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Another Panda 2017 年 8 月 21 日 下午 6:44
Why can't we sell games?
Isn't selling a game on steam the same as selling a physical copy of the game?
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目前顯示第 301-315 則留言,共 417
Quint the Alligator Snapper 2017 年 9 月 13 日 下午 2:22 
引用自 Eisberg
It is actually good that for PC gaming that we cannot resell games. Reselling games has actually hurt the quality, creativity, and innovation of games in the AAA market. Now for AAA gaming for the PC side we enjoyed higher quality, creative, and innovation in our games, then the console and PC merged for AAA gaming, and now we suffer the same lack in quality, creativity, and innovation in AAA games as the consoles do.

But we are fortunate enough that we have the Indie/AA gaming side that are still being creative and innovatiive, and the good games of these bunch end up being just as good as the PC only AAA games of old. The thing is these games thrive because they are digital only, they do not have a physical version, therefore they do not have to worry about trying to compete with the reselling of used copies and make sure their games are designed for "everybody" in mind to ensure huge sales.

If reselling of licenses of digital games were to happen, it would most likely kill the indie/AA gaming developers, and we would be left with mostly the AAA multiplatform games.
While I think there may be a link, I don't think it's quite as direct as you make it sound.
KEVYNE_KICKLIGHTER 2017 年 9 月 13 日 下午 2:29 
引用自 theseraph1
once again, you are shifting the goal posts because you can't counter an argument,

This is what you stated...
引用自 theseraph1
even ignoring the fact WoW has been going downhill eversince the first major update for Burning Crusade

This is my reply...
引用自 KEVYNE_KICKLIGHTER

Actually, the height of WoW's popularity and subscriptions was in July, 2010 @ 12,000,000 worldwide. Which was, IMO, the best summer in WoW gaming.

It was in WotLK in July, 2010 (and also keep in mind that was when the Chinese hourly players could not even play WotLK in China due to a licensing flap with a distributor there, until then).

https://www.youtube.com/watch?v=NRMGp3P_Tc8

Yeah, best time...
https://www.youtube.com/watch?v=TmATs7KazMQ

Nothing shifted, just replying and correcting a statement.

WoW couldn't be declining after TBC (2006-2008) when the height of it's popularity was in July, 2010 in WotK (2008-2010) @ 12,000,000 subs.

Your view and opinion is typical of vanilla and TBC players (and private server players), but it isn't facts.

https://www.statista.com/statistics/276601/number-of-world-of-warcraft-subscribers-by-quarter/
Winged One 2017 年 9 月 13 日 下午 2:34 
引用自 KEVYNE_KICKLIGHTER
引用自 theseraph1
once again, you are shifting the goal posts because you can't counter an argument,

This is what you stated...
引用自 theseraph1
even ignoring the fact WoW has been going downhill eversince the first major update for Burning Crusade

This is my reply...
引用自 KEVYNE_KICKLIGHTER

Actually, the height of WoW's popularity and subscriptions was in July, 2010 @ 12,000,000 worldwide. Which was, IMO, the best summer in WoW gaming.

It was in WotLK in July, 2010 (and also keep in mind that was when the Chinese hourly players could not even play WotLK in China due to a licensing flap with a distributor there, until then).

https://www.youtube.com/watch?v=NRMGp3P_Tc8

Yeah, best time...
https://www.youtube.com/watch?v=TmATs7KazMQ

Nothing shifted, just replying and correcting a statement.

WoW couldn't be declining after TBC (2006-2008) when the height of it's popularity was in July, 2010 in WotK (2008-2010) @ 12,000,000 subs.

Your view and opinion is typical of vanilla and TBC players (and private server players), but it isn't facts.

https://www.statista.com/statistics/276601/number-of-world-of-warcraft-subscribers-by-quarter/
if you are replying, reply to the actual meat of the post rather than a small snippit that does not play a major role in the discussion (otherwise, yes you are moving the goalpost)


reply to this part:



引用自 theseraph1
those Expansions still rely on the digital Battle.net service, which once again makes the physical copies of the game no different from the digital ones (even more so because of the subscription element)..
therefore, the example of WoW and its expansions actually disprove your original statement
Quint the Alligator Snapper 2017 年 9 月 13 日 下午 2:47 
引用自 Eisberg
引用自 Quint the PSY Duck
While I think there may be a link, I don't think it's quite as direct as you make it sound.

Actually read these 2 articles from industry experts, it is as direct as I make it sound.

http://www.gamesindustry.biz/articles/2012-04-12-the-real-cost-of-used-games
http://www.hellblade.com/the-independent-aaa-proposition/
You posted the latter already and I read it already and it's largely not about this topic. It's an interesting read, yes, and I passed it onto some friends too. But it's largely not about this.

The former, meanwhile, is an opinion piece. I don't doubt that there's some truth to it, and in fact I agree that it has an interesting point to make. However, it's not quite as clear-cut the way it -- and you -- posit.

