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As for removing trading, some forum folk root for that, but theres a heap of genuine use cases. Anecdotically, my GF enjoys Killing Floor 2 more with cosmetics and I gave her a couple when she started playing it. According to you, I should be unable to help her enjoy the game, thanks a lot (not)!
Valve doesn't rule the internet.
There is also the assumption that these gambling sites are the only source, when in many cases, it is user greed for "Free knives" or other "free" items that lead them to surrendering control of their accounts.
The fact that they are able to convince these pinnacles of humanity to deactivate their steam guard is somewhat surprising, but idiots gotta idiot.
Let's see if they still operating or not after Valve ban their bots + disable trade feature.
https://en.wikipedia.org/wiki/Don_Quixote
^Those, 100%.
Gambling websites still are around because items are tradeable/marketable, people want to gamble them, and it's legal in certain countries that just so happen to be the server hosts for them. Valve cannot do anything to close down their websites because their ToS being breached is nothing the hosts are mandated to care about, and while they can and do ban the bot accounts associated with those, others can easily be popped back up on the click on a button, and you have to do that all over again, since the bots are less and less likely to say "Hi, I work for gambling-website.antartica".
For the "needing Steam to log in", that's a Steam OpenID API, and you're back to the same issue : it's easy to lie on the Internet to nab an API, and if it's too hard to do because it'll be controlled with 100% accuracy, then just don't use those, pretend the user is on an "official log-in page" and use your customer's credentials as-is to auto log-in, check if the account is valid and perform operations on their behalf, hijacking them.
If one makes the items marketable only, there still are ways to exchange items if won in a gamble (and I'd bet more will be found if it happens), and traders, whether professional, casual, or even "accidental" ones like ReBoot (even if you don't want to profit, you still can trade for legitimate reasons !) will be very, very peeved at the move, making it a no-win scenario.
And maybe Valve does infiltrate such websites, though if they do, it's very likely it won't be talked about, since it'd need to not be broadcasted. In addition, the fact that one can just recreate a gambling website in days if one's old site gets shut down ensures that all that effort makes little more of a dent in the grand scheme of under-the-table gambling.
In short, yes, it's really that hard. At this point, there's little Valve, or any other developer or publisher having the same issue (I think Blizzard did at one point, though I'm not so sure), can do to curb it.
EDIT : Clarified some ambiguous formulations.
Like I said, close one, two more come up. Valve doesn't have the power to stop them. Users have, by not using them.
Except that OP is talking about gambling sites for items which trick you into logging in with your Steam login.
Nowhere is OP talking about multiplayer game accounts or removing devs/pubs from the store pages.
its obvious that you are new to computers and networking
The best, but not most practical, tip I saw in that regards is to manually go to the legit domain, login to Steam and then go to the site. If it's legit, it will automatically detect you're already logged in. If it isn't, it's a scam site mimicking.
And despite my 15 day trading delay, I still get the occasional trading card exchange in my inbox.