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He's actually making them even more money. Every time he sells something Valve gets a cut of that money and then they get more when he uses that money to buy stuff.
I know but im doing this while waiting in games mostly. So i rather see it as free games even though you are right and its not
Perception vs Reality
And why is it a bad example? Because you say so? There should be something more to it than that. Otherwise, when I say it's a great example, I can claim that's all there is to it. Doesn't seem reasonable, does it?
Actually they themselves state that the bulk of their revenue comes from resales. Even Jim Sterling did a piece on that one. And yeah when a retailer buys it back for 20 dollars they're going to sell it again for 30 dollars. None of that 30 dollars goes back to the publisher. It's why there was a tentative push towards digital ore at the very least, console locked games. Games that were locked to a specific console.
IT's a bad example because it shows a case of how the practice actively harms developers and publishers.
https://www.fool.com/investing/2017/02/28/why-shares-of-gamestop-dropped-today.aspx
"New software sales and pre-owned sales declined 3.4% and 7.5%, respectively, impacted by lagging Xbox One sales." (Q2 2017)
http://phx.corporate-ir.net/phoenix.zhtml?c=130125&p=irol-newsArticle&ID=2295544
You may have confused sales and revenue with "profit margins" of which used games have almost a 50% profit margin.
When people sell used consoles and games on Craigslist, the developer and publisher don't see any of the profit either. Should we disallow people from using Craigslist in this manner?
Are the same people who would be less expensive consoles and used games the same who would buy a brand new more expensive consoles and brand new games?
Since data indicates[techfishnews.com]* that video game piracy doesn't seem to actually harm the industry as a whole economically, how do used game (and console) sales? What makes the case of used game sales different?
*"unlawful consumption [of games] leads to elevated legal consumption." To be more precise, the research estimates that for every 100 games which might be downloaded illegally, players truly legally get hold of 24 more video games (including free video games) than they might in a world during which piracy did not exist.
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You are projecting. YOU made the claim, the onus is on YOU to support your own claim, not anyone else. And in this instance, you couldn't do so.
That which can be asserted without evidence can be dismissed without evidence.
As far as the small to mid-level publisher, I'm not sure they are impacted at all since their games generally don't seem to be the sort that are being resold (or even pirated). Do you have some specific examples?
Also,
When people sell used consoles and games on Craigslist, the developer and publisher don't see any of the profit either. Should we disallow people from using Craigslist in this manner?
Are the same people who would be less expensive consoles and used games the same who would buy a brand new more expensive consoles and brand new games?
PS It is my personal view that if an action causes harm to others it generally is not a moral or even beneficial action and as such, it should not be done. I don't think piracy should be done (even if it generally helps an industry as the study suggests) and if it is the case that used game sales causes sufficient harm to others it is not a good thing to do. But I am questioning that claim because I won't take a stand on any position without doing so.
Also, if Gamespot is to be criticized for allowing the practice of buying/selling used games, then so too shouldn't Craigslist, Amazon, Goodwill, Glyde, JJGames, and others?
Probably, but that’s something they’ll have to work out.
Also, in the above example he could just as easily have waited for a sale and gotten it at 20 or waited for the money at which point he had 40 to spend on the game and '100's' still left for online.
Patience is the only thing standing between you and a cheaper game these days because PC gaming these days is sales galore.
Studies seem to indicate that despite frequent sales of PC games from various distributors, a significant number of consumers still prefer a well known brand from a local physical store.
If you want to make the case that it is hurting the industry, the best thing you can do is offer evidence that it actually is hurting the industry and is causing more harm to others than good.