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COACH Jan 4, 2017 @ 9:18pm
What's considered a dead MMO
Hey.

I don't know where else to post but I was wondering on other people's thoughts.

How low does an average population for a MMO to be considered "dead" or "dying". 1000s, 100s?
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Showing 1-6 of 6 comments
Dr. Fronkensteen Jan 4, 2017 @ 9:36pm 
I'd say when it is impossible to find a group to do multiplayer content. Or the publisher decides that it is unprofitable, and shutters it.
Last edited by Dr. Fronkensteen; Jan 4, 2017 @ 9:37pm
COACH Jan 4, 2017 @ 10:17pm 
Originally posted by Demigod 🔥:
Depends on how big the game's world is. An MMO is considered dying to me if you can't find someone at random to do low-level content with and dead when it's starting zones have barely any people playing in them.
Yes I suppose it kinda does depend on the size of the server too.

I can think of an example: Let's say at an average MMO, all the Asian, NA, and EU combined can only make up 1,300~ish players at peak hours of a day. Does anyone here thinks that's kind of a dead playerbase?

Other MMO's such as TF2 can reach to even over 40,000 people worldwide.
tmwfte Jan 4, 2017 @ 10:22pm 
TF2's not an MMO, though.

Are you just talking about online multiplayer games like TF2, COD, Rainbow Six: Siege, etc. or are you talking about MMOs like WoW, Star Wars: The Old Republic, The Secret World, etc?

Because what qualifies one as "dead" vs. the other can be very different quantities of players.
COACH Jan 4, 2017 @ 10:29pm 
Originally posted by tmwfte:
TF2's not an MMO, though.

Are you just talking about online multiplayer games like TF2, COD, Rainbow Six: Siege, etc. or are you talking about MMOs like WoW, Star Wars: The Old Republic, The Secret World, etc?

Because what qualifies one as "dead" vs. the other can be very different quantities of players.
I'm talking about online multiplayer games in general, sorry I wasn't really clear in my OP.

Pretty much anything that defines online Multiplayer, wether if it's an MMORPG or just a simple multiplayer game.
tmwfte Jan 4, 2017 @ 10:35pm 
Originally posted by Ji:
I'm talking about online multiplayer games in general, sorry I wasn't really clear in my OP.

Pretty much anything that defines online Multiplayer, wether if it's an MMORPG or just a simple multiplayer game.

It is different criteria, though. An MMO can survive longer on a smaller playerbase than an online multiplayer game. An MMO, especially one with a single player questline on top of group content, needs less players overall to sustain it than an online multiplayer game like TF2. Even something as small as a few hundred on an MMO server can likely still sustain the game, even though most would say it's probably dying if it dropped from a much larger amount. Playerbases in the millions are unheard of in newer MMOs.

It's different with an online multiplayer game since you need a larger playerbase just in general with the way matchmaking and teams are set-up. Especially ones that form themselves around a team deathmatch mechanic.
COACH Jan 4, 2017 @ 10:52pm 
Originally posted by tmwfte:
Originally posted by Ji:
I'm talking about online multiplayer games in general, sorry I wasn't really clear in my OP.

Pretty much anything that defines online Multiplayer, wether if it's an MMORPG or just a simple multiplayer game.

It is different criteria, though. An MMO can survive longer on a smaller playerbase than an online multiplayer game. An MMO, especially one with a single player questline on top of group content, needs less players overall to sustain it than an online multiplayer game like TF2. Even something as small as a few hundred on an MMO server can likely still sustain the game, even though most would say it's probably dying if it dropped from a much larger amount. Playerbases in the millions are unheard of in newer MMOs.

It's different with an online multiplayer game since you need a larger playerbase just in general with the way matchmaking and teams are set-up. Especially ones that form themselves around a team deathmatch mechanic.
Makes sense. I was always fond on many MMO's and multiplayer games that no longer exists for numerous reasons. Some of them being a low pop etc. I always wondered how much of a low population in a MMO speficically for it to actually be considered "dying."

Saying that MMO's don't require such a high pop, I'm guessing maybe even below 100.
Last edited by COACH; Jan 4, 2017 @ 10:53pm
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All Discussions > Steam Forums > Off Topic > Topic Details
Date Posted: Jan 4, 2017 @ 9:18pm
Posts: 6