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Anyway, for a game with puzzles that's not fast-paced, I'd usually further have a criterion of whether the game is something I want to feel invested in or not. Some games allow me to be invested in them in bursts of time, without needing a feeling of commitment.
Turn-based roguelikes such as One Way Heroics and Nethack are useful. In this case OWH has a relatively lower commitment time (because you don't have to win in order to help yourself make some progress toward revealing the entire backstory or at least more game features), while Nethack really does expect you to keep track of all the details such as where you left your item stash or how to get to Minetown or whatever. Of course you don't have to keep track of it, depending on your playstyle (and I won't say mine is perfect since I haven't ever beaten it).
There's a good number of turn-based strategy games and strategy RPGs that let you do this. Off Steam there are such games as the Fire Emblem series (and its spiritual successor the TearRing Saga series), the Final Fantasy Tactics subseries, and other stuff like Energy Breaker and Jeanne d'Arc. On Steam there's the FFT-style Rime Berta, and War of the Human Tanks which is basically Battleship with movable units and fog of war (plus random story bits just because), and probably other games I don't know of (I would say Valkyria Chronicles except I think it has time-sensitive elements). Some of these games are more lenient (e.g. letting you overlevel); others are tougher (by strictly specifying constraints e.g. inventory limits, turn limits, weapon durability, deployable unit count, etc.).
There's a good number of turn-based RPGs in general but I'm not sure how many of them would qualify as actually having puzzles (as opposed to simply being "keep yourself healed up and win the damage race before you run out of healing") so I'm not going to mention them here (unless you want me to).
I did play a bunch of Faerie Solitaire after I first got it for free, but I'm a bit meh on it. It's fun for what it is, and it certainly works fine (except possibly for the fact that the dragon eggs are really random and really rare), but I didn't find myself going back to it after I did a basic completion of the game and most of the chieves.
Let me check my Steam library to see if there's anything else that might be relevant...hmm...
Ah, 100% Orange Juice! Great for mutiplayer laughs, and does involve a fair bit of strategic thinking. It's a game that's been very well-maintained and updated by the devs and I strongly recommend it. Nothing in this is time-dependent, except for a timer that asks you to take your turn within a minute if you're in a public multiplayer match.
If you're interested in something that's more complex and more directly inspired by real-world events, there's Fate of the World, which has you managing the resources of basically a whole bunch of regions around the world. It's not quite easy to get into, admittedly, but at least you get all the time you want to think through your decisions before each time you set the world in motion for another five years. However, you might be more constrained by what little money and influence you have to get things done...
If you want a game that's explicitly about solving puzzles, there's Nelson Tethers: Puzzle Agent (just called Puzzle Agent on Steam). It's a TellTale Games production so you know it's got good storytelling, too.
Ittle Dew! It's a game with a top-down Zelda-like interface, but it's all about solving puzzles. Some puzzles may require timing, but if I recall correctly, the timing is usually relatively easy compared to figuring out what to with pushing/sliding/freezing/smashing blocks, starting and putting out fires, and so on, and you can retry infinitely.
I think some point-and-click adventures, visual novels, hacking sims, etc. might also fit your criteria, but I'm less familiar with those.
Is a fantastic game, I higly recommend it.
Q.U.B.E