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Sephie Apr 7, 2019 @ 12:01pm
[bug] 1.1.0 messed up pink world progress somehow
- save fix applied
- secrets in Pink and Night world not yet collected
- Pink world shows locked levels even though I completed all of them before 1.1.0
- 1-4 only unlocked
- after finishing 4, 1-8 unlocked. Not exactly sure of the numbers but something like that

FYI
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Showing 1-6 of 6 comments
jogr  [developer] Apr 7, 2019 @ 5:43pm 
Hey thanks for the bug report!

Just to be clear: you completed all of the pink world and it's not unlocked? And a load of other levels are now locked?

For now you can select unlock levels in the options and your progress wont be blocked, but If you could send a screenshot of what your level select screen looks like that would really help me to fix :)

Cheers,
Joseph.
Sephie Apr 11, 2019 @ 2:02am 
I had previously completed all of them.
After the patch it seems I had to re-do a select few to unlock them all.

finishing 4 unlocked all levels up to (and including) 8
finishing 8 unlocked up to ... (did not check, kept playing)
finishing 16 unlocked up to 19

So current state is that only 20 remains bugged/locked which I will fix now by re-completing 19 :)
Last edited by Sephie; Apr 11, 2019 @ 2:02am
Sephie Apr 11, 2019 @ 2:33am 
Ok, it's a bit clearer aaand also a bit worse:

For *every* world, not just the pink one, completing *any* level sets that world's progress to that level's number plus 3.

Example: pick and complete Blue2; now Blue1-5 are open and the rest is locked.
This also applies to the recently re-completed pink world.

I'm pretty sure the save file is somehow still incompatible.

Doing a reset now.
Last edited by Sephie; Apr 11, 2019 @ 2:33am
Sephie Apr 11, 2019 @ 2:43am 
Deleted both appData/ folders. Started fresh game. Problem is the same.

The +3 levels is your built-in lookahead if I guess correctly, and the 'empty' and 'checked/completed' states are saved correctly, but levels do get locked when you replay an earlier level.

Good luck!
jogr  [developer] Apr 12, 2019 @ 6:49am 
Hi thanks for the report - I've managed to reproduce it and I'll push a fix out soon :)
The author of this thread has indicated that this post answers the original topic.
jogr  [developer] Apr 15, 2019 @ 7:13am 
This is fixed as of 1.1.1 :)
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