Heather,kettle,games, 2017년 7월 24일 오후 4시 16분
Asset-Flipping: Do you have all the facts?
no one cares about the assets they orly care about the game play
< >
전체 댓글 55개 중 16~30개 표시 중
Smugass Braixen-Chan 2017년 7월 25일 오전 8시 41분 
Okay here we go!!!

https://steamdb.info/app/600450/history/

https://steamdb.info/app/600450/history/?changeid=2741030
"Changed name Big City War › Shoot Paint"

https://steamdb.info/app/600450/history/?changeid=2741027
This is a whole lot of technical jargon, but it basically means they changed ALL the images to new ones.

And this is what the old thumbnail looked like: https://steamcdn-a.akamaihd.net/steamcommunity/public/images/apps/600450/e07988d7be9a1de3cdb9512ebdc232c5dd9fc409.jpg (That long string at the end is what the jargon in the steamdb link is referring to)

You'll have to hold CTRL and Scroll upwards to increase the size of the image, but there is enough clarity to see that Big City War really IS Hammer 2, and that the developer completely changed the game to avoid any trouble.

And bare in mind that all this happened AFTER the game was put on Steam as "coming soon" meaning that the people who voted to Greenlight Big City War ended up getting something completely different.

Checkmate. :lilacstare:
Tux 2017년 7월 25일 오전 8시 45분 
Insanity Wolf-Chan님이 먼저 게시:
Okay here we go!!!

https://steamdb.info/app/600450/history/

https://steamdb.info/app/600450/history/?changeid=2741030
"Changed name Big City War › Shoot Paint"

https://steamdb.info/app/600450/history/?changeid=2741027
This is a whole lot of technical jargon, but it basically means they changed ALL the images to new ones.

And this is what the old thumbnail looked like: https://steamcdn-a.akamaihd.net/steamcommunity/public/images/apps/600450/e07988d7be9a1de3cdb9512ebdc232c5dd9fc409.jpg (That long string at the end is what the jargon in the steamdb link is referring to)

You'll have to hold CTRL and Scroll upwards to increase the size of the image, but there is enough clarity to see that Big City War really IS Hammer 2, and that the developer completely changed the game to avoid any trouble.

And bare in mind that all this happened AFTER the game was put on Steam as "coming soon" meaning that the people who voted to Greenlight Big City War ended up getting something completely different.

Checkmate. :lilacstare:

again...

the majority of your clan do not agree with your parameters for the definition of an asset flip.

I dont have a problem with your definition, I have a problem with people within your clan that either A. dont agree with your parameters or B. agree with them but cite examples that are not within those parameters.
Smugass Braixen-Chan 2017년 7월 25일 오전 8시 50분 
Sorry, I went on a complete and utter tangent. I get a little over-enthusiastic about digging up dirt on developers.

That said. Don't call people my clan. If they're not in the Digital Homicide group, or the Sentinels of the Store then I don't have anything to do with them. Even then, I don't always agree with the people in my mob. When Direct was being rolled out we had a massive argument over whether the Direct fee should be $100 or $500.

I get what you are saying, though.

For me, an asset flip is what I showed above. If a game is constructed entirely of pre-made assets, but is otherwise an original product, then it is just a game without much effort put into it, at least visually.

Other people need to learn the difference. Because people saying that a game is an asset flip when it is not are getting in the way of ratting out REAL asset flips.
Smugass Braixen-Chan 님이 마지막으로 수정; 2017년 7월 25일 오전 8시 57분
Tux 2017년 7월 25일 오전 9시 01분 
Insanity Wolf-Chan님이 먼저 게시:
Sorry, I went on a complete and utter tangent. I get a little over-enthusiastic about digging up dirt on developers.

That said. Don't call people my clan. If they're not in the Digital Homicide group, or the Sentinels of the Store then I don't have anything to do with them. Even then, I don't always agree with the people in my mob. When Direct was being rolled out we had a massive argument over whether the Direct fee should be $100 or $500.