At best, preventing resales of games removes ONE barrier OF MANY to the sort of vague quality of "innovation" and "creativity" in the industry. It does not solely determine success of things like the indie game segment of the market, for example, which has far more to do with low barrier to entry in terms of game development and game publishing costs.
最後修改者:Quint the Alligator Snapper; 2017 年 9 月 13 日 下午 2:51
KEVYNE_KICKLIGHTER 2017 年 9 月 13 日 下午 3:01 
引用自 Eisberg
Nevermind the very fact that you completely ignored his whole second paragraph below his statement

I comment on what I quote on and add some other thoughts about it. Anything else is you reading into it for your own motivations.

BTW, homey don't play this game...
https://en.wikipedia.org/wiki/Gaslighting
KEVYNE_KICKLIGHTER 2017 年 9 月 13 日 下午 3:54 
引用自 Eisberg

Yeah, we are done with you, hopefully no one else replies to you after this. Don't bother coming back till you actually have a valid point related to the the topic at hand. :steamfacepalm:

Good. Next time read what people quote and not go off on tangents.
Winged One 2017 年 9 月 13 日 下午 4:21 
引用自 KEVYNE_KICKLIGHTER
引用自 Eisberg

Yeah, we are done with you, hopefully no one else replies to you after this. Don't bother coming back till you actually have a valid point related to the the topic at hand. :steamfacepalm:

Good. Next time read what people quote and not go off on tangents.
either your trolling, or your name is Mr. Pot
KEVYNE_KICKLIGHTER 2017 年 9 月 13 日 下午 4:32 
引用自 theseraph1
引用自 KEVYNE_KICKLIGHTER

Good. Next time read what people quote and not go off on tangents.
either your trolling, or your name is Mr. Pot

Nope.
Sachiel 2017 年 9 月 13 日 下午 7:02 
PC games have rarely if ever had the rights for resale.
You don't own any game you buy (PC or otherwise) it's a limited use contract that the owner of the IP has the right to recind at any time.

Consoles have a selectively different wording in their EULA which allows trading of games to retailers, but they are trying to remove this.

TLDR: not your property.
Read the EULA (lol nobody does).
最後修改者:Sachiel; 2017 年 9 月 13 日 下午 7:03
Start_Running 2017 年 9 月 13 日 下午 7:20 
Actually consoles don;t operate under a different EULA. You could technically trade your pc game or resell it in which case you're not selling the game, you're selling the piece of plastic that happens to hold the game.

Once cd-keys were involved though publishers got a leg up in that once a key was activated they could track it and they limited the number of users of a given cd key.

When things went digital..they were fiunally able to uphold the policies. Heck they tried this with console gaming buut they backed off because retailers were getting mad and they still needed retailers to sell their consoles.
Sachiel 2017 年 9 月 13 日 下午 7:38 
CD key tracking was only a thing around when Bioshock 1 came into play. You could register your game prior to that sure, but it was never required (nor was online connection check to CDKey or, limited valid installs of a given CDkey).

The only restriction / risk of the CDKey was that it would be risky for a retailler to re-sell a game with a multiplayer connection and only 1 key could be active at a time. The original owner could have retained the key and the new owner would have a legitimate claim for refund, costing the retailer.

note that this doesn't particularly refute the first part of this post, because it assumes MP game / multiplayer capable games. There were plenty of SP games with keys too, although yes, they generally also contained some element of MP.

I'll go through a EULA or two and check it out, pretty sure it's still not allowed to on-sell a game as an end user.
最後修改者:Sachiel; 2017 年 9 月 13 日 下午 7:38
Start_Running 2017 年 9 月 13 日 下午 8:07 
As said. the loop hole is understanding the difference between selling the software and selling the disc that just happens to have the software on it.
Starnana 2017 年 9 月 13 日 下午 8:29 
They don't want us to become rich.
☠ Jordan ☠ 2017 年 9 月 13 日 下午 9:04 
引用自 Sachiel
PC games have rarely if ever had the rights for resale.
You don't own any game you buy (PC or otherwise) it's a limited use contract that the owner of the IP has the right to recind at any time.

Consoles have a selectively different wording in their EULA which allows trading of games to retailers, but they are trying to remove this.

TLDR: not your property.
Read the EULA (lol nobody does).

I beg to differ on the not your property. While I cannot sell the games I sure as hell can do whatever I like with em EULA or not. Yeah I get the license thing but if they give me the files I'm doing whatever I damn well please with it. Just not distributing it to others/piracy whatever. Jailbreak iphones, root androids, mod consoles, etc. I paid for them I do what I want as long as I'm not pirating or distributing. Feel my edge lol nah for real you give me the game files or whatever I feel that I have the right to do as I will with them. Backup every Steam game I have but I'm fully aware nothing lasts forever.
LIDL 2017 年 9 月 13 日 下午 9:18 
We should be able to sell games back to Steam
For what ever Price they want
Butter to have a game siting there for no reason

I agree with OP
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張貼日期: 2017 年 8 月 21 日 下午 6:44
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