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Quadsword 2019 年 7 月 5 日 下午 7:47
Epic is starting to worry me
Despite massive backlash from their practices, Epic hasn’t let up even slightly. They have financial backing from Disney and Tencent, two of the largest corporations in the world, and a massive cash flow from Fortnite and unreal engine, the former being the most popular game in the world and the latter being the most popular commercial game engine in the world.

I feel like no amount of consumer backlash will stop them getting the monopoly they obviously want. They can just keep throwing money around until they control the entire games industry. I miss the days before mega corporations entered this industry.
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目前顯示第 3,301-3,315 則留言,共 6,649
Erebus 2019 年 8 月 28 日 下午 3:00 
Worth noting though unless you have a complicated setup data will get damaged and corrupt over time.... and it takes a ♥♥♥♥ ton of space to archive everything unless you seldom buy anything.
Dr.Shadowds 🐉 2019 年 8 月 28 日 下午 3:08 
引用自 Erebus
Worth noting though unless you have a complicated setup data will get damaged and corrupt over time.... and it takes a ♥♥♥♥ ton of space to archive everything unless you seldom buy anything.
Yes, if you end up losing your only copy of the game, and service is gone, you'e basically **** out of luck, as not only you have no legal right to the content, but also can't get it where you got it from, which leads to torrent, or rebuying it again from another service.

Now backing up games can depend if someone willing to put money into storing the games, either on a USB/Drive storage, or on disk, could use online storage, but there be limit to that as well, and might not be worth spending money monthly for that, if you're not making use of online storage a lot in mass amount data.

These services are the only legal means to provide proof, and allow right to have access to the content, but again, if your license were revoke, or lost, there no way to provide proof someone pirate it, or paid for it as it's DRM free as well if they never bother to save any receipts either if they did paid for it.
Doko 2019 年 8 月 28 日 下午 3:10 
引用自 McGillicutti
引用自 =Axton=
Late to the party here but has Valve/GabeN said anything about the difference in cuts they take versus Epics' 88/12%?
Not going to defend Epic but if 30% is like having your cake and eating it too then realistically a company doesn't have to be that greedy.
(hold the cake is a lie jokes, it's a perfect metaphor in this case).

Here's an unexpected defense and I don't work for Valve or Steam:

Did you know Steam loses money on Steam Wallet Cards? Up to 30% (the more we put on a card the less they lose). So we put 10 dollars on a Steam card, it already cost Steam 1.50 to set everything up and print that card, but then the retailer usually gets another 15%. *Poof* Steam gets $7 on your $10 purchase, and generally pays out 15% on every single card to retailers, meaning Best Buy, Walmart, the local grocery store, etc., all those companies who use Steam's DRM for Free when they sell a product and get their cut since Steam gets nothing on the game bought from them but is required to be installed to activate the DRM.

So to make sure you appreciate the full scope of this. Steam gives you and I the full credit for the 10 dollars we paid the retailer. And what do we do most of the time? We buy a game on sale, and guess what if Steam guaranteed to pay 20 bucks to the Publisher for that game, and we bought it for 10, Steam actually paid out 13 to the Publisher, who is the true bottleneck of money getting to Developers. Epic's entire 12/88 split is only a benefit to Publishers (including Developers who self-publish) the rest continue to get whatever their arrangement is with their publisher, and bonuses from Publishers are usually are based on achieving milestones ahead of schedule and not if the Publisher made more money they pass it on to the Developer.

And to make sure you understand I am not making up these amounts Steam loses, please scroll to about 38 minutes in on this video as Steam explains this cost in a gathering that wasn't intended for the public, https://www.youtube.com/watch?v=wrvr02SiHY4.

Now to remind a simple fact: Epic's Exclusive Timed Monopoly Distribution in Poaching Agreement excludes all other non-charity retailers, retailers who make their own arrangements and always have with Publishers, and yet Steam is being blamed because Epic doesn't want you to realize their deal is FOR THE PUBLISHERS and not the Developers, Epic wants to arm you with good cause virtue belief irrespective of it being based on a lie, exploiting you in hopes you attack anyone against Epic with "So you're against Developers? You A***ole!" when in reality Epic's deal isn't for the Developers unless they're self-published anyway. This is revealed in the fact Epic still charges all Developers who use the Unreal Engine and do not sell their product on the Epic store a 5% royalty. If Epic is so "it's for the Developers" then why don't they just waive that fee forever? Consider that Epic existed 14 years before Steam existed and quit producing anything, left the business over product piracy, which is to say Tim Sweeney who had contacts with Microsoft and all of that, who could have developed DRM before there ever was a Valve, failed to do so, had no solution, and instead just quit. But now he wants to take over an industry that someone else developed, like a thief in the night he wants to lie about it all, get everyone blaming one retailer while Epic steals the business from everyone else.

