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Hey, didn't I write up a telescoping "definition" of that term a little while back? I wonder if it was in this thread.
Not only that, but there's no true interactivity there. Absolutely none. Like what... you can choose multiple paths that lead to different endings? Cool, congrats, still not actual interactivity.
It's not any better than the average Choose-Your-Own-Adventure Book, where every second choice basically leads to death or the end of the story, infact it's better, but at the same time...
Visual Novels are just that. Visual Novels, not games. IMHO, I'm only on Steam for Games, and I really cannot BEGIN to care about them. I wanna play something where I can atleast TRY to play in a way the devs didn't originally intend, or go outside of the common strategy area and try something totally new from everyone else.
Also, I guarantee you that nobody, absolutely nobody will ever genuinely rack up over 100 hours in a Visual Novel, and then keep playing it for far longer still.
Their lifespan is as short as their stories, which won't be too long because A. Either you work on it for YEARS, or B. you do it for a few months and it's basically movie-length, only there's just reading and looking at pretty visuals, no acting, no voice work, nadda to really immerse you when you gotta progress it just by clicking a thing.
Regular Novels and comic books have more to them than any Visual Novel for the simple fact that I can read those without needing to buy it online and access my computer for it.
IMHO, if you're going to make a Visual Novel, just go the extra mile and make it paperback at the very least or try to make it more gamey and immersive.
Otherwise, there's literally no actual point to it is there? How can you ever be immersed when, sure some have auto-progress options, but if they then lack voice acting, the viewer can miss out on dialogue since every reads at a certain pace, but if it's not paced correctly, it's just annoying.
Immersion is important if something is going to be an escape from reality to ultimately entertain.
Enjoying a story as a viewer only goes so far, which is far less distance than well-done immersion will ever do.
I did just that with Steins;Gate.
Maybe wait until I ask you to speak for me before you include me in your "absolutely".
I can't speak for anyone else, but for me, amount of time spent in game does not correlate directly to game quality. The games I've spent the most time on are very much not the same as the games I've enjoyed the most. I don't hate the ones I spend a lot of time on, but I also wouldn't consider them my all-time faves.
In fact, one of my all-time faves has three playable characters and I've only played one, yet it's still one of my all-time faves. Because that one playthrough was just that great.
I have a tendency to do single playthroughs and then put games down, but correspondingly, I also tend to play games with a definite endpoint to their stories, as opposed to sandbox games that are open-ended with regards to their gameplay experiences. So a single playthrough -- or, in the case of a visual novel, a single readthrough -- that's intensely enjoyable, can be far, far more fulfilling than a many, many playthroughs of a game that's mildly enjoyable and a good time-waster but not hugely fulfilling.
Some games that are technically short are very fun to play over and over again.
I'm not into multiplayer, but I've seen people play the Call of Duty games hundreds or over a thousand hours and some people do that with World of Warcraft. To each their own.
I don't play Visual Novels a lot, I don't mod them into Hentai. I don't stop anyone from doing either. I do play them occasionally, and enjoy PG adult humor.
there is nothing inherently wrong with not liking VN's (or any other genre for that matter), but it doesn't hurt to be somewhat aware of the genre when stating your dislike of it..
In fact in the US that's how anything the media wants to portray as negative is handled. Pull out extremes and portray them as normal. Talk shows do that as well.
I'm not even saying that Steam gets rid of it, but at least put that garbage somewhere where I don't have to see it if I want to use Steam and give those who do want to see it the option to. A video rental store in the 90's knew well enough to put the degenerate movies in the back, why can't Steam do the same thing today with degenerate cartoon sex games?
You can edit your store preferences to not show things tagged with "Sexual Content" or "Nudity". There's a similar and separate setting for "Violent" and "Gory", too.
You sound quite salty yourself.
exactly what does a software have to contain for it to qualify as a "game"?