SAMURAI SHODOWN NEOGEO COLLECTION

SAMURAI SHODOWN NEOGEO COLLECTION

Falci Jul 16, 2020 @ 3:31pm
Any chance of getting Samurai Shodown V with story mode?
So, is there any chance of we getting that English translation of the story on Samurai Shodown V that was in the XBox version?

I'd love to see a more complete version of the arcade for us to play (I own it on Epic Store).
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Showing 1-15 of 17 comments
Falci Jul 17, 2020 @ 5:28pm 
When Samurai Spirits Zero was first localized as Samurai Shodown V, all cutscenes from the arcade mode were dropped, instead of translated. You can check for yourself: put the game in the japanese version and play it, then change to US. I read online that the XBOX port had the cutscenes restored and translated, so I'd love to see them in this collection.
So you want more features for your "free" game? Wonder where devs could take the money to invest more in the title when everyone is getting it for free on EGS, XD. Capitalism...
Also a funny part, as EGS is already paying SNK as this was only one game or seven, lets be real, why would SNK waste more time on this when they are already getting paid, will you do the same?
Last edited by No More FG's for me -Linux-; Aug 3, 2020 @ 3:03pm
Sejakun Oct 7, 2020 @ 4:02pm 
Damn.

I read that Samurai 5 and Samurai 5 perfect have endings but Samurai 5 special hasn't. So, I started playing Samurai 5, I beat it with 4 characters on different difficulties and got no ending. I was wondering what was the problem (I thought maybe endings were exclusive to aes and not mvs). I checked youtube and there were actually endings on the vanilla version... in english.

Well, I guess this topic explains everything. Indeed, when playing vanilla on japanese, the endings are there. So the youtube video must have been from the xbox version.

It's too bad that they went through the trouble of translating and adapting samurai 5 perfect in english but that they didn't do the same for the vanilla version and put the inferior version in the collection...
There is a rom hack that ported the Xbox Story mode back into the American rom.

Maybe, someday, a modder will be able to accomplish the same, but with this game.
REM 🔋 Jun 16, 2021 @ 12:39pm 
Originally posted by tfo47:
There is a rom hack that ported the Xbox Story mode back into the American rom.
Any help on where a friend of mine could come across such a thing?
WeirdoGeek Jun 16, 2021 @ 9:10pm 
Here the endings are in screenshot form.

http://www.vgmuseum.com/end/neogeo/a/ssz.htm

I agree though, they should've been put back in for this.
Last edited by WeirdoGeek; Jun 16, 2021 @ 9:13pm
Mith Jun 17, 2021 @ 2:22pm 
Originally posted by WeirdoGeek:
Here the endings are in screenshot form.

http://www.vgmuseum.com/end/neogeo/a/ssz.htm

I agree though, they should've been put back in for this.
Thank you
Biotic Geth Prime Jun 22, 2021 @ 10:39am 
There is more story than the endings.

As you selected the character, there was an introduction scene. I think most (if not all) of the battles had little bits of story between then.

I think the hack was called ss5x. But if memory serves, the patch was not perfect. There were glitches. So, if you want to find the translated story, you would have a much better experience trying to secure a copy of the Xbox release.
WeirdoGeek Jun 22, 2021 @ 9:20pm 
Originally posted by tfo47:
There is more story than the endings.

As you selected the character, there was an introduction scene. I think most (if not all) of the battles had little bits of story between then.

I think the hack was called ss5x. But if memory serves, the patch was not perfect. There were glitches. So, if you want to find the translated story, you would have a much better experience trying to secure a copy of the Xbox release.

I know there was a rival fight as well, but Youtube only came up with so many results and that was the only source I knew of that had all of one section in one place. It was better than nothing in my mind.

I still think it's ridiculous that these were already translated but not put into this collection. Some folks don't have original Xboxes and it isn't playable on a 360 if the bacwards compatibility list on Wikipedia is accurate.
Biotic Geth Prime Jun 23, 2021 @ 5:47am 
Well, in that case... Please, allow me to gift you with this:

https://www.youtube.com/c/Lumeuu/playlists?view=50&sort=dd&shelf_id=4

I believe this channel covered all possible characters.