And further in evaluating the "30%" as "too greedy," note that Epic is twice the size of Steam in Net worth but with 1/4 the account base (250 million vs the 1 billion Steam has).

Now applying basic math and using this 30% claim as a guide, these values suggest Epic is charging 240% to Steam's 30%, a ratio of 8 times more to have 1/4 the customer base but a net worth of double, and all over Fortnite and Unreal Engine royalties? But Steam is the bad guy? Really?

Don't get me wrong, Steam isn't perfect, and if you scroll back to post #3153 you'll see the ways Epic could improve and have actually been real competition for Steam vs the "Excusivity Carebear" Epic designed by appealing to Publisher greed and especially when they're in trouble like Annapurna for instance.

It's not that Steam is incredibly great if I am against Epic. It's that Epic is incredibly bad and making every effort against consumers for sake of their own pocketbook, and by Sweeney's attitude such as what happened with Ooblets and his saying the Dev's negative statements to a potential customer are "awesome," Epic is entirely about making consumers, who have a hard enough time being relevant, even more irrelevant, further marginalizing our right to vote with our wallet, to the point Epic buys the keys and inventories them to "guarantee sales" to Publishers. Who do you think their customer is, you or Epic? Steam has had its problems and failed too, but not like this and not with a clear and utter intention to essentially treat the end user customer who pays for products as worthless. Sweeney seems to relish in the moment to treat people poorly who aren't pro his business and essentially enamored with his hindquarters.

Amazing post btw. Put discussion about this terrible situation far better than I could.

I'd also like to drop this, because Rat boy Sweeney: https://i.imgur.com/FC6GPI3.jpg
=Axton= 2019 年 8 月 28 日 下午 3:16 
引用自 McGillicutti

It's not that Steam is incredibly great if I am against Epic. It's that Epic is incredibly bad and making every effort against consumers for sake of their own pocketbook, and by Sweeney's attitude such as what happened with Ooblets and his saying the Dev's negative statements to a potential customer are "awesome," Epic is entirely about making consumers, who have a hard enough time being relevant, even more irrelevant, further marginalizing our right to vote with our wallet, to the point Epic buys the keys and inventories them to "guarantee sales" to Publishers. Who do you think their customer is, you or Epic? Steam has had its problems and failed too, but not like this and not with a clear and utter intention to essentially treat the end user customer who pays for products as worthless. Sweeney seems to relish in the moment to treat people poorly who aren't pro his business and essentially enamored with his hindquarters.

snipped out a bunch can the OP mark this guys full post as the answer. You're making me rethink my Borderlands 3 preorder (for the 3rd time).

thanks everyone, I'm out [unsubscribed]
Tito Shivan 2019 年 8 月 28 日 下午 3:19 
引用自 Cloak
I miss hard copies of video games cause I felt like I actually owned it more then I do just downloading it digitally.
You never 'owned' those copies more than your digital ones.

The only thing technology has brought is enforceability of the same licensing conditions.

And so far, I've lost more 'owned' physical copies than I've lost digital licenses.

引用自 Dr.Shadowds 🐉
this is kind of why consoles still shine today due to games being on disks
Consoles are kind of a peculiar situation.
Console market expects game resales to be a thing. So publishers kind of still need to hardly focus on physical media to not lose that market share (Although they're fighting tooth and nail to get rid of it, and nibbling piece a piece of it whenever they can) and it's a market based on selling a physical device, so you're one foot down into retail territory. It makes sense to have physical presence of the games next to the console aisles.

It's also a market where people is charged for online capabilities, so every light has its shadows.

引用自 Dr.Shadowds 🐉
and not needing patches, or internet access just play them,
This has been no longer true for quite some time on consoles.

