Dokii 4 września 2017 o 1:15
Steam Direct is more expensive then Nintendo eshop
Although this looks like a joke, it isnt.

With steam direct it costs $100 for each game to be released and its a payment of $100 for every game.

With Nintendo its a 1 time payment of $450 for the switch dev kit and everything else is allowed through the eshop

So unless you have a large audience waiting to buy your games or only plan an making 4 games the dev kit for the most known game company is cheaper.
Ostatnio edytowany przez: Dokii; 4 września 2017 o 1:17
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Dokii 4 września 2017 o 1:16 
sure you get your $100 back if you get more than $1000 through steam but if you dont, say goodbye to your money
Did you make 4,5 games yet?
Because until you make 4,5 games, steam was cheaper.
Dokii 4 września 2017 o 2:26 
Początkowo opublikowane przez Muppet among Puppets:
Did you make 4,5 games yet?
Because until you make 4,5 games, steam was cheaper.

Im referring to all devs that want to make games, and if any developer makes more than 4 games they pay more on steam then nintendo

Im not saying "nintendo is better" before it looks that way, but the pricing for steam direct is so surreal that in the long run nintendo is cheaper for someone who creates a lot of games compared to steam direct
J4MESOX4D 4 września 2017 o 2:42 
$100 is a minscule amount of money to be published on a major global gaming platform.
Cathal 4 września 2017 o 2:58 
The market/audience you're approaching is also larger and more varied on Steam, which improves the chances of making your money.

As stated above, the money is a deposit basically. If you're successful and aren't just making scam games, you'll get it back.
4 września 2017 o 6:11 
Początkowo opublikowane przez J4MESOX4D:
$100 is a minscule amount of money to be published on a major global gaming platform.
This. Some people pretend like that's alot. Probably the same guys going on partys at the we wasting more money in one go. If 100 bucks is too much you should probably focus on other stuff anyway.
Ostatnio edytowany przez: ; 4 września 2017 o 6:12
Washell 4 września 2017 o 6:51 
Początkowo opublikowane przez ファットディック:
Although this looks like a joke, it isnt.

With steam direct it costs $100 for each game to be released and its a payment of $100 for every game.

With Nintendo its a 1 time payment of $450 for the switch dev kit and everything else is allowed through the eshop

So unless you have a large audience waiting to buy your games or only plan an making 4 games the dev kit for the most known game company is cheaper.
Yeah... but if Steam takes a 30% cut of each sale and Nintendo takes a 40% cut of each sale, you'll earn more on Steam. And that's neglecting the fact that the Nintendo switch sold 5 million units vs 200+ million active Steam accounts...

You're only looking at the upfront costs to get on the store, which are pretty much irrelevant once you factor in the investment in terms of time and money it takes to develop, support and sell a game, and run a studio.
Forcen 4 września 2017 o 7:37 
You get the $100 back when you earn more than $1000 from the game.
Satoru 4 września 2017 o 8:19 
TIL $100 refundable up front cost is more expensive than non refundable $450 up front cost

Logic

Fail

Lets also ignore all the other costs you failed to mention lets start with certification. To be sold on the Nintendo eStore requires certification. A mandatory requirement of that certification is to have full blown ESRB, PEGI, CERO, etc ratings for your game, regardless if its digital only

ESRB is free for digital only but PEGI requires a full blown certification. That's $2-3000 to get PEGI certified.

For every game you make.

EVERY

GAME

So not are you sucking up a $450 non-refundable cost for the dev kit, then you're paying $2-3k to get your game PEGI certified.

And somehow that's cheaper than $100 per game that you get back via revenue of your game?
Ostatnio edytowany przez: Satoru; 4 września 2017 o 10:39
Tux 4 września 2017 o 8:40 
OP:

'a large audience'?

really? to cover a $100 fee.....a 'large audience?' really? a large one?
Swarmfly 4 września 2017 o 9:40 
Genuinely good games are priceless. Why (or rather, how) should a 100 dollar fee get in the way of them?
Ostatnio edytowany przez: Swarmfly; 4 września 2017 o 9:40
Dokii 4 września 2017 o 9:59 
My main problem is $100 is as alot of you you said, a small fee for devs. but my problem is its a set amount for ALL games published. If steam direct had a scale payment it would be much better.

scale as in it costs different amounts for different prices of products, so a $1 game doesnt take the same amount to release as a $60 game.
Dokii 4 września 2017 o 10:00 
Początkowo opublikowane przez Satoru:
TIL $100 refundable up front cost is more expensive than non refundable $450 up front cost

Logic

Fail

Lets also ignore all the other costs you failed to mention lets start with certification. To be sold on the Nintendo eStore requires certification. A mandatory requirement of that certification is to have full blown ESRB, PEGI, CERO, etc ratings for your game, regardless if its digital only

ESRB is free for digital only but PEGI requires a full blown certification. That's $2-3000 to get PEGI certified.

For every game you make.

EVERY

GAME

So not are you sucking up a $450 non-refundable cost for the dev kit, then you're paying $2-3k to get your game PEGI certified.

And somehow that's cheaper than $100 per game?

And this is wrong, they took away this after the wii u you dont need PEGI certification, you DO need to form a company which requires a call to the IRS and the like for an Employer Identifcation Number, but they have changed to where ALL content is allowed (of course on the other side this might not last long)
Ostatnio edytowany przez: Dokii; 4 września 2017 o 10:08
Cathal 4 września 2017 o 10:10 
Początkowo opublikowane przez ファットディック:
My main problem is $100 is as alot of you you said, a small fee for devs. but my problem is its a set amount for ALL games published. If steam direct had a scale payment it would be much better.

scale as in it costs different amounts for different prices of products, so a $1 game doesnt take the same amount to release as a $60 game.

And this leads to people abusing the system and cheating the consumer. Which is exactly what Steam Direct is trying to combat, since a lot of "developers" stole assets and sold them on Steam, making a profit without running any risk (as one example). Other just put up unfinished games and ran once they made some cash.

Steam Direct is the compromise, protecting the audience without discluding the legitimate developers.
Dokii 4 września 2017 o 10:26 
Początkowo opublikowane przez Cathal:
Początkowo opublikowane przez ファットディック:
My main problem is $100 is as alot of you you said, a small fee for devs. but my problem is its a set amount for ALL games published. If steam direct had a scale payment it would be much better.

scale as in it costs different amounts for different prices of products, so a $1 game doesnt take the same amount to release as a $60 game.

And this leads to people abusing the system and cheating the consumer. Which is exactly what Steam Direct is trying to combat, since a lot of "developers" stole assets and sold them on Steam, making a profit without running any risk (as one example). Other just put up unfinished games and ran once they made some cash.

Steam Direct is the compromise, protecting the audience without discluding the legitimate developers.

I guess youre right, but the problem I see is if you pay the $100 why release a game for free when you can make it $30

Same reason, if you paid $50 to eat at mcdonalds, why would you eat one mcdouble when you can get the most expensive things on the menu.


Steam direct is good for developers but when it comes to it, it makes posting a free game pointless
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