[AK] GaroK 2017년 11월 15일 오후 12시 11분
Is valve really "making money instead of games"?
I heard that so many times. But when I checked valve's games there is just about 4 year gap between Dota 2 and Aritifact( I know, but we haven't even got to play the game yet) announcment, which is not really damn long(or is it?), and before Dota 2 valve were releasing games in about 1-3 years. So why are people saying that valve is not making games anymore?
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The Maddog 2018년 4월 20일 오전 10시 15분 
Richard Upton Pickman님이 먼저 게시:
Companies also thought 3D would be the next big thing. Now most of them dont integrate that into anything anymore. THQ thought drawing tablets for the wii would be a big hit and in the end it was one of the reasons why they are not around anymore.

And that is an apples to oranges comparison. 3D and VR are two wholely diffrent beasts when it comes to application. If you want to think in just gaming terms then fine but VR offers so much more than that and is already being utilized in other avenues from education to movie making.
For example, the Vive was used to film the special effects in Star Wars: Rougue One.

https://www.polygon.com/2017/2/26/14742392/rogue-one-oscar-visual-effects-video-vive

It;s been used in conjunction with lots of other movies as well but my point here is it has applications well beyond gaming. Even with gaming, VR arcades are popping up everwhere and people are starting to buy the headsets as prices come down.

For example, A million headsets where sold in the last quarter of 2017

https://www.gamesindustry.biz/articles/2017-11-28-vr-headset-sales-exceed-one-million-units-last-quarter

To put that in perspective, the iphone, the last big tech uptake only sold 1.2 million units in it's second year. VR might not be for you, It might not even be the future of gaming butas a medium it's not going anywhere no matter what you belive because it has acctual useful applications.



Richard Upton Pickman님이 먼저 게시:
VR is something most people dont want to use daily or at times cant.

Plenty of people are intrested and who said you have to use it daily? We can apply that logic to many products on the market.

Richard Upton Pickman님이 먼저 게시:
At the moments there are also reports about the headsets and security problems(pc).

That is to do with Oculus which is owned by Facebook and has been under a lot of scrutiny recently. I've heard no such issue about the Vive or Windows MR headsets.

Richard Upton Pickman님이 먼저 게시:
The many companies jumping into the vr hype might end up flooding the market. There is many factors that could bring down this area of pc gaming including the selection of games.

I highly doubt it. Most companies know this is a slow boiling medium and estimate up to 10 years before there is wide adoption partly due to hardware requirments and partly due to the costs of manufactuing headsets. Unless someone can start mass producing PC grade VR headsets and cheap high end GFX cards, it;s going to grow slowly over the next few years.
timestamp! 2018년 4월 20일 오전 10시 28분 
VR is hardly a thing according to https://store.steampowered.com/hwsurvey if we can trust that, with only 0.2% of users having a headset.
Kyros 2018년 4월 20일 오전 10시 58분 
timestamp!님이 먼저 게시:
VR is hardly a thing according to https://store.steampowered.com/hwsurvey if we can trust that, with only 0.2% of users having a headset.
The expensive price for a single headset is quite a barrier too. If it was much less expensive it'd have more users.
The Maddog 2018년 4월 20일 오전 11시 23분 
timestamp!님이 먼저 게시:
VR is hardly a thing according to https://store.steampowered.com/hwsurvey if we can trust that, with only 0.2% of users having a headset.

Thats a random sample set and only accounts for the 3 subsets (Vive, Oculus and Windows MR). It dosent account for the PSVR, OSVR or any riftcat set up (all of which function within SteamVr). As with the link I posted earlier...over a million headsets where sold in just 3 months. It might seem small to you but it is fast a growing market.



✵ Legate Lanius ✵님이 먼저 게시:
timestamp!님이 먼저 게시:
VR is hardly a thing according to https://store.steampowered.com/hwsurvey if we can trust that, with only 0.2% of users having a headset.
The expensive price for a single headset is quite a barrier too. If it was much less expensive it'd have more users.