引用自 Erebus
Worth noting though unless you have a complicated setup data will get damaged and corrupt over time....
The average Joe sucks at keeping backups. I've been told one too many sob stories on how Lil-Johnny lost all his pictures and data because bananas over the years...
Dr.Shadowds 🐉 2019 年 8 月 28 日 下午 3:36 
引用自 Tito Shivan
引用自 Dr.Shadowds 🐉
this is kind of why consoles still shine today due to games being on disks
Consoles are kind of a peculiar situation.
Console market expects game resales to be a thing. So publishers kind of still need to hardly focus on physical media to not lose that market share (Although they're fighting tooth and nail to get rid of it, and nibbling piece a piece of it whenever they can) and it's a market based on selling a physical device, so you're one foot down into retail territory. It makes sense to have physical presence of the games next to the console aisles.

It's also a market where people is charged for online capabilities, so every light has its shadows.

引用自 Dr.Shadowds 🐉
and not needing patches, or internet access just play them,
This has been no longer true for quite some time on consoles.
Pretty much agree. Some games can be played just fine without anything, and some games can't.
McGillicutti 2019 年 8 月 28 日 下午 4:14 
About that ownership question... We do own our copy, we just don't have rights of distribution. It's in the unapproved distribution we execute the license's penalties.

Think of it as a Trust Deed on your home. By escrow records you paid for it, but that doesn't mean you don't owe money on it or there isn't an interest in it by mortgage. Fail to make a payment and the terms of sale of the home to recompense the lender for the money lent executes. This is identical to making a copy to distribute to someone else, except the law governing the license executes against you for taking a proactive step at unauthorized distribution. You own the product. You have rights exclusive to you in that product. You don't have any other rights beyond ownership and use.

A little video that I thought was pretty informative on the subject, https://www.youtube.com/watch?time_continue=123&v=tUAX0gnZ3Nw

So we do own the game itself. We just don't own any rights to distribution unless we're a business who has gained those rights from the producer of the product we own a copy of. It's a breakdown we're not used to because we've assumed that sense of ownership in having a floppy is identical to that sense of ownership of an automobile, as an automobile, to be an automobile.

The only time a floppy, CD, DVD, etc., is bought and owned for its function is as a blank disc. The moment we place data on it we invoke the rights of every piece of hardware and software that went into whatever format, data, and whether it executes or is benign and all the laws related to the holders in due course of copy, patent, and IP rights in that data. We own a copy, and our money paid all those people for their effort and trouble to organize the information in a way it can accomplish the function we want from it. Anything beyond that, from copying to reverse engineering, we instantly are violating the rights of all of these folks and their interest in, for lack of a better term, the "construct," of the code, of the data's purpose in its arrangement. This is exactly what I didn't understand in the past that DRM helped me become aware of. I was carrying on a mental transfer of "ownership" that isn't related to the content and function differences of the 2 items. Today it would be the digital download, which DRM protects all rights, including yours, in that product, and use of DRM is how you affirm those are your rights and not someone else's.

Just some considerations to appreciating the subtle yet actual legal nuance of a developing legal topic, said to notify you that it can and likely will shift, but, for the most part, this is why Microsoft and similar companies have gone to so much expense to make Intellectual Property a tangible at law, tantamount to an ancient ancestor Patent Law, that derives from Letters Patent during the Feudal system. DRM's necessity was caused by the complete and utter gutting of financing the technology (throught the 1:20 copies in use actually being sold) and thereby losing all opportunity, in businesses, in employment of people, in "what if" invention and exploration of the electron, of silicon, and exhausting all that's possible in pursuit of efficiency and the use of this technology to further everywhere in and throughout the economy.

This may seem like a complete agreement with it all. It's not. It's a mere statement made in hopes it helps elucidate and appreciate the intention, yet highlighting its flaw is that the companies who went to all this trouble took it further than is rightful when one considers the exchange of property from Customer to Producer, that the rights inured should be equal across this transaction, and they're not. We can agree and waive that by our actions, and most of us have, but that doesn't mean we've no reserved right to make a stink when some company decides to press the envelope and expand even further beyond this boundary to the point of an actual effort to place us in peonage.

