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Zgłoś problem z tłumaczeniem
Because until you make 4,5 games, steam was cheaper.
Im referring to all devs that want to make games, and if any developer makes more than 4 games they pay more on steam then nintendo
Im not saying "nintendo is better" before it looks that way, but the pricing for steam direct is so surreal that in the long run nintendo is cheaper for someone who creates a lot of games compared to steam direct
As stated above, the money is a deposit basically. If you're successful and aren't just making scam games, you'll get it back.
You're only looking at the upfront costs to get on the store, which are pretty much irrelevant once you factor in the investment in terms of time and money it takes to develop, support and sell a game, and run a studio.
Logic
Fail
Lets also ignore all the other costs you failed to mention lets start with certification. To be sold on the Nintendo eStore requires certification. A mandatory requirement of that certification is to have full blown ESRB, PEGI, CERO, etc ratings for your game, regardless if its digital only
ESRB is free for digital only but PEGI requires a full blown certification. That's $2-3000 to get PEGI certified.
For every game you make.
EVERY
GAME
So not are you sucking up a $450 non-refundable cost for the dev kit, then you're paying $2-3k to get your game PEGI certified.
And somehow that's cheaper than $100 per game that you get back via revenue of your game?
'a large audience'?
really? to cover a $100 fee.....a 'large audience?' really? a large one?
scale as in it costs different amounts for different prices of products, so a $1 game doesnt take the same amount to release as a $60 game.
And this is wrong, they took away this after the wii u you dont need PEGI certification, you DO need to form a company which requires a call to the IRS and the like for an Employer Identifcation Number, but they have changed to where ALL content is allowed (of course on the other side this might not last long)
And this leads to people abusing the system and cheating the consumer. Which is exactly what Steam Direct is trying to combat, since a lot of "developers" stole assets and sold them on Steam, making a profit without running any risk (as one example). Other just put up unfinished games and ran once they made some cash.
Steam Direct is the compromise, protecting the audience without discluding the legitimate developers.
I guess youre right, but the problem I see is if you pay the $100 why release a game for free when you can make it $30
Same reason, if you paid $50 to eat at mcdonalds, why would you eat one mcdouble when you can get the most expensive things on the menu.
Steam direct is good for developers but when it comes to it, it makes posting a free game pointless