Steam telepítése
belépés
|
nyelv
简体中文 (egyszerűsített kínai)
繁體中文 (hagyományos kínai)
日本語 (japán)
한국어 (koreai)
ไทย (thai)
Български (bolgár)
Čeština (cseh)
Dansk (dán)
Deutsch (német)
English (angol)
Español - España (spanyolországi spanyol)
Español - Latinoamérica (latin-amerikai spanyol)
Ελληνικά (görög)
Français (francia)
Italiano (olasz)
Bahasa Indonesia (indonéz)
Nederlands (holland)
Norsk (norvég)
Polski (lengyel)
Português (portugáliai portugál)
Português - Brasil (brazíliai portugál)
Română (román)
Русский (orosz)
Suomi (finn)
Svenska (svéd)
Türkçe (török)
Tiếng Việt (vietnámi)
Українська (ukrán)
Fordítási probléma jelentése
Since mods are by definition derivative works mods require the publisher (which are entitled of a share of the benefits) in order to legally sell their work.
Right now, Out of the Creation Club modders have as many legal options of selling their product as you have of selling Harry Potter fiction.
but again...its a choice.
it might be the worst system in the world, the most unfair tax franchise ever. but its not replacing anything, its adding to the list of options.
if modders are not intrested in such a system, they will not use it. so there really isnt any reason to explode in concern if valve wants to test the market with a new idea that is not a replacement of something that already exists
As Skyrim was a popular game (and folks were waiting for the Oblivion sequel for years).
Elder Scroll games also has a huge modding commuity for over 10 years, too (they still make Morrowind mods).
But Bethesda gets a lot of flack because it was one of the first dev studios to use DLC -- there was a lot of flak when they did it in Oblivion with 4 DLCs. So that's the root of the anger there (let along their mod builder/loader sucks and I mean sucks -- mod load order is BS).
And that's exactly why it shouldn't happen, because it just might well prove to be all of those things you say there, the indications even point to that. It's adding to a list of options of uneeded and unwanted trash.
first off I want to say for the record I think you know your arguement and what led us here is pure ♥♥♥♥♥♥♥♥ but I am running with it anyway.
if the service prooves to not be interesting to modders then there will not be any products in the service and it will eventually die out anyway.
this is basic economics 101 stuff here buddy. we cant go around turning economic systems into a communistic type of mindset that only a central authority can make the best decisions on matters that do not affect public safety (at least not casually)
Picture me surprised.
... seriously?
Re paragraph one... have a look at these links... read the comments... the hundreds and hundreds and hundreds of negative comments (... almost none of which raise 'technical' issues as 'their problem' with Creation Club) and tell me with a straight face that this is reflective of "... people agreeing with this way of implementing paid mods".
... these are just a taste...
www.youtube.com/watch?v=ciSAyylZjfM (12,000 likes... 252 dislikes)
www.youtube.com/watch?v=h3wbvkrcJQM (30,000 likes... 834 dislikes)
www.youtube.com/watch?v=Z2ey1o5VDy4 (6,000 likes... 269 dislikes)
... and there are SO many more, all filled to overflowing with the negative (comment) reactions of the gaming community.
As to the rest of your statement, firstly... yes, of course the outcry was reduced, most had said what they wanted to say the first time around. Secondly... obviously the threads go dead, how long can people be bothered to repeat the same points and counter the same comments before they lose interest... it is precisely that apathy and resignation these companies are waiting for.
Never bought the Fallout game. So no. But I have all of the Elder Scrolls games, though.
Lo and behold a user can complain, downvote, like (even make) these videos yet still go buy and play the game. And people who never where going to buy the game can too.
Noise on the internet is just noise on the internet.
This is a subject where wallets speak louder than words.
You do not have to buy if you do not either. You could go download a freeware version that is not quite as detailed as the one I bought. It is all about choice. Not wanting payware on Steam is shortsighted, especially when it has been on here about 10 years already. Let the modders decide if they want to sell them, with Valve/Steam geting their cut due to hosting them, don't make the decision for them by not allowing it to begin with.
I wouldn't dispute that TBH, but maybe you don't see the irony in your choosing the 'money money money / business is business' defence to justify all this...
The three YouTube links I put up in my previous post alone had over 1,000,000 views from Bethesda customers... just those three... and there are dozens more like it.
In just those three links, out of the 1,024,021 views, only 1,355 downvoted them to show support for Creation Club.
That's a ratio of 0.132%...