The day appears to be coming when those who've developed and managed this, the variety of businesses involved, will have to use their ears more than their ingenuity and lawyers. Epic's abuses more blatantly exposed the situation and accelerated when a meaningful and necessary dialog between Customer and Producer, that may well be via the Retailer, is had and achieves a better situation for everyone.
最後修改者:McGillicutti; 2019 年 8 月 28 日 下午 4:20
Erebus 2019 年 8 月 28 日 下午 5:09 
引用自 Tito Shivan
The average Joe sucks at keeping backups. I've been told one too many sob stories on how Lil-Johnny lost all his pictures and data because bananas over the years...
Even the ones that try at it, fail to realize this stuff degrades, corrupts, and what not over time under "average conditions". Digital photos are honestly less safe than well kept (quality) physical copies. That data will sooner or later end up a grey blob if proper steps aren't taken (or half the image will be wiped out by it).

Whereas a decent developed photo under the right conditions can/will outlive the original owner.

CDs too are prone to degrading rather quickly depending on the type/quality.
Realigo Actual 2019 年 8 月 28 日 下午 6:06 
引用自 Erebus
引用自 Tito Shivan
The average Joe sucks at keeping backups. I've been told one too many sob stories on how Lil-Johnny lost all his pictures and data because bananas over the years...
Even the ones that try at it, fail to realize this stuff degrades, corrupts, and what not over time under "average conditions". Digital photos are honestly less safe than well kept (quality) physical copies. That data will sooner or later end up a grey blob if proper steps aren't taken (or half the image will be wiped out by it).

Whereas a decent developed photo under the right conditions can/will outlive the original owner.

CDs too are prone to degrading rather quickly depending on the type/quality.

Yep CDs suck. Suck. Nobody ever told anybody about their range of fitness. There was never any standard or even any general marketing specifying "medium" or "short" term storage. Some of them had to be kept away from any moisture or they'd rot in a few years.
Xaelath 2019 年 8 月 28 日 下午 6:07 
引用自 GunsForBucks
引用自 Xaelath
Let me tell you something then.
1. Free play players rarely move outside that free games and tend to move to other free games too. These people is the closest thing that will likely pirate the games from my experience as F2P players asking around my circle as I live in 3rd world country. Might be different on 1st world.
2. Epic strategy that collabing to Fortinite isn't a rare thing. I remember FF Type 0 has special item for Dota 2 and some people I know buying the game for it lul. This is just one of the example, there's also something like Warhammer or such.
3. Fortinite so called big Audience doesn't need forums. Go to Fortinite 3rd site and try to find a discussion or try looking out how active it was or compare number or available member. You can see that it was even lesser than a mobile games such as Fire Emblem Heroes from Nintendo which also a niche game compared to Fortinite which has this "billions users".

The only thing that challenge Steam is Epic Exclusivity, but I wouldn't call it challenge as steam decided to ignore it and play like nothing happened.
So instead we got this pissing on gamers face effects instead of two company trying to compete each other.

They're desperate, their name already stained to bad in pc gaming unless you're a cult like Eisberg that cannot even change perspective.




GoG changed nothing, and it doesn't have to do anything with Epic.

Having GOG multi launcher doesn't change the fact that you'll have multi launcher which means tons of space ate from it.
I need to also mention that registry crawling on background process.

If you want to play control just buy it on Epic, no one would really judge you unless you trying to shove us by calling Epic doing a great thing to PC Gaming but that already contradict your problems by desperately wanting to play Control but it was a forced exclusivity in Epic.
I don't find it making any sense to support a company if it force you only to buy on their store unless Publisher decided only there.
I don't know anything about fortnite but people keep saying "all that fortnite money" so someone is paying for something. Seeing as how they make bank off of it there are people playing the game that will spend money .. I would like to think that people are basically honest and thieves are in the minority but IDK about your world.
Free to play players commonly spend money than a single AAA.

In Dota, a single battle may require spending more than 400 USD to get mini aegis (physical) but it also gives lots of freebies in return.
Double the amount you get Mini Roshan.

Whale tend to spent more than 1k USD in a single free to play games, and is the reason why Industry liked microtransactions so much as it was an addiction more than anything and some push it further than being just a cosmetic.

Good thing about Valve games that there's market you can use when getting those items.

Like I mentioned on 400 USD stuff, you might as well get double of the amount back even 30 times higher if you're lucky..

That doesn't apply to games outside Valve as it might be condemned illegal or they cannot do anything to stuff they purchased or you can call it a glorified skin.

