Amnesia: Rebirth

Amnesia: Rebirth

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Noba Oct 28, 2020 @ 10:16am
I can't stand the monster despawning.
Seriously it's ruining the game for me. I'm sure it didn't happen in the original.

Why did Frictional think this was a good thing? There's no ♥♥♥♥♥♥♥ threat to any of them. Even if I do try to hide in the darkness, I die to the fear mechanic, and then the monster is removed anyway. There is no proper way to hide or anything. If I light a match, the monster will see it and hunt me. If I don't light a match, I die to the mechanic.
Last edited by Noba; Mar 31 @ 2:11pm
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Showing 1-15 of 16 comments
Jeba Oct 28, 2020 @ 10:22am 
it did happen in the original but not always and never in certain places
WORLD CLASS Oct 28, 2020 @ 10:28am 
not the problem. problem is rebirth uses it to cut out difficult parts. never happened that way before.
Neptune Towers Oct 28, 2020 @ 10:39am 
Originally posted by Noba:
Seriously it's ruining the game for me. I'm sure it didn't happen in the original.

Why did Frictional think this was a good thing? There's no ♥♥♥♥♥♥♥ threat to any of them. Even if I do try to hide in the darkness, I die to the fear mechanic, and then the monster is removed anyway. There is no proper way to hide or anything. If I light a match, the monster will see it and hunt me. If I don't light a match, I die to the mechanic. I might as well run through all of the stealth sections without giving a ♥♥♥♥, just like the ♥♥♥♥ the developers didn't give.

Unfortunately, that is pretty much my own impression. Some enemies in the original game despawned as well, but I cannot recall it skipping sections for you upon failure. SOMA on the other hand has no such feature and you need to pay attention to the enemies and figure out how to deal with them. If they catch you, you generally get one knock-out, and the second time they will straight up kill you and you'll have to give the section a fresh attempt. The enemies were quite thematic though and each had their own ways of approach.
der.dida83 Oct 28, 2020 @ 9:57pm 
The hiding seems to be pretty inconsistent anyway. I was hiding directly in front of a ghoul with a lit match by proning and the idiot didn't see me. Then next time I was hiding behind a crate or sth in the dark without lit match and also proned and he found me... Fun mechanic...

In the first Amnesia they despawned after a while, well some of them did at least.
EEddiii323 Oct 29, 2020 @ 2:04am 
it's worse in the dark descent because when you hear the danger music you know that the monster is active and he patrolling the area, but he will disappear when the music stops , that kills the threat completely because all what you have to do when you hear the danger music is to hide until the music stops. the monsters in the dark descent didn't patrolling all the time , they appears only at scripted events
Sabotaje Oct 29, 2020 @ 5:19am 
Originally posted by der.dida83:
The hiding seems to be pretty inconsistent anyway. I was hiding directly in front of a ghoul with a lit match by proning and the idiot didn't see me. Then next time I was hiding behind a crate or sth in the dark without lit match and also proned and he found me... Fun mechanic...

In the first Amnesia they despawned after a while, well some of them did at least.

Tasi keeps saying "i think it can smell me" so it probably has something to do with that? Maybe the devs implemented some RNG to it.
Noba Oct 29, 2020 @ 5:34am 
Thanks for the comments guys. Yeah, seems like everyone has the same problem. I'm not against no gameovers, I think it should move you back to the area without despawning the monsters. Maybe at least add a hard mode that does what we want with a traditional game over. I'd gladly accept harder to find matches if the monsters don't despawn.
Sabotaje Oct 29, 2020 @ 5:39am 
Originally posted by Noba:
Thanks for the comments guys. Yeah, seems like everyone has the same problem.

