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Báo cáo lỗi dịch thuật
I know, Star Wars and Lord of the Rings are basically the same thing. Same structure, same concepts, same tropes. Both have "supernatural aid wearing robes", both have blue-glowing weapons for the protagonist, both have a mytical "oracle", both have a "dressing as the enemy" scene, both have the struggle of the protagonist against "dark side" (and against those who have fallen to it), both have the protagonist being tempted by that dark side...
I mean, seriously, watch one and you don't have to read the other.
No, those are different enough and branch off to other areas. I cannot say much more due to not watching LotR, though.
Could have also used superhero movies. Those ESPECIALLY are "See one, seen them all".
That's not very professional.
@Insanity Wolf-Chan
Those are a game and the two sequels?
This is the same bullsh-- that happened with Skyrim's Paid mods debacle. It's none of your (anti-flippers) godda-n business what someone decides to do with THEIR property! If they decide to give it out with a license to sell, then it's in their rights to do so. And someone has a problem with what comes of it, Tough Potatoe!
There's no doubt that asset creators can do whatever they want with their creations. The beef is with developers who use obvious assets that are used by multiple other games, frequently in the same genre.
But since it's their game, they can do whatever they want, just like potential buyers can decide not to buy their games and tell others about the reasons why not. Ultimately, customers decide what practices are successful and what practices fail. "Review bombing" has shown that, regardless of how one feels about that approach.
first of all lets be extreemly frank and honest for a moment. How many of you have actually seen this happen and how many times (and I dont mean 'oh look that might be from another game let me look it up") etither
Come on, Reviewers! Git Gud!
It's like using the default assets in RPG Maker.
When one see a game using those, the first thought is 'lazy'. Is not a very good first impression.
They of course can use them anyways, and that's cool. But usually potential buyers doesn't get a good first impression.
And so.. so much reading text boxes @_@
I completely disagree.
I think using assets is extremely professional.
I am actually a web programmer by trade and when we have a requirement the first thing we do, before writting any code, is to see if there is a product that does it already. $400 or so vs. a developers spending 6 months to re-create it? no brainer
That's great and all, but that doesn't speak for every firm out there.
That might be an easy solution for web development, but I would rather have my programmers create their own entities any day of the week.
With that logic, one could say that as a web developer, you're not very professional for using someone else's modules for your projects.
And a RPG maker game using the default portrait is a huge neon sign saying 'WARNING'.
Actually, I gave you an example in another thread of just that, people flipping completed game projects from the Unity Asset Store, NOT adding "plenty of their own content" and then uploading them straight to Steam. You ignored that. You act like this is some sort of rare phenomenon that doesn't exist. It does.
People buy a completely premade game, graphics, gameplay, sound, music, change or swap out some default logos and names and then upload it straight to Steam. Sometimes they'll just take some art assets and drop it straight into an Unreal/Unity tutorial. There are people who have actually straight up put actual Unreal/Unity tutorials straight on Greenlight without even bothering to add store assets. There are also people whose games consist of a plethora of stolen art assets simply dropped into some premade engine or game project. I don't understand how you can pretend like this doesn't happen...A LOT.
And like I pointed out with the example of Uncrowded which was a straight asset flip of UnitZ from the Unity Asset Store, the "developer" even forgot to remove some of the default UnitZ logos and titles. That's how little effort they put into it.
That is EXACTLY what an asset flip is. I don't see people grabbing torches and pitchforks because of some re-used (not stolen) art assets which is what you seem to be trying to claim. I see them grabbing the torches and pitchforks for ♥♥♥♥ like this:
https://www.youtube.com/watch?v=5svAoQ7D38k
https://www.youtube.com/watch?v=R9VnQ-Z9SNo
Both JimQuisition and SidAlpha have covered asset flipping on Steam quite extensively in numerous videos.
You don't like it? That's fine. You're entitled to your opinion...just like everyone else is entitled to call games like this exactly what they are. If it looks like
Dunno who told you that, but they are wrong. The whole point of buying assets is, you don't have the time or skill to make your own. If you could completely change an asset to be 'something else' you may as well just make it yourself.