Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
It's only a thing for HDD because on SSD it doesn't matter.
Without pre-allocation, you could in theory run out of disk space during the patching process because you also decided to download a few 4k movies onto the same drive
Like really, for small files it's unlikely to run out but at least quick, for large files the overhead is significant, like for Path of Exile it adds around 13 GB / disk_speed to the patching process, so with slow drives - say 50 MB/s sequential write - it's 4 and a half minutes of overhead to ensure that. The actual patching also takes a bit of time, but what are the chances of running out of disk space? Even if you assume small free capacity, it'd be way lower than 50% to run into it exactly during the update. (If it happens before the update, a check for free space would prevent the patch from occurring in the first place) So with just a few updates, the overhead outweighs the benefit of having to not redo a single update.
---
Pre-allocation basically means writing a file full of zeros.
Are you sure it doesn't matter on an SSD...? I get it all the time on my SSD for larger games..