There are 2 barriers.

First off is the hardware needed to run the headsets. 2 years ago it was the highest end hardware but as time goes on and the tech gets better, that high end stuff drops to mid range stuff equivlent's. Crypto mining has not helped but within a year or two, most new GPUs or off the shelf PCs will support VR by default. That is problem that time itself will solve.


As for other costs, the price for VR headsets have dropped on both the Vive and Rift since launch by quite a bit (and will continue that trend as more headsets release) and it's now possible to pick up a PC VR headset for $200 in the US.

https://www.roadtovr.com/windows-vr-headsets-see-huge-sales-at-amazon-us/


This is pretty normal. The first DVD players launched where $1000 but within 4 years you could pick one up for a $100. They will get cheap enough for people to afford them.

The Maddog 님이 마지막으로 수정; 2018년 4월 20일 오전 11시 36분
Izziee 2018년 4월 20일 오후 1시 02분 
GaroK님이 먼저 게시:
I heard that so many times. But when I checked valve's games there is just about 4 year gap between Dota 2 and Aritifact( I know, but we haven't even got to play the game yet) announcment, which is not really damn long(or is it?), and before Dota 2 valve were releasing games in about 1-3 years. So why are people saying that valve is not making games anymore?

Who knows, but who doesn't like money?

For all the crap Valve get, I will always love steam. Has it's quality control gone down hill, for sure..but I also enjoy looking for new stuff and only steam offers that selection.

As for making new games, well, they are, but if you're after HL3 or whatever, I don't think Valve are interested, in fact, I don't even think it would be a good idea. it has been far too long now and there's just no way they could live up to the hype. Better to finish on a good note, than a bad one.
[AK] GaroK 2018년 4월 20일 오후 1시 50분 
Izziee님이 먼저 게시:
Better to finish on a good note, than a bad one.
You know what would be even better? finishing it at all.
If you they are too afraid of relasing hl3, give as an actual closure to hl2(i know about epsitle, it's still kinda unofficial). Release a book, make SFM animation for the fans, anything. But they keep it all quiet.
I think they are so silent about it because they hope one day they will be able do to something wil HL again.
Izziee 2018년 4월 20일 오후 2시 00분 
GaroK님이 먼저 게시:
Izziee님이 먼저 게시:
Better to finish on a good note, than a bad one.
You know what would be even better? finishing it at all.
If you they are too afraid of relasing hl3, give as an actual closure to hl2(i know about epsitle, it's still kinda unofficial). Release a book, make SFM animation for the fans, anything. But they keep it all quiet.
I think they are so silent about it because they hope one day they will be able do to something wil HL again.

I don't agree, things change, maybe at some point they want to but I am not them so I don't know what they want. I know that if something was so popular I'd leave it open just incase. Adding closure hurts that, but they did give something, and by it not being a 100% legit means they can change it later on.

I thought Lost was a great show, until the ending ruined it completely.
The Maddog 2018년 4월 20일 오후 2시 02분 
GaroK님이 먼저 게시:
I think they are so silent about it because they hope one day they will be able do to something wil HL again.

I think that might be how they started out. There have been some rumours (true or not) that did start on HL3 (at least at a scripting stage) only to drop it because they just couldnt beat what they'd already done. When both HL1 and HL2 released, they where both truely groundbreaking for diffrent reasons where as now it would just be a run of the mill game.

I agree we deserve some sort of clousure but look at the back lash Mass Effect 3 had. It dosent matter how well it's written, if it's not something spectacular at this point, the fanbase will be pissed and that sort of negativity is something Valve dont want.

Richard Upton Pickman 2018년 4월 20일 오후 8시 29분 
@The Maddog

I will just go after the orange apple to oranges comparison you made. I go at this from the standpoint of a retailer. I know about the likes and dislikes of costumers a lot more compared to any data valve has. I would say that i at least see the issues more clearly.