Fortinite isn't even polular in my country. People plays PUBG/Dota or CSGO here.
Fortinite likely only popular in western because the streams and circles.

Likewise There's alot of proof that Battle Royale Trend is dying, There's some news covering that Fortinite doesn't match the previous Q1/2 profit compared the Q3.
Apex certainly is not in a food shape, PUBG lost like 4/5 of the concurrent players.

So once the BR Fad is gone you should try figuring out how Tim Will afford paying for the exclusivity.
Unreal engine license won't help alot though and it's been there for years, Sweeney only done the exclusivity after Fortinite success and now he's trying to monopolise the entire PC market calling Steam is the bad guy while not trying a ♥♥♥♥ to make PC gaming great.
Paratech2008 2019 年 8 月 28 日 下午 6:10 
Everything breaks, but you can make backups even if they can break. That's like refusing to get home or renters insurance because it may not cover you. I can't believe people would not backup data that cost them hundreds if not thousands of $$$.
Erebus 2019 年 8 月 28 日 下午 6:16 
引用自 Paratech2008
Everything breaks, but you can make backups even if they can break. That's like refusing to get home or renters insurance because it may not cover you. I can't believe people would not backup data that cost them hundreds if not thousands of $$$.
Backups only go so far computers produce errors, HDD sectors fail, stability of CPU/RAM isn't always 100%... eventually the errors and damage add up and your data is ♥♥♥♥ housed.

There is reasons servers have ECC memory, large amount of redundancy, and sometimes even file systems with data safety/stability more focused.
Doko 2019 年 8 月 28 日 下午 6:28 
引用自 Xaelath

So once the BR Fad is gone you should try figuring out how Tim Will afford paying for the exclusivity.
Unreal engine license won't help alot though and it's been there for years, Sweeney only done the exclusivity after Fortinite success and now he's trying to monopolise the entire PC market calling Steam is the bad guy while not trying a ♥♥♥♥ to make PC gaming great.

I think that's his new goal, in that he knows he cannot produce another quick one hit wonder game like a game mode, tacked onto a base game that was 6 years in the making, and had failed originally to sell well at launch, let alone turn any heads (hence their insane focus on BR mode and not their Save the world mode).

If they manage (like hell they won't) to knock Steam off it's perch, and then take the top spot, Epic will think that it can then go back to raising prices and just sitting back, once again doing nothing (because they left PC in the dust for years, only ever churning out the odd UT game, while making Gears for a console exclusively).

I hope they fail in that venture, because then they'll have no other choice but to make a new game of their own, and if that fails, they'll likely resort to "screw you guys, I'm going home", and then bowing out of the market once more, thus proving to the world, to the dolts who take his word as truth, that the man never was devoted to PC, that he never cared and just wanted untold amounts of wealth+power.

I'd give it another year or two, before FN winds down completely, because we're already seeing it with other BR's like Pub, and FN has just enough flashy flare/colours to attract some kids/teens for a while longer than the dull/drab colours of other BR titles, but in the end they'll have to come up with something.

They have UT, but they dropped that game entirely, under the reasoning of "we don't know what to do with the IP" (easily translated to "we don't know how to make this game print out billions like FN"). They also killed their Moba game, likely because they saw the writing on the wall with Heroes of the Storm arriving late, not doing so hot, and Dota/LoL remaining high up in the charts.
Erebus 2019 年 8 月 28 日 下午 6:50 
引用自 Sun Streaker
引用自 Xaelath

So once the BR Fad is gone you should try figuring out how Tim Will afford paying for the exclusivity.
Unreal engine license won't help alot though and it's been there for years, Sweeney only done the exclusivity after Fortinite success and now he's trying to monopolise the entire PC market calling Steam is the bad guy while not trying a ♥♥♥♥ to make PC gaming great.

I think that's his new goal, in that he knows he cannot produce another quick one hit wonder game like a game mode, tacked onto a base game that was 6 years in the making, and had failed originally to sell well at launch, let alone turn any heads (hence their insane focus on BR mode and not their Save the world mode).

If they manage (like hell they won't) to knock Steam off it's perch, and then take the top spot, Epic will think that it can then go back to raising prices and just sitting back, once again doing nothing (because they left PC in the dust for years, only ever churning out the odd UT game, while making Gears for a console exclusively).

