Jacowboy 25/ago./2019 às 19:38
Steam cloud gaming??
Why isn't Steam jumping on that service like bees to honey?

Like, you'd think Steam is the most reliable and the most able to offer that kind of service... plus it's not like Valve's busy with HL3 or anything...

Have there been any rumors about that at all? Feels like Steam is stagnating, maybe a cloud gaming service would give them the boost they need at the moment. Plus we all know Stadia is a 50/50 at best in terms of it surviving for more than a year or two...
Última edição por Jacowboy; 25/ago./2019 às 20:18
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Jacowboy 25/ago./2019 às 20:16 
Oh and btw, I don't even like cloud-based services... I try not to use them as much as I can... but that IS the obvious direction the technology is going towards, there's no point arguing that.
Ness_and_Sonic 25/ago./2019 às 20:19 
Escrito originalmente por Jacowboy:
Oh and btw, I don't even like cloud-based services... I try not to use them as much as I can... but that IS the obvious direction the technology is going towards, there's no point arguing that.
It might be the direction they're wanting to take it, but if people refuse to adopt it, it will be scrapped. That's what's happened with the Ouya, Kinect, and the Shin-rah game streaming service.
Jacowboy 25/ago./2019 às 20:20 
Escrito originalmente por Ness_and_Sonic|Bye Reviews:
Escrito originalmente por Jacowboy:
Oh and btw, I don't even like cloud-based services... I try not to use them as much as I can... but that IS the obvious direction the technology is going towards, there's no point arguing that.
It might be the direction they're wanting to take it, but if people refuse to adopt it, it will be scrapped. That's what's happened with the Ouya, Kinect, and the Shin-rah game streaming service.

You keep mentioning all these unkown products... dude... Netflix: How are people not adopting it? And not Netflix specifically, but those type of services... it's done, there's no "people refuse"... it's a reality.
Ness_and_Sonic 25/ago./2019 às 20:45 
Escrito originalmente por Jacowboy:
You keep mentioning all these unkown products... dude... Netflix: How are people not adopting it? And not Netflix specifically, but those type of services... it's done, there's no "people refuse"... it's a reality.
The answer is no one wants it. At least not for gaming. There's lots of reasons too. First, lag. Cloud gaming introduces lag you wouldn't have otherwise. If you have a phone that can run the Steam Link app, I dare you to try it. It's not a good experience.
Second, you have the issue of what happens the games. Netflix loses stuff all the time, which is one reason I prefer physical media over it. And likewise, a number of games can no longer be downloaded legally. Scott Pilgrim Vs. The World the Game, Doctor Who Games, Silent Hills P.T., Deadpool, Ghostbusters the Video Game, Kung Fu Panda Showdown of Legendary Legends, and more.
Third, you have uncertainty of it. What will happen to the games Stadia users purchased if Stadia is killed by Google[killedbygoogle.com]? Google's already killed off lots of stuff, so it seems very possible.
Fourth, you also have market fragmentation. If streaming ends up like Netflix, you'll likely have to pay for multiple subs for everything as is now. Disney, HBO, and others are getting greedy and want their own cut. It's already happening with PC gaming right now thanks to Epic meddling where they shouldn't be.
Also, just because you're not heard of those things doesn't make them unknown products.
Jacowboy 25/ago./2019 às 21:27 
Escrito originalmente por Ness_and_Sonic|Bye Reviews:
The answer is no one wants it. At least not for gaming.

Lemme just throw back your "*Citation needed." in your face.

Again, vocal minority.

Rest is not really worth addressing... because all of those issues are already the case.
Última edição por Jacowboy; 25/ago./2019 às 21:36
I read about someone trying out cloud gaming on a game event.
How he had to steer ahead of time in a car game.
Jacowboy 25/ago./2019 às 21:33 
Escrito originalmente por Muppet among Puppets:
I read about someone trying out cloud gaming on a game event.
How he had to steer ahead of time in a car game.

Yes... it's too early right now... that's why maybe they should be getting into it now...
Dr.Shadowds 🐉 25/ago./2019 às 21:41 
Cloud gaming didn't do well to begin with years ago, and still isn't going as plan as it still have the same remaining issues to this day.

Gaikai, and OnLive were basically known cloud gaming almost a decade, and I have used them in the past, they offer subscription plan, get access to games for amount of time you paid, or can buy the game, and stream to you all you want.

More services came to do what they were doing overtime, Sony start their own, even Microsoft getting into it, Google is just late to the game, and are not new, and isn't doing anything that haven't been done before.

Wanna know what they all have in common?

- Buffering delay which you face blurry video outputs. Can happen due to poor connection to servers, or having internet hiccups.

- Must have internet access at all times, if you lose access to, or have an drop Internet connection, you lose access to game, and service, which ends your entertain right there.

- May face input delay, and when comes to multiplayer games like fighting, and such it can become unenjoyable due to inputs delay.

- Places that have poor network infrastructure, limited plans, etc, etc, and etc, cloud gaming will be pointless, and unenjoyable for them.