Many of the problems 3D had also apply to VR or are even worse with that tech. Problems like paying extra for the tech, less comfort as well as having issues caused by the tech and a couple of other things. 3D cant be seen by some and will cause certain problems for others its pretty much the same with Vr at times even worse. Certain games will cause headachse or knock you out for some time. Adjusting to sitting while moving ingame can take a toll and just like 3D it can be a bad experience to use when tired or in any way negatively influenced.

Next is the material in general. People at times bought a 3Dtv or other such devices just for a movie like avatar. Not that many but it was an example of a film that pushed things and for a time was sadly limited to a certain company. In that regard most companies try to get their titles out on every headset. Yet we are missing this big game that would convince almost everyone to get a vr headset (just like 3D). In the regard of testing VR i will grand you its apples and oranges as there are far less ways to test and use vr compared to 3d. You dont have a cinema with VR around or other ways to see if you may like it.

Next problem is the amount and quality of the content. 3D had you either buy extra movies, get a subsciption or find content on the internet. All of that takes time and money. Same for vr and just like with 3D they make the same mistake of pricing being way to high for the content they offer.
✵ Legate Lanius ✵님이 먼저 게시:
Richard Upton Pickman님이 먼저 게시:
Companies also thought 3D would be the next big thing. Now most of them dont integrate that into anything anymore. THQ thought drawing tablets for the wii would be a big hit and in the end it was one of the reasons why they are not around anymore.

VR is something most people dont want to use daily or at times cant. At the moments there are also reports about the headsets and security problems(pc). The many companies jumping into the vr hype might end up flooding the market. There is many factors that could bring down this area of pc gaming including the selection of games.

Tbh about VR yea it enhances the immersion, but boy, how it can ruin your eyes and visual acuity overtime. Most headsets are very uncomfortable when you wear glasses. Which is the majority of gamers. Price is also a barrier : a single headset is very expensive. :income:
All of these devices take a toll and overuse may cause a lot of damage. In general sitting close to all these small screens is already turning out to be an health issue. VR wont make it better.
Kyros 2018년 4월 21일 오전 1시 38분 
Richard Upton Pickman님이 먼저 게시:
✵ Legate Lanius ✵님이 먼저 게시:

Tbh about VR yea it enhances the immersion, but boy, how it can ruin your eyes and visual acuity overtime. Most headsets are very uncomfortable when you wear glasses. Which is the majority of gamers. Price is also a barrier : a single headset is very expensive. :income:
All of these devices take a toll and overuse may cause a lot of damage. In general sitting close to all these small screens is already turning out to be an health issue. VR wont make it better.

We're all gonna die someday anyway :bonfire2::gravestone::Eye_tv::skeletonunderneath:
The Maddog 2018년 4월 21일 오전 6시 00분 
Richard Upton Pickman님이 먼저 게시:
I know about the likes and dislikes of costumers a lot more compared to any data valve has.

I'm sure Gabe Newel will take your concerns on board.
timestamp! 2018년 4월 21일 오전 7시 06분 
cSg|mc-Hotsauce님이 먼저 게시:
Surveys are given out randomly.

The Maddog님이 먼저 게시:
Thats a random sample set and only accounts for the 3 subsets (Vive, Oculus and Windows MR). It dosent account for the PSVR, OSVR or any riftcat set up (all of which function within SteamVr). As with the link I posted earlier...over a million headsets where sold in just 3 months. It might seem small to you but it is fast a growing market.
I sure hope it's random otherwise there would be no real purpose for such then biased survey/s to exist.

Millions or not, 0.2% is the number Steam gives us.

What odd, though, is that they are willing to work for this small audience, while their usual goal was to be able to reach everyone they could even if it meant some tech stalling. Feels like there's been an error in judgement of this 'new technology' on their part.
The Maddog 2018년 4월 21일 오전 8시 56분 
timestamp!님이 먼저 게시:
I sure hope it's random otherwise there would be no real purpose for such then biased survey/s to exist.

Millions or not, 0.2% is the number Steam gives us.

What odd, though, is that they are willing to work for this small audience, while their usual goal was to be able to reach everyone they could even if it meant some tech stalling. Feels like there's been an error in judgement of this 'new technology' on their part.