I don't, for the record. I'm used to Frictional's monsters despawning since Penumbra: Black Plague.
headlesscyborg Oct 29, 2020 @ 6:30am 
I'm somewhere near the end of the game and so far I only met two monsters, a ghoul that was shown to me an hour before he had a chance to be a real (and unknown, IMO being scared of something unknown is a huge part of horror) danger. All I had to do was run through a scripted linear path. Wasn't scary. Then there's the weird lady, once again shown to me right away, not scary at all because once I get spotted, she just teleports me back, no chance to escape or even run away, the "use WASD to struggle" thing is useless and does nothing, I'm instantly forced to look on her and wait for teleport.

When I get caught I should be punished by being attacked and chased by an enemy while trying to find a door, closet or something to hide and escape.... but this game gives me either one linear scripted way to escape (usually running towards the only door or being teleported) or the monster simply gives up as soon as it reaches a specific area. So how am I supposed to feel scared? Why should I feel like I'm in danger when I'm not?

When a Tuurngait infected saw me in Penumbra, it was challenging, uneasy and scary, I had to run, find some door or dark place to stay and try it again. Rebirth does it different, even staying in the dark teleports me back. It's not a bad game but the horror part is messed up and dumbed down to be more mass-friendly, easier etc. and this is what I've been waiting for since 2015 then I'm disappointed.
sepiz Oct 29, 2020 @ 8:10am 
I just finished TDD again, the enemies always despawn except the Brute in the sewers and some scripted events.
Gullis Oct 29, 2020 @ 8:14am 
Originally posted by EEddiii323:
it's worse in the dark descent because when you hear the danger music you know that the monster is active and he patrolling the area, but he will disappear when the music stops , that kills the threat completely because all what you have to do when you hear the danger music is to hide until the music stops. the monsters in the dark descent didn't patrolling all the time , they appears only at scripted events
100% agree with this.
Dan Niton Oct 29, 2020 @ 8:35am 
Originally posted by Noba:
Seriously it's ruining the game for me. I'm sure it didn't happen in the original.
You know, if you're gonna make assumption, the least you can do is either play TDD or watch a youtube gameplay of it. They do despawn in TDD as well and they despawn many times more than this game. There are only 2 or 3 despawns in rebirth.
Neptune Towers Oct 29, 2020 @ 8:52am 
Originally posted by Dan Niton:
You know, if you're gonna make assumption, the least you can do is either play TDD or watch a youtube gameplay of it. They do despawn in TDD as well and they despawn many times more than this game. There are only 2 or 3 despawns in rebirth.

There are fewer despawns because there are fewer enemies. Which isn't a good or bad thing by itself. I think the issue here is that all of the monster encounters are meaningless, effectively removing the survival horror aspect of a survival horror game. I think that technically it was possible to avoid all but one of the monsters in TDD by hiding (save the water monster which was more of a lethal puzzle), but you didn't really know how to do that on your first playthrough and there were consequences to failure, thus preserving the tension throughout the game. The moment you fail once in Rebirth and realize it simply moves you further into the game is the point where all the tension dissipates.
Last edited by Neptune Towers; Oct 29, 2020 @ 8:54am
crhoaviet6 Oct 29, 2020 @ 10:01am 
TDD pretty much had the same problem. As others have mentioned, you could crouch in a corner until the monster despawned (except with a couple of encounters, like the one in the sewer), which was made very obvious by the music.

What's more, TDD removed the monsters if you died too often - so dying in TDD actually made it easier to progress, just like in Rebirth. At least Rebirth has some story consequences.
Noba Oct 29, 2020 @ 11:53am 
Originally posted by Dan Niton:
Originally posted by Noba:
Seriously it's ruining the game for me. I'm sure it didn't happen in the original.
You know, if you're gonna make assumption, the least you can do is either play TDD or watch a youtube gameplay of it. They do despawn in TDD as well and they despawn many times more than this game. There are only 2 or 3 despawns in rebirth.
Really? I actually didn't assume. It's been a little while since I played TDD, and I don't remember them despawning. Maybe I just didn't die I dunno lol I haven't played it in forever (played it on Switch because I preferred the portability)
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Date Posted: Oct 28, 2020 @ 10:16am
Posts: 16