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报告翻译问题
Reality: He has no clue what he's speaking of.
If he's look he'd find that some countries, their banks are so awful that a foreign transaction comes with a delay of up to 72 hours and fees in excess of 400% of the price of the item. I wish I had the link but it was to a forum speaking to the Epic Exclusives and a few posts were people in foreign countries complaining over the fact that the 5 dollar game they were going to buy from Epic, was going to cost over 50 dollars after all the fees were tacked on for their foreign transaction, and it was Epic charging them for the conversion.
The open ended claim of "there is another way to handle them" explains nothing too.
Steam handles most of them the best way it can. Steam converts their currency (meaning it puts out cash that it can't then use) in value that's placed on the Steam Wallet Cards. Then thre's the 1.50 centish to make the cards. Then there's losing 10-20% of the transaction cost to the retailer selling the cards. And this inventory of cards sits on shelves doing nothing until someone buys it. That's money that could be invested and making a percentage.
Now I am sure Steam, like anyone, is using some financial measures so it's an amount of credit and minimizing how much they're losing along the way but, that percentage to the retailer isn't so flexible. Yet Steam gives us 100% of what we put down on the card as credit to our account. This luxury of equal treatment of customers is anywhere the Steam Wallet Cards are locally sold. There is no way a 12/88 split can do what Steam has done to help facilitate transactions for Gamers to pay Publishers, Developers, and Steam for the games they want to play worldwide.
There is also absolutely no truth that the money Steam spends on things like ProtonDB and Steam VR, as well as this "grant" money it gives away to customers in the Steam Wallet Cards, is affordable according to the formula posed, a completely uninformed formula that appears to lack any knowledge whatsoever of the reality of many places in the world that have Internet and Gamers but also have crooked governments and crooked economies, especially when it comes to foreign transactions. There's also the controlling governments like the Communist Chinese Government who exacerbate this cost of transaction negative effect on foreign games (games outside their country). The Chinese government has imposed/requires in-game penalties to loot and other items gained if the player is gaming passed a certain duration of time gaming, an amount of time the government sets as the maximum time one can game, and all done to discourage the gamer from gaming longer than that period of time.
This is the reality, the variety of intrinsic depths and meanings, of what is being said about Epic's, essentially, "price gouging" foreign buyers of games. Imagine what happens if some political activist in some of these countries gets wind of this.... And all because Sweeney never pulled his head out of the hindquarters of his narcissism and computer coding long enough to learn how society, people, nations, and international commerce actually works. I'd explain more but I don't want to help Epic figure out what literally 100s of thousands of businesses carrying on transactions worldwide every day understand. It's not difficult at all but will never be done by those CEOs busy arranging PR stunts with "@Forumposter2" to promote this or that agenda item instead of learning what everyone else in that arena of international business & finance knows and clearly Sweeney, and thereby Epic, is apparently entirely inept to, if not just plane stubborn out of obliviousness, never wanting to acknowledge the embarrassment they are... Wait! I know what it is: *You've got mail! New mail from Tim Sweeney: Your Daily Epic CEO Memo: 'Never do anything that is good for the customer! If they leave? Who cares! We can always get more!'"
And please don't even begin with "well Fortnite is played worldwide with players buying stuff in-game all over the world" as then you've only helped make my case, even made the embarrassment of Epic Price Gouging even more pronounced as a matter of inexplicable fact regarding the Epic Fail Store.
Remember the folks who lost their free games from Epic and Epic's customer support told them "you'll have to buy it again" AFTER it's no longer free?.... Yeah, well in light of this price gouging: That truly is..."Epic."
Well keep in mind Steamm , for most developers will always e 30%. Niche developers will never see the volume of sales needs. As for their claim of paying out to developers. There's an explanattion for that...Remember GoG Connect?
Reread the actual ♥♥♥♥♥♥♥ wording: "With an increasing share paid to developers, our cut gets smaller."
See the words there?
You know...
That's not specific to connect... and it would have zero impact on the fair pricing package they just would stop doing gog connect promos.
Half the ♥♥♥♥ they've given out in the past has practically no value and or is stuff anyone interested likely already bought.
From the point of view of developers, Valve 100% deserves a slap by Epic. Consumers are mad at Epic because of the exclusive deals, they should be mad at Steam because the developers actually make a profit by accepting the deal.
I've come here before before Fortnite even existed, and explained why 30% is too much and why that'll bring trouble in the long term. Am I a prophet with magical powers?
TL;DR
You want to keep monopoly? Deserve it.
Cut of?
Learn rto ask question when you read a PR piece. Share could refer to gross revenue in which case the the cut would be influenced by things like the amount they have to pay out for GoG Connect titles.
See how that works?
So unless you can find some hard statement as to what ptheir actual cut is...
When Steam made a change in their shares, they had a big post about it.
So why would you assume GoG would be any different than STeam, or Origin?, their primary competitors?
There is a difference between being skeptical of PR and jumping throw multiple hoops to try and make the most convoluted explanation stick. You're doing the latter right now. No I don't buy PR wholesale, there are other factors at work in GOG's situation but it's stupid to try and twist the wording this way and that to make it describe a separate situation. You're not reading between the lines there you're rejecting what was written and substituting your own reality.
I agree with you on many of the points you've made in the past, but you're off base here. Either that or English is not your native tongue. What you are suggesting isn't much different from outright falsehoods being given.
There's no such thing as a loss in this place. The cash flows in, becomes a big pile, some is used for infrastructure, bandwidth, services, employees... And then 90% remains, turns into investment or profit.
However, when they lose monopoly, yes, the losses might progressively arrive and the 30% of the few games sold will be definitely needed.
Maybe developers could pay these without the 30% blood sucking of their work.