Let me start by saying it's not "0.2%" of Steam users with VR headsets. You've read the stats wrong. 0.2% have a Rift headset. 0.18% have a Vive headset. 0.01% have windows MR headset and 0.01% have a DK2. Go expand the info box to verify what I'm saying.

In short there are twice the amount of users with compatible headsets (that took the random survey with their headset connected to the PC) than what you're saying. Even though many more headsets have sold than what Steam is registering, thats still over half a million active players with actual PC VR headsets that are using them.

So..given that info...whats so odd? It's a new consumer market that did not exist 2 years ago but now it does. Valve want it to grow and for that to happen they have to promote it. You might think it's a small audiance but only Valve knows how many Vives have sold and how VR titles are selling and so far they've been nothing but happy about it. Sony has said the same thing about the PSVR which certainly shocked them by exceeding all expecations of how it would sell. They couldnt keep up with the demand in the run up to christmas last year.

I feel like right or wrong but I feel like people are judging VR to be something it's not. All new tech mediums like smartphones, blu ray, DVD, etc etc went through the same thing. Hell I remember buying a PC back in the early 90s for gaming when barely anyone bought PCs for games but here we all are today with PC gaming being a modern staple.

Every VR company in the market right now has been saying the same thing since day one. This goes for Valve, Oculus, Microsoft, Google, HTC etc etc. It will take up to 10 years for VR to be common place but if there is no content, there will be no VR platform. It's a chicken and egg senario. You need cheap headsets to produce and sell more content to people. But you need more content and headsets selling to people produce those cheap headsets.
I bought in early because I knew what VR was capable of and for me, it's changed gaming forever....but not under the impression it's the future of gaming...just a big part of it.


And as for your small audiance comment (which from the figures I mentioned earlier isnt that small) Steam must be realize that VR users are at least buying titles because VR games are now making into Steams top 20. If VR palyers account for reasonable amount of Steams sales then of course they;re going to cater to them.
Betrayy 2018년 4월 21일 오전 10시 16분 
Where’s half life 3.... ♥♥♥♥♥♥♥♥♥♥ if
Richard Upton Pickman 2018년 4월 21일 오전 11시 07분 
✵ Legate Lanius ✵님이 먼저 게시:
Richard Upton Pickman님이 먼저 게시:

All of these devices take a toll and overuse may cause a lot of damage. In general sitting close to all these small screens is already turning out to be an health issue. VR wont make it better.

We're all gonna die someday anyway :bonfire2::gravestone::Eye_tv::skeletonunderneath:
True but work with flatscreens pretty much 24/7 is not gonna make it better. Eye problems have increased a lot in our generation and there are points when you cant improve someones situation anymore. Not to mention i dont want to have the upper part of my eye sliced open to get it lasered. Unless that has been improved in recent years....

The Maddog님이 먼저 게시:
Richard Upton Pickman님이 먼저 게시:
I know about the likes and dislikes of costumers a lot more compared to any data valve has.

I'm sure Gabe Newel will take your concerns on board.
I dont care what Gabe does. For all i care he can retire or sell valve or make 10 dota card games. Even buying a new half life wouldnt make me change my mind. Also valves data cant know whats not being bought, they wont have data why numbers drop or who doesnt consider them for certain reasons. Valve focusing only on that data is what i see as a problem. Customers walking out without purchasing a game because they would have to download 10GB or more happens. Not to mention updates and such data use. We had people putting back the latest fallout because of that. Fans of the series who had been waiting for it.

There is many more problems and steam/valve can never know about it.

Betrayy님이 먼저 게시:
Where’s half life 3.... ♥♥♥♥♥♥♥♥♥♥ if
Trust me whatever they could throw together cant be better compared to any call of duty made in recent years. I doubt valve is at all capable to make a truly great experience anymore.
Richard Upton Pickman 님이 마지막으로 수정; 2018년 4월 21일 오전 11시 08분
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