I hope they fail in that venture, because then they'll have no other choice but to make a new game of their own, and if that fails, they'll likely resort to "screw you guys, I'm going home", and then bowing out of the market once more, thus proving to the world, to the dolts who take his word as truth, that the man never was devoted to PC, that he never cared and just wanted untold amounts of wealth+power.

I'd give it another year or two, before FN winds down completely, because we're already seeing it with other BR's like Pub, and FN has just enough flashy flare/colours to attract some kids/teens for a while longer than the dull/drab colours of other BR titles, but in the end they'll have to come up with something.

They have UT, but they dropped that game entirely, under the reasoning of "we don't know what to do with the IP" (easily translated to "we don't know how to make this game print out billions like FN"). They also killed their Moba game, likely because they saw the writing on the wall with Heroes of the Storm arriving late, not doing so hot, and Dota/LoL remaining high up in the charts.
20 years~ of chasing the almighty dollar, abandoning their work, putting out hypocritical PR, and blatantly chasing fads... It's truly a mystery why some put so much faith and hope in them.

Say what you will about Valve when it comes to the industry they have one of the best track-records about sticking with stuff. Some projects may not stick, but it;s never a "♥♥♥♥ this we're out we're closing it down and killing it" worst case they just don't really do anything further with something leaving it as is.
Doko 2019 年 8 月 28 日 下午 7:04 
引用自 Erebus
20 years~ of chasing the almighty dollar, abandoning their work, putting out hypocritical PR, and blatantly chasing fads... It's truly a mystery why some put so much faith and hope in them.

Say what you will about Valve when it comes to the industry they have one of the best track-records about sticking with stuff. Some projects may not stick, but it;s never a "♥♥♥♥ this we're out we're closing it down and killing it" worst case they just don't really do anything further with something leaving it as is.

I want to say blind faith, but let's be real, all those defending Timmy boy and his new store, are not really the same exact crowd that grew up on Jazz Jackrabbit or UT. They are mostly folk who are into FN or an indie game that's exclusive to them. They ejected their entire Moba fanbase when they killed that game, so they likely went somewhere else, and their UT fans are here on Steam, enjoying other Arena shooter/Quake style retro FPS's like Ion Fury.

Funny how Epic seemingly abandoned a lot of it's old fans, which aree now here on Steam, while at the same time doing their damndest to keep the old fans from returning, and instead just wanting the new generation of gamers. Boggles my mind as to why they think we do not matter, while I'm still here playing Quake style shooters, TF2, L4D 1-2, as well as Ion Fury.

Like, going by what they actually have as a company, they offer me zero of worth, in terms of games I'd want. The ones I do want however, are exclusive to them, but now I don't want to support those devs, because they, like Tim, have turned their back on me, as well as spamming their twitter timelines with crap like "gamers, also gamers:" (seriously, one dev that sells furry VN's on Steam is currently crapping on it's own consumers right now, if you're interested, take a gander:

https://twitter.com/Bryy_Miller

He also took a stab at the Darq dev, citing them being "unprofessional", despite the fact that he spouts childish crap on his own timeline. Needless to say, I've blocked his studio on Steam already, because after my discussion with him, he seems to just be a lying hypocrite, who's more than happy to praise Epic, crap on Steam (despite selling here) and gamers alike.

Oh yeah, Valve stick with it when they feel it's worth it. Their recent card game was a flop, but they came out saying that they want to stick with it, make it a better game. Meanwhile Tim gave up on his Moba, UT and the base game of FN, in favour of the BR mode. I think I'd trust Gabe/Valve staying here for us, over a rich childish CEO like Tim, any day, any reality.

Also, do these devs and defenders of EG not know that Valve funds plenty R&D into tools for dev/consumers, tools which are *free*. Blows my mind how people talk about that 30%, but forget that Valve does use that money for furthering PC toolkits and improvements, at no cost to the dev when using them.

Also, the DarQ dev left this interesting little nugget of info:

https://medium.com/@info_68117/why-i-turned-down-exclusivity-deal-from-the-epic-store-developer-of-darq-7ee834ed0ac7

Notice how he brings up the ooblets case as well (That Twitter account I linked thinks the dev was "having a go" at them, but Darq was merely mentioning them, not attacking them).
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張貼日期: 2019 年 7 月 5 日 下午 7:47
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