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回報翻譯問題
This is what you stated...
This is my reply...
Nothing shifted, just replying and correcting a statement.
WoW couldn't be declining after TBC (2006-2008) when the height of it's popularity was in July, 2010 in WotK (2008-2010) @ 12,000,000 subs.
Your view and opinion is typical of vanilla and TBC players (and private server players), but it isn't facts.
https://www.statista.com/statistics/276601/number-of-world-of-warcraft-subscribers-by-quarter/
reply to this part:
The former, meanwhile, is an opinion piece. I don't doubt that there's some truth to it, and in fact I agree that it has an interesting point to make. However, it's not quite as clear-cut the way it -- and you -- posit.
At best, preventing resales of games removes ONE barrier OF MANY to the sort of vague quality of "innovation" and "creativity" in the industry. It does not solely determine success of things like the indie game segment of the market, for example, which has far more to do with low barrier to entry in terms of game development and game publishing costs.
I comment on what I quote on and add some other thoughts about it. Anything else is you reading into it for your own motivations.
BTW, homey don't play this game...
https://en.wikipedia.org/wiki/Gaslighting
Good. Next time read what people quote and not go off on tangents.
Nope.
You don't own any game you buy (PC or otherwise) it's a limited use contract that the owner of the IP has the right to recind at any time.
Consoles have a selectively different wording in their EULA which allows trading of games to retailers, but they are trying to remove this.
TLDR: not your property.
Read the EULA (lol nobody does).
Once cd-keys were involved though publishers got a leg up in that once a key was activated they could track it and they limited the number of users of a given cd key.
When things went digital..they were fiunally able to uphold the policies. Heck they tried this with console gaming buut they backed off because retailers were getting mad and they still needed retailers to sell their consoles.
The only restriction / risk of the CDKey was that it would be risky for a retailler to re-sell a game with a multiplayer connection and only 1 key could be active at a time. The original owner could have retained the key and the new owner would have a legitimate claim for refund, costing the retailer.
note that this doesn't particularly refute the first part of this post, because it assumes MP game / multiplayer capable games. There were plenty of SP games with keys too, although yes, they generally also contained some element of MP.
I'll go through a EULA or two and check it out, pretty sure it's still not allowed to on-sell a game as an end user.
I beg to differ on the not your property. While I cannot sell the games I sure as hell can do whatever I like with em EULA or not. Yeah I get the license thing but if they give me the files I'm doing whatever I damn well please with it. Just not distributing it to others/piracy whatever. Jailbreak iphones, root androids, mod consoles, etc. I paid for them I do what I want as long as I'm not pirating or distributing. Feel my edge lol nah for real you give me the game files or whatever I feel that I have the right to do as I will with them. Backup every Steam game I have but I'm fully aware nothing lasts forever.
For what ever Price they want
Butter to have a game siting there for no reason
I agree with OP