ติดตั้ง Steam
เข้าสู่ระบบ
|
ภาษา
简体中文 (จีนตัวย่อ)
繁體中文 (จีนตัวเต็ม)
日本語 (ญี่ปุ่น)
한국어 (เกาหลี)
български (บัลแกเรีย)
Čeština (เช็ก)
Dansk (เดนมาร์ก)
Deutsch (เยอรมัน)
English (อังกฤษ)
Español - España (สเปน)
Español - Latinoamérica (สเปน - ลาตินอเมริกา)
Ελληνικά (กรีก)
Français (ฝรั่งเศส)
Italiano (อิตาลี)
Bahasa Indonesia (อินโดนีเซีย)
Magyar (ฮังการี)
Nederlands (ดัตช์)
Norsk (นอร์เวย์)
Polski (โปแลนด์)
Português (โปรตุเกส - โปรตุเกส)
Português - Brasil (โปรตุเกส - บราซิล)
Română (โรมาเนีย)
Русский (รัสเซีย)
Suomi (ฟินแลนด์)
Svenska (สวีเดน)
Türkçe (ตุรกี)
Tiếng Việt (เวียดนาม)
Українська (ยูเครน)
รายงานปัญหาเกี่ยวกับการแปลภาษา
Not necessarily though if ppl have the common sense to stand up against it so thats a really nonsensical argument to hang on
its like saying: "The world will end anyway so why no pollute the air freely since it wont make a difference on the outcome?"
Your argument's not wrong as far as it goes, but it's also missing important context. Put simply, why would this same principle not apply to Bitcoin right now? Or iTunes? I'm sure we'd see a drop in the sales of new PC games if old ones could be resold, but we definitely disagree on the extent of the drop.
I know what they advertise. I get regular emails from them reminding me how they're a non-profit and every purchase helps charities.
No one is going to give that to me for free so consequently, as much as I'd love to spend my time (really dissecting what makes something fun and) making fun games that will be available to the world to play for free,... I can't.
it would have a negative effect on what made digital distribution attractive though
companies aint gonna swallow losses endlessly just for the sake of being nice
it all comes down to each sides wanting to maximise profits/ getting the best deal possible
But they don't stick me up at gunpoint, even though they could have more of my money if they did. They don't plant fake homeless people on street corners to collect donations that way, even though it's nicer that they don't. I could go on.
Edit: Bitcoin has a fixed supply does it not? Once <x> coins are out there more will not be made as far as I know.
The Terms of Service ever since the dawn of times that most games technically never allowed reselling but they couldnt enforce it.
my point is that you wont get to have your cake: easy acces games, offline mode/ deep sales etc and eat it too "games reselling"
The absence of wear and tear also cuts pertinent liability and maintenance costs completely. Nobody, anywhere, ever, can claim a defect in materials. And money circulates just as freely as the games you're describing, but doesn't collapse in value, in spite of the empty warnings of monetarists.
More importantly, though, this brings us to the only reason DRM software is objectively useful - it attaches unique identifiers to post-scarce items. People wouldn't be selling the same copy of Bioshock 2 over and over, they'd be selling the one they have on their account, once. It wouldn't surprise me all that much if limits were also put in place to prevent any one account or IP address from owning more than N number of copies of any Steam games, in that scenario.