So you can see the story of the game in its entirety.

As for the translation being unavailable. Well, there are barebones arcade releases.

There are lots of extras that could greatly enrich the collection.

-The option to use ASTs. Many of these games (the first four) did get Neo geo cd releases, so theses files already exist.

-To add Cham Cham to SS4. She existed on a special version for the original playstation, but could not be used in story mode.

-Training and versus modes.

-Theater mode, to easily be able to re-watch story sequences, as well as endings.

-Things like being able to disable items in SS1 and 2, stage selection for all games (including boss stages), easy way to select hidden characters...

Sadly, this same developer made the same move with the SF collection. When the home versions of these games were so much richer. To this day, I am surprised that Capcom never tried to add exclusive portable characters from Alpha 3 into new releases of the game on consoles and PC.
WeirdoGeek Jun 23, 2021 @ 5:50am 
Originally posted by tfo47:
Well, in that case... Please, allow me to gift you with this:

https://www.youtube.com/c/Lumeuu/playlists?view=50&sort=dd&shelf_id=4

I believe this channel covered all possible characters.

So you can see the story of the game in its entirety.

As for the translation being unavailable. Well, there are barebones arcade releases.

There are lots of extras that could greatly enrich the collection.

-The option to use ASTs. Many of these games (the first four) did get Neo geo cd releases, so theses files already exist.

-To add Cham Cham to SS4. She existed on a special version for the original playstation, but could not be used in story mode.

-Training and versus modes.

-Theater mode, to easily be able to re-watch story sequences, as well as endings.

-Things like being able to disable items in SS1 and 2, stage selection for all games (including boss stages), easy way to select hidden characters...

Sadly, this same developer made the same move with the SF collection. When the home versions of these games were so much richer. To this day, I am surprised that Capcom never tried to add exclusive portable characters from Alpha 3 into new releases of the game on consoles and PC.

Huh. Thanks!
XEN TOPHER Aug 9, 2022 @ 6:34am 
You can Always just emulate the Europe/Pal version on pcsx2 on pc, as long as you don't upscale it and run it on nearest settings it looks nice enough! :) That's what I do!
Zigurat Apr 29, 2023 @ 9:24am 
The problem here is that the English translation found in the Xbox/PS2 version of Samurai Shodown V DOES NOT belong to SNK. When Ignition Entertainment got the publishing rights to the game for the Xbox/PS2, they paid a localization company to re-dub the intro and the announcements into newly translated English, restore all the cut scenes from the Japanese version, and translate all the Japanese text in said cut scenes into English. Since Ignition Entertainment had to use their own money to "finish the job" that SNK didn't do for their AES/MVS non-Japanese version of the game, SNK sure as hell wasn't given this work for free to back-port into the AES/MVS version, and they NEVER will get this for free since Ignition Entertaiment doesn't even exist anymore.
P.S. Iginition Entertainment was also the console publisher for The King of Fighter XII, which partially explains why the game vanished off the face of the Earth.
Biotic Geth Prime Apr 29, 2023 @ 7:20pm 
Money talks.

Rights, as well as their current owners, can be located. Fees can be paid.

Should anything fail, they can always do a new localization, from scratch.
Zigurat Apr 29, 2023 @ 9:18pm 
Of course SNK can do their own English translation whenever they want, but if they didn't want to spend the minimal amount of money to give us their typical slapdash SNK Engrish translation then, why would the current SNK spend the money to do it now? The current SNK didn't want it done for this collection, and Digital Eclipse had to beg SNK to let them translate Samurai Shodown V Perfect into English because it was a lost game that was found at the last second, and Digital Eclipse wanted to debut it in the best possible light with a proper English version, so they probably did the translation for free.
Last edited by Zigurat; Apr 29, 2023 @ 9:22pm
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