The only pros to cloud gaming, is subscription plans, and being able to game anywhere as long as you have constant internet connection to use the service to access the games.

Also OP if you want to Stream games to yourself look up SteamLink, and get a raspberry Pi, or something, and setup the network for yourself, they made it simple, and easy enough you can do youraelf, this requires you to have your gaming PC to be on, login to your Steam accounts and connected to the internet, then all you have to do is run your SteamLink, and enjoy your cloud gamkng you wanted.
Ness_and_Sonic 25/ago./2019 às 21:47 
Escrito originalmente por Jacowboy:
Escrito originalmente por Ness_and_Sonic|Bye Reviews:
The answer is no one wants it. At least not for gaming.

Lemme just throw back your "*Citation needed." in your face.

Again, vocal minority.

Rest is not really worth addressing... because all of those issues are already the case.
Here you go, research these: Onlive[en.wikipedia.org]
Shinra[www.polygon.com]
Ouya[en.wikipedia.org]
If cloud gaming was wanted, these things should have been more successful.
Última edição por Ness_and_Sonic; 25/ago./2019 às 21:49
Dr.Shadowds 🐉 25/ago./2019 às 22:00 
Escrito originalmente por Ness_and_Sonic|Bye Reviews:
Escrito originalmente por Jacowboy:

Lemme just throw back your "*Citation needed." in your face.

Again, vocal minority.

Rest is not really worth addressing... because all of those issues are already the case.
Here you go, research these: Onlive[en.wikipedia.org]
Shinra[www.polygon.com]
Ouya[en.wikipedia.org]
If cloud gaming was wanted, these things should have been more successful.
^This.

They all face the same problems, all of them fall due to the similar reasons, it's not hard to see why cloud gaming isn't the way of the future at this time.

Google has no magic hardware, or software to fix cloud gaming, nor will they be able to be on par with games installed, for input delaysz and etc.

I remember trying to play street fighter IV and it was horrible experience due to the input delay, and getting the visual feedback too late to react to moves of my opponent, as there was no way to react to something that happens quarter to half a second later.
RedLightning 25/ago./2019 às 22:33 
Delay in wireless controllers is annoying in certain PC games.. delay would be deplorable over a cloud system.

Funny this guy never heard of these services mentioned.. cause they didn't take off.. of course he never heard of em.

and ..

Awww shoot my internet is down for the fifth time this week .> I guess I aint gaming.

just no to that.

just wait till the entire COMPUTER is on the 'cloud' (of course 'rented').. shoot...

Logging in....
..
..


no internet..

carrier lost..


no computing today..
Ness_and_Sonic 25/ago./2019 às 22:41 
And let's not forget Lizard Squad, who DDOSed a number of gaming sites in the past. Imagine someone decided to DDOS a cloud gaming service.
Cathulhu 26/ago./2019 às 0:35 
So, you want:
No modding.
Increased input lag.
Compression artifacts and reduced image quality.
No access to your games if your internet connection fails.
High bandwidth use while playing.
Concurrent fees to be able to play your games.

No, thank you.
AmsterdamHeavy 26/ago./2019 às 5:51 
Escrito originalmente por Jacowboy:
Escrito originalmente por Lemonfed:
Streaming as something optional on steam would be interesting , I'd totally see this as an option where you just pay for it when you need it for one or two games that don't run great on your current computer.

Exactly... I'd be more enticed to buy a new game if I knew I would be able to play it FOR SURE, instead of having to wait for either a sale to try, or to get a new PC rig.



Escrito originalmente por cSg|mc-Hotsauce:
It would take a massive amount of money to even get it started. The amount of users with the speeds necessary for that is still small. The amount of VR users is still very small.

If it does fail, it could wreck Valve.

:qr:

Well, considering the massive benefits for game developers, you can expect a migration to cloud gaming systems sooner rather than later. So I don't think it's that much of a risk, tbh... VR seems like a worse investment compared to it.

You should get your next appliances at a pay to rent place. Im sure you will find really awesome deals there. /s
Start_Running 26/ago./2019 às 7:10 
Escrito originalmente por Jacowboy:
Why isn't Steam jumping on that service like bees to honey?

Like, you'd think Steam is the most reliable and the most able to offer that kind of service... plus it's not like Valve's busy with HL3 or anything...
Because cloud gaming is currently a bit of amindfield for both the publishers and the consumers. Honestly It's probably not going to go anywhere. Consider that for cloud gaming to work, you need a hella good and stable connection. Which immediately drops half your potential audience in a bin.

Have there been any rumors about that at all? Feels like Steam is stagnating, maybe a cloud gaming service would give them the boost they need at the moment. Plus we all know Stadia is a 50/50 at best in terms of it surviving for more than a year or two...
It's not doing anyuthing new and shiny. Its merely polishing what it already does well.
That's good enough. The fact that STadia only has a 50/50 chance of not being the next Ouya says it all. Google is literally the best company to make something like that work.
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