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번역 관련 문제 보고
Valve lost all goodwill they had in recent years and i think they might need gog or another platform taking away their crown before they start to care.
how valve used to do things = less funds
how valve does things now = more funds
one customer isnt going to flip that equation.
but I do respect you for not using the service, well done thank you.
649 games!
Team Fortress 2
1,972 hrs on record
nice!
Today however this company cant work on proper updates, has reduced the amount of money content creators get to a laughable point, only introduces changes if they benefit from them (for example refunds), removes features like gifting before they try and fix them. As for tf2 before i got the idea to completly stop supporting the platform i sold most of the items but now i would never even think about putting something on the market because even that one cent for a crate is not something valve deservs right now.
let me try to explain this maybe a little bit differently.
The amount of income they used to bring is is extremely small compared to what they now bring in because of the changes that you are suggesting are actually bad.
think on that for a bit.
if you come to me and say 'the change you made means less income' and then I go off and I take a look at the ledger and I see a HUGE...VERY LARGE...difference income before the change from after the change, how do you expect me to take you seriously?
HUGE DIFFERENCE
You are not reading what i write. If i say it doesnt make a difference if i do this what is so hard to get about that? In addition all i said is that if a company continues such a path for long enough income wont stay as high. I work in retail for over a decade and know a bit about long time customer relations and how you dont act.
Valve will continue to make money because of steam but if they continue this path customers may start to look at other platforms. The gift copy news page alone has a massive amount of coments that state people will, might or have moved on.
Are they going to go out of funds any time soon?
No
Do they need to change to keep making money?
At the moment that is a no.
I have said nothing that would be a proper reason for you to even tell me above post. Am i using a different language?
Ive bought some which suited me and others ive felt needed to refund.
All the while ive been aware of the risk.
I dont demand a game.
Its an investment without ownership. Purely speculative.
Star Citizen, for example, may be poo but im glad i spent some cash to support them.
If what they deliver is lacklustre then hey, its one of those things.
No-one forced me.
Same with any EA game.
Its about personal choice. No dev is hoovering cash out of my pockets.
Buy in or dont.
All the warnings are there.
Most EA games are not for me.
Should they exist? Why not?
As long as its clear you may not end up with what you expect, then thats fine.
If you're expecting nirvana then buyer beware.
But that is the apparently costumers fault for not taking a second job to looking through all the controverse in every games media outlet that happend to do reports on indie/EA games*sarcasm*.
if you really trusted Molyneux, a guy with a notorious profile of overhyped games then joke is on you
But coming back on the original question by the OP, Godus and the likes are the most likely ones to have killed of trust in EA games.
If anything my personal trust is lower on AAA games then Indy Ea games. Since they intent on milking concepts dry and bring little new stuff to gaming. Like Andromea, fallout ect
DXay one DLCs are a sign of another game development issues. Due to how long games take to get certifed for a console and the importance of release timing, the publishers tend to ship the product before it's properly patched or fixed.
Thing is. Nevr buy a pre-order There's no actual point to it in the digital space.
It kinda hurts my feelings when people post lists like this. HALF OF THOSE GAMES CAN BE DEVELOPED IN ONE WEEKEND BY A DEVELOPMENT TEAM THAT KNOWS WHAT THEY"RE DOING!!!
It makes me ask... do low effort games like these really REALLY need to go through and be funded by the Early Access program to be devloped? You can't tell me that some guy playing with Video Game Maker Deluxe Pro Edition a few hours every weekend in between his day job needs special funding to see development through.
Why bother going through Early Access at all? I guess theres a few advantages, look at Rust for example, they can sell many more copies of a game telling their customers they're making a zombie game, then they don't even have to waste their time actually programming zombies into their game. If they went straight to release they would sell less copies because their list of features would be so much smaller, and if they promised features they never plan to implement into their game during full release, it would be false advertising and it would make people sad.
Then you have games like "DayZ". WTF is an established AAA producer/developer need EA for anyway? You have real games like Battlefield 1 and the new Call of Duty WW2 going straight to Free Open Access Beta like a proper developer using the words "Alpha" and "Beta" and "Early Access" for real reasons like testing their games for release. Then you have "the other" reason companies use "Early Access".... the "DayZ" reason. lol