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* More mechanics
* More freedom to explore
* Better environmental puzzles with less handholding
* More lore, with better connections to Dark Descent, and more complexity
* Better world building
* Much more pregnancy
I agree. I took several breaks during Dark Descent, but I took far more tension breaks for Rebirth. Additionally, Dark Descent took me about 9-10 hours, Machine For Pigs took me 14 hours, and Rebirth took me a massive 21.5 hours. So much to explore, so much to discover. Much deeper game.
There is one area that lives up to the original TDD in the beginning of the game, but after that it's hours and hours of snoozefest. It's as scary as Layers of Fear IMO.
This way of Rebirth teaching you mechanics basically persists through the entire game. You're told to hide from monsters, but they can sniff you out (you only know this because the protagonist literally tells HERSELF so that the player can know...) so hiding in corners or behind furniture is a death sentence. You can't even run past them when they find you, as you're forced into a quicktime event where they "got" you. It ruins the hide and seek tension and only frustrated me when it happened.
The game peaks in the first "hub" if you can even call it that, as it only 2 areas to explore.
There is so little to explore. So, so little. It's an extremely linear game with quite literally no branching paths at any point after you make the bullet. And like I said, even that's a stretch to call it a branching path. It took me 10 hours to complete, and that's with accidentally leaving the game open for 3 hours to cook and clean one day.
It's worth playing if you can get it on sale. If you only want more Amnesia, just play Dark Descent mods.
That isn't a good description of Rebirth.