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Rebirth does a better job. And SOMA just trumps over all games with its great enemy variety.
Amnesia has grunt, split face guy and water monster. Rebirth has ghoul, silent hill floatin thing and expedition member which is basically a ghoul. How is Rebirth better?
Considering enemy variety, how is Rebirth better? How many enemies are there exactly? You are counting the fear mask in as well?
@Panic! exactly. I get there are fanboys on Amnesia forum, but what the hell?
You also know they were human from the cutscenes early on. It's terrifying and mysterious at the same time. I'd even go as far and say it's brilliant. TDD design overall was just more clever.
Roxanne you don't have to put on a roooose light!
Monsters from TDD, on the other hand, were absolutely terrifying and hideous. Their overall design was superb and had very memorable facial features. Even Pigs from the second game were really well made and also terrifying. The sound design accompanying thier presence was incredibly unsettling.
One of the huge problems of the game is that it remains pretty much the only enemy you encounter for the rest of the adventure, appearing in droves during a bunch of scripted scenes and chase sequences. It's also shown clearly to the player multiple times over, having a rather bland and uninteresting design, and everything about it is explained in great detail through what can be summarized as a terrible bathwater joke. An overexposed, overexplained and overused enemy. I don't understand how this holds any relationship to quality horror.
I won't even comment on the other monster, because I'm fairly certain I killed it in one of the Dark Souls games.
Couldn't put it better.
The dark souls monsters tho haha xD
I really don't understand how this ghoul went through to the final game. It's face is kinda spooky sure. But that's about it. Very generic. Grunt will never get old. I they want to take inspiration for monsters then why not take a look on "The Thing" from 1980. Deformed humans bro. Imagine a tall man with dispositioned eyes, big mouth and loooong arms and fingers coming at you from the darkness in the unlit fort instead of this ghoul. damnit it's almost annoying because it's done and nothing can be done about it now. I knew from the trailer it's gonna be bad but I hoped they wont put just this guy as a main enemy.
I have to admit that I myself was a bit apprehensive of it after seeing the trailers, but I imagined there would be better stuff saved for the full game. The weird thing is that in the fort you do find notes evoking several entities pertaining to Arabic lore. I'm guessing that perhaps the game took a very abrupt change in development at one point (no plane having a nosedive jokes please) and all that stuff got completely removed or never made it past basic concepts. It's unfortunate that they ended up with a bland presentation and a bland enemy while keeping an interesting presentation for creatures that never made it in game. Also unfortunate that overall the quality of the game steadily declines past the fort and never really picks back up again. It's as if they managed to work on it properly only up until that point and then everything else got rushed.
SOMA had seen some massive changes in direction as well during development, yet they managed to find clever ways to reuse the assets and made some really memorable experiences in the game out of them (Theta Labs).