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Earlier in the game it is established that something other than the Shadow came out of a portal and ruined their world... I would love to know more about this entity.
I think it's a design choice. To put it simply and as a basic example, you're walking down a corridor, but instead of being left alone with your thoughts to process what is going on, you are drawn into a one-sided conversation with "the little one". Such a family theme was present as well in a game like A Machine for Pigs, but over there it didn't constantly get in your way as you tried to make sense of things, though it was also very important as you approached the game's conclusion. What you are saying here is technically correct, but I think it works against the game if implemented in that way. You need to have a connection between the characters and the world if you want the player to ultimately care about them.
There was no way for her to escape without a Vitae battery, and if you look closely at that ending, Tasi's feet get stuck in place by the shadow, she does make an effor to unstuck herself, but it's later made clear it won't let her go at all.
Even if she gets unstuck she still would have had to make a run for a vitae battery then get to the portal, but given how volatile the shadow injections are, there's a good chance they wouldn't have made it in time.
I do like the iconoclast ending though, it fits very well with the Lovecraftian themes of the game, it's a constant that Lovecraftian protagonists either die, or go insane by the end of their journey, Tasi suffers the latter in the Harvester ending.
Even the good ending has implications that not all is well, Amari has a big chance of suffering the same fate Alys did, but even if they do survive, they're not going to enjoy much peace as World War 2 is just around the corner (game taking place in 1938), Tasi escapes one hell, to land into the German occupation of France.
I totally missed that she was physically stuck in place and not just mentally so! That changes everything!
I’d still like an end that leaves Amari with a chance even if it’s an awfully slim one. But otherwise, I now agree, Iconoclast is the best ending.
Leaving the child with the empress means leaving her to the empress' fate: immortality in exchange for damnation and solitude.
Ending the alien world using the meat breaks the cycle of suffering, putting a stop to alien incursions into our world, forever.
The game should've had a bittersweet ending, with Tasi being able to kill the empress and escape back to Paris with her child, knowing full well that Tasi herself would succumb to the monster within, while her child would eventually die, just like Alys.
Leaving the place would have only cause more death and terror even in Paris. Tarsi would have achive nothing in the end.
Iconoclast ending was a sad ending but the objectively best one.
I just wish there had been more of a silver lining to that ending. It leaves a bitter aftertaste to an otherwise amazing game experience to see Tasi having suffered so much only to end up with that fate. Especially in contrast with the ridiculously upbeat endings of ADD where Daniel can let the Shadow eat Alexander without any harm to himself. Meh!