I get what you are saying, though.

For me, an asset flip is what I showed above. If a game is constructed entirely of pre-made assets, but is otherwise an original product, then it is just a game without much effort put into it, at least visually.

Other people need to learn the difference. Because people saying that a game is an asset flip when it is not are getting in the way of ratting out REAL asset flips.

why is that anyway?

why do you get enthusiastic about digging up dirt on developers?

regarding 'clan' I just needed someway to convey what you came to understand it was a struggle to near impossible to do without group labels.
Tux 2017년 7월 25일 오전 9시 04분 
No_OneHere님이 먼저 게시:
Start_Running님이 먼저 게시:
you're being an elitist.
I can live with that, as a gamer I think of it as a badge.

I can not live with an author that uses only old tropes that others have already written to death, no matter what he uses to write them with. It is the same. Self published e-books on Amazon are 90% made exactly this way and they are the absolute equivalent to asset flips on Steam and not worth my money either.

I am done with explaining now. I have already put too much time in complaining about something that made me already buy more stuff outside of Steam were people actually check what they sell. I get my information about good games elswhere and not from the Steam store front anymore which also helps to avoid asset flips.

If you like to dig through the "made with Unity" games on Steam, I hope you have fun with it. I will not do that ever again.

I am not done yet

7 Days to Die one of my favoirte games ever in my 37 years of gaming. A game that has sold a lot, and has good reviews pretty much all the time:

1. uses assets
2. uses speed trees
3. random generated map is WAY more popular then their 'hand crafted city map' and the hand crafted city map is pretty much universally agreed on to be good. its just that random is better.

Here are some other fantastic games 'Made with Unity': Kerbal Space Program, Subnautica, The Forest all FANTASTIC games.

Tux 님이 마지막으로 수정; 2017년 7월 25일 오전 9시 05분
Radene 2017년 7월 25일 오전 9시 09분 
No_OneHere님이 먼저 게시:
I can not live with an author that uses only old tropes that others have already written to death, no matter what he uses to write them with.

Tropes are like sex positions - every time you think you invented a new one, I'll tell you "People have been banging for thousands of years." It's similar with literature. You think you did something new? Shakespeare did it already.
[415]BlazeMcNight 2017년 7월 25일 오전 9시 10분 
Tux님이 먼저 게시:
No_OneHere님이 먼저 게시:
I can live with that, as a gamer I think of it as a badge.

I can not live with an author that uses only old tropes that others have already written to death, no matter what he uses to write them with. It is the same. Self published e-books on Amazon are 90% made exactly this way and they are the absolute equivalent to asset flips on Steam and not worth my money either.

I am done with explaining now. I have already put too much time in complaining about something that made me already buy more stuff outside of Steam were people actually check what they sell. I get my information about good games elswhere and not from the Steam store front anymore which also helps to avoid asset flips.

If you like to dig through the "made with Unity" games on Steam, I hope you have fun with it. I will not do that ever again.

I am not done yet

7 Days to Die one of my favoirte games ever in my 37 years of gaming. A game that has sold a lot, and has good reviews pretty much all the time:

1. uses assets
2. uses speed trees
3. random generated map is WAY more popular then their 'hand crafted city map' and the hand crafted city map is pretty much universally agreed on to be good. its just that random is better.

Here are some other fantastic games 'Made with Unity': Kerbal Space Program, Subnautica, The Forest all FANTASTIC games.

I don't think, or least hope not, the issue is using bought assets, rather using bought complete projects and just essentially changing the title.

I don't care either way, to be honest. I'm more interested in the effort that goes into programming rather the effort that goes into scenery/assets.

ARK uses/used a bought asset pack from the Unreal Marketplace, and it's one of the highest selling games on Steam. Just an example to add to your 7DTD.
Tux 2017년 7월 25일 오전 9시 12분 
BlazeMcNight님이 먼저 게시:
Tux님이 먼저 게시:

I am not done yet

7 Days to Die one of my favoirte games ever in my 37 years of gaming. A game that has sold a lot, and has good reviews pretty much all the time:

1. uses assets
2. uses speed trees
3. random generated map is WAY more popular then their 'hand crafted city map' and the hand crafted city map is pretty much universally agreed on to be good. its just that random is better.