So from Bethesda's perspective, they see these 3 ANTI CC videos attract over 1,000,000 views from THEIR customers... with comment sections brimming over with anger and hate at their actions... defence for the Creation Club from little more than 0.1% of THEIR fans... and as you say... they ignore it all in favor of choosing to let "... wallets speak louder than words".
You don't need to be Sherlock Holmes to draw a fairly elementary deduction from this...
You are right. On the subject of paid mods, money is all that matters... or more accurately, PROFIT is ALL that matters...
... and as such, how are the modding / gaming community supposed to believe for one second that when FREE mods become a barrier to that profit that the company that forced out paid mods knowing THEIR customers / community didn't want them... the company that remained wholly indifferent to the outcry the Creation Club caused at announcement & launch... the company that totally ignored the voices of tens of thousands of THEIR customers... won't just turn round, flip THEIR community their middle finger and say '... business is business' before restricting, breaking or outright destroying the free mod community all together.
So again Tito... you are right... its all about 'wallets'... all about 'profit'... which logically leads us back to this...
The ONLY reason for companies to push so aggressively for the mainstream introduction of paid mods is to generate profit.
Companies are businesses, and businesses work for profit, always.
Competition is then introduced as various companies seek their own market share, and then each of them look to remove potential sources of competition to ensure the most dynamic profit performance for their company and eventually, overall market dominance.
Problem here is that the primary competition to paid mods is (and will forever be) FREE mods, because who in their right mind would opt to pay for something they could have for free..?
Therefore, pragmatically and all in the name of 'business', a time will come when somebody decides that the competition that is blocking potential profits from their company has to go.
I doubt they'd actually ban free mods, but they could easily make the process of modding for free as difficult as possible, or limit their functionality ingame, or limit the tools available... there are countless ways to 'remove' free mods without actually killing the thing itself... but why would anyone do that..?
Profit.
Because they stood to PROFIT from it and that is why the mainstream monetization of mods will develop like cancer in the modding community until its spread far enough to kill the thing entirely.
That is why it isn't the modding community driving this, but companies filled with individuals who don't make mods themselves, don't use mods... many of them don't even play games at all... but it will be them, not the modders (and sure as hell not the gamers) who will be the ones who shape the face of PC modding if this cancerous issue isn't cut out before it has spread too far.
All that youtube popularity contest, all those views, all those 'likes'... don't really mean much at the end of the day, because they basically are not binding in any shape or form.
You can both like, watch subscribe to all those videos AND go and buy FO4 and content from the Creation Club. They're not mutually exclusive.
That's why I say wallets speak louder than words here. So yeah, Bethesda sees all those videos with all those likes and such outcry much anger and wonders 'Maybe this time we were wrong?'
But then people come in droves and actually BUYS that very same content in droves. Maybe they weren't so wrong after all.
Maybe people like to socially save face then do whatever they choose to alone. Maybe lots of people are just in for the ruckus and the angry mob and public beatings.
But at the end of the day, when they're in front of their computers, alone, they go an click the 'buy' button. And play the game.
Don't take what's said 'on the internet' at face value. Very few people can do a lot of an awful noise there (Look at this thread with almost over 2000 posts... 80% of them from the same few users)
What people DO always trumps what people SAYS.
I'm not disputing that, my point is that for a company to so wantonly ignore such a huge part of it's customer base to further its own agenda and to force an issue THEY themselves had already recognised once before was 'unwanted' by the very community it claims to support sets a disturbing precedent, particularly when that agenda is only at its earliest stages.
If any anti-consumer or immoral action can be validated with the 'people will pay' rationale then we may as well just legalize narcotics and prostitution too, since, to use your words... "people come in droves and actually BUY..."
At this stage, the Creation Club is wildly unpopular in the community (so much so in fact that the third most popular mod on Nexus at the moment does nothing more than remove all mention of the CC from the game) and whilst you may be dismissive of public opinion, it is still relevent in the context of measuring how the consumer perceives the actions of the service provider.
More worryingly though, in time, if this corporate indifference to customers views is validated, then what is left to prevent a company from doing whatever the hell it likes because it has so little respect, such utter disdain for it's supporters that it preys on their sheep -like mentality and bleeds them for the cattle they would appear to regard them as.
It's a short theoretical walk from there to a customer service dept that just tells you to 'f**k off' when you contact them with a complaint.... a short walk to abandonware... to AAA scams...
If the companies are allowed to embrace a 'f**k 'em... they'll do what they're told eventually' attitude to the way they conduct their business then where does that leave the consumer?