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回報翻譯問題
When I was talking about achievement games, that was a different matter that applies below, and it shows some unique problems:
This part is most obscure, given that it doesn't seem to work entirely or have a clear function. I have no way of knowing what the points do, earned from achievements already received, because even if you did the above where actual playing/paying during the event appears to count, there doesn't seem to be any perpetual value of having already previously played a qualifying game and earned achievements you have already worked for other than, normally, with Steam.
*Boost XP. Literally, the points for the boost meter as it says right on the page, which was below your third part of the section. There's certain functions to it which contribute to the boost you use that goes to the top of the page to add to the multiplier of the boost/attack functions. Lunar New Year tokens unspent were also converted, where it was possible to start with over 100 points. At some point, the boost you've used up converts to tokens. It's not clear if you can keep generating it (it seems to be one time use/day), and/or whether the points you earned through this carry over. Because none of the points were generating after I did use a boost (because there was nothing that said whether it would keep generating or not), It's unclear whether it is supposed to function that way. All I know is somehow you have to coordinate boosts and time them, something which I know may be abused at peak times.
NOTE: I foresee another issue. In the rules, it states "Entries generated by script, macro or other automated means will be void.". Given that some qualified games allow the use of mods in some form while playing (some used for cheating, others not), it would eliminate a significant portion of users participating in this if one strictly enforced the rule. On the other hand, it is also harder to enforce such a rule with evidence if you cannot know whether someone has done so or not.
However, the boost meter used dynamically changes over time. I have seen the multiplier fall for some reason, so there is some negative effect, somehow. It still doesn't seem have much of an effect on #TeamCorgi
I'm on #TeamTortoise FWIW. The other 3 teams are fighting on the same rung, and not even close to 1st place. It just looks like a rigged race, if you can even call it a race.
*Apparently, I forgot there was an attack option. That would likely cause a negative effect. The 'Tiels are suffering the most abuse. Tweet tweet!
in the lower section it claims i have eg.13704 points from ad cap, but i cant claim them?! i'm so confused
We know for sure that achievements earned prior to the start of the event count. We also know that the value given for a selected game is the amount of odometer that would be given for claiming from that game, and that you only get (capacity - odometer) amount added to the odometer (i.e. making it match capacity) when you do claim, with the rest going to waste.
I haven't yet heard if you can claim achievements from a game, earn more achievements in that game, and then claim those extra achievements for a few more points. It might be that you can only claim from each game once ever.
Playing a game with achievements provides absolutely no benefit, unless that game is not presently on your list in which case you need to play it for 30+ minutes to make it appear so you can claim from it.
Huh, that used to just say "capacity". So what you're calling boost XP is literally just capacity, the red number on the Driver Dash, which I've already explained in the OP.
I can't explain the rest, but you can't claim the points from achievements because you have no spare capacity. You have an excess of odometer (351 of a capacity of 0), so you can't get more. In order to claim from ad cap at all you would need more capacity, and in order to claim all of it you would need to spend $141 to get enough capacity to hold it.
I called it XP for brevity's sake because you're still allocating something that converts it to allocate for a boost multiplier, so it was just easier to say XP than typing out every letter. I said "boost", so that should have been associated. This somehow supposedly gets converted to tokens, but apparently paying for it may be preferential, which is also a disadvantage for limited accounts (but they are not excluded from participating notwithstanding).
All of this seems to be a community effort per team, and right now, Corgi is either using more speed because it has more people, or that there are more boosts used per person, and they are not even the ones being attacked as much to preclude them from being in first place in the first 24 hours.
I'm not going to do the same, because nowhere in the event is anything called XP and the last thing we need to add to the confusing manual is even more inexplicable terminology.
You get tokens matching the amount of odometer spent when you boost. That's all.
Corgi has way more people, so nobody is attacking Corgi because there's no point. If you attack your nearest rival, you might overtake them (or prevent them from overtaking you) which is a tangible benefit. Attacking anyone else is not only wasting the attack but giving said rival the advantage as they will in all likelihood attack you.
It will be pretty frustrating if you spend your entire capacity and only get 100 points to play with next day.
Correct on both counts. The manual and rules just don't say, so we'll have to wait and see really.
I'm near the end of my capacity and I started seeing this message in the pit stop "Compete in the races to unlock X more" where X is the total capacity I had today. Maybe there is hope.
And I don't really want to. In past events I primarily just wanted to play the actual video games, not try to understand this whole confusing mess to figure out what to do and which game to play in the first place.
Plenty of people have this same issue. Wonder if the 4k will be there when I get on tomorrow. It was at only 100 when I started even though I should've had way more than that.
The first row does not contain one single game from MY library - and I have lots of games with achievements including games that I have not completed all the achievements on. The first row only contains games that I am not interested in playing ever and don't want even if they are free. Very poorly designed task.
Anything I can do to fix this?