Here are some other fantastic games 'Made with Unity': Kerbal Space Program, Subnautica, The Forest all FANTASTIC games.

I don't think, or least hope not, the issue is using bought assets, rather using bought complete projects and just essentially changing the title.

I don't care either way, to be honest. I'm more interested in the effort that goes into programming rather the effort that goes into scenery/assets.

ARK uses/used a bought asset pack from the Unreal Marketplace, and it's one of the highest selling games on Steam. Just an example to add to your 7DTD.

I think (and would not swear this is fact but rahter a hunch) that most people (not all) that use the term asset flip do not understand the difference.
rincewind 2017년 7월 25일 오전 10시 33분 
I'm not quite familiar with the term Asset-Flipping.

It's something like using the default resources in RPG Maker?
Smugass Braixen-Chan 2017년 7월 25일 오전 10시 37분 
rincewind님이 먼저 게시:
I'm not quite familiar with the term Asset-Flipping.

It's something like using the default resources in RPG Maker?

I would say watching these three videos in sequence would be the best way to show somebody what an asset-flip is.
https://youtu.be/uvIr6C74q_w
https://youtu.be/kV2tvbELrm0
https://youtu.be/UPo8Ec9uCBI
Radene 2017년 7월 25일 오전 11시 05분 
Tux님이 먼저 게시:
BlazeMcNight님이 먼저 게시:

I don't think, or least hope not, the issue is using bought assets, rather using bought complete projects and just essentially changing the title.

I don't care either way, to be honest. I'm more interested in the effort that goes into programming rather the effort that goes into scenery/assets.

ARK uses/used a bought asset pack from the Unreal Marketplace, and it's one of the highest selling games on Steam. Just an example to add to your 7DTD.

I think (and would not swear this is fact but rahter a hunch) that most people (not all) that use the term asset flip do not understand the difference.


Exactly. I do consider myself not a complete idiot, but all I know when I hear the term "asset flip" is that that's some unspeakable ancient evil that's going to bring about the end of the gaming world as we know it, or something like that. Or at least that's how people talk about it.
nerv prokis 2017년 7월 25일 오후 3시 45분 
rincewind님이 먼저 게시:
I'm not quite familiar with the term Asset-Flipping.

It's something like using the default resources in RPG Maker?
Its a term to describe games that take store-bought assets (usually on Unity), string them together and sell it.
Radene 2017년 7월 25일 오후 3시 47분 
nerv prokis님이 먼저 게시:
rincewind님이 먼저 게시:
I'm not quite familiar with the term Asset-Flipping.

It's something like using the default resources in RPG Maker?
Its a term to describe games that take store-bought assets (usually on Unity), string them together and sell it.

That's like complaining when writers use already existing combinations of letters, string them together, and sell it.
Albcatmastercat 2017년 7월 25일 오후 3시 49분 
Radene님이 먼저 게시:
nerv prokis님이 먼저 게시:
Its a term to describe games that take store-bought assets (usually on Unity), string them together and sell it.

That's like complaining when writers use already existing combinations of letters, string them together, and sell it.
I think it is more like a writer releasing a book that was already released, only changing things like the names and title.
nerv prokis 2017년 7월 25일 오후 3시 52분 
Albcatmastercat님이 먼저 게시:
Radene님이 먼저 게시:

That's like complaining when writers use already existing combinations of letters, string them together, and sell it.
I think it is more like a writer releasing a book that was already released, only changing things like the names and title.
A fairly good analogy, although id say its closer to the author taking paragraphs, adding in a little bit in between and selling it.
< >
전체 댓글 55개 중 16~30개 표시 중
페이지당 표시 개수: 1530 50

게시된 날짜: 2017년 7월 24일 오후 4시 16분
게시글: 55