using them.
Also, the DarQ dev left this interesting little nugget of info:
https://medium.com/@info_68117/why-i-turned-down-exclusivity-deal-from-the-epic-store-developer-of-darq-7ee834ed0ac7
Notice how he brings up the ooblets case as well (That Twitter account I linked thinks the dev was "having a go" at them, but Darq was merely mentioning them, not attacking them).