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The way I beat the first form was with charged Z-Saber. Jump to the closes wall, then attack him with a fully charged attack in the air. He will get knocked down. Then jump to the other wall and redo it when X comes flying at you. I managed to beat him several times this way without taking any damage, didn't even know he could heal.
The way I beat the 2nd form was the charged Z-Saber with Ice. Jumped on one of the hovering side platform and then jumped towards X and attacked him with a charged Z-Saber attack. Deals a lot of damage but so does he. Honestly just practice and a bit a luck. Not sure how to avoid his yellow laser spam.
Oh, Ice specifically? Didn't know that worked!
I've been trying to use the Triple Rod to whack him from below, since getting nailed by one of the rings while on the floaty platforms is death. Charged saber slashes probably would work better, though.
I believe you have to be standing opposite to the hand that will shoot first. Then you dash to the other end of the platform.
Also, triple rod is really useful IF you can utilise it. It also has a lot of swag play to it. I remember it taking a long time for me to master the thing back in the day. It's probably the best out of all the 4th weapons (T-Rod, Chain, Rod), though not my fav as that honor goes to the rod from Z3 for it is way easier to use albeit a bit slower.
Phantom definitely has been the other big hurdle; the rest of the bosses leading up to Copy X are trivial.
I've found that playing things safe with charge buster shots seems to be the most reliable method, but his clone attack is still pretty iffy... and his EX skill is super RNG-based.
I won't lie Zero 1 is clearly the hardest in the series. Now, I am an avid megaman player AND used to the design of IntiCreates (even their earlier games) so even stuff like Phantom and Copy X from Z1 are not much of a hurdle for me.
It's just Copy X's attacks are very telegraphed so I was a bit suprised is all.
X's 2nd form however requires you to watch an annoyingly long unskippable cutscene. Then fight the first form. You have to do this every single time you die. If you run out of extra lives it becomes even worse since you have to replay the whole stage, fight 8 bosses in addition to the long cutscene and X's first form.
When you finally get to the 2nd form you are probably a bit injured from the first form, at least at the beginning when you still are learning. So the 2nd form can kill you in just a few seconds, especially since there's pits you can fall into, or be dragged into with his energy loops. That is not a lot of time to learn his patterns.
This leads to a very frustrating experience for a new player. Of course, your experience may vary depending on how many elves you have murdered, if you are cheating (save assist & casual mode) and whether you already know the boss.
Personally, I wouldn't have a problem if I could just skip the damn cutscene. Wasn't this made after X4? In that game the bosses only spoke the first time you encountered them. Any subsequent attempts started the battle instantly.
The dialogue thing can be annoying I guess but I am a defender of extra lives in 2d megaman style games, so you are alone there. Imo, players should replay stages and forms of bosses. That repeat makes you learn and get better. You won't be good at something at first, fail and learn from your mistakes.
Like I said though the dialogue thing can be annoying. You can skip it in Z3 and 4 and even in Z2 I think.
I even argued with the devs in Freedom Planet that their extra lives is completely pointless since it doesn't punish the player: https://steamcommunity.com/app/248310/discussions/0/451848855003950179/
So I'm completely agreeing with you. Like I said, the only problem that I personally have is the unskippable cutscene.
MMZ1 started out as a side project by a totally separate team. In fact, Copy X was originally going to be the true X, sort of as a joke. But after the game on greenlit by Capcom and the release date was coming up, the team realized that making you fight the original X made no sense, so they came up with the Copy thing.
I bring this up because they weren't the same team that made X4, so whether it was made after or before X4 doesn't really make much of a difference.
All that to say, though... I agree. Game, y u no let skip?
For me it deppends on how I'm playing the game. I noticed that the better your Rank, harder bosses. Copy X would NEVER heal himself in the first game when I played using Cyber Elves and with Rank F.
But as soon as I beat the game on Rank S, he got smarter somehow. That's what makes this game Ranking System weird. Instead of bosses being more challenging as more powered you are, they became dumb. And the less you use, you take damage and finish the stages in a good note and get the S Rank, they get smarter and stronger while you're like a 3hit from death.
The same ocurred for Harpuia who have way more attacks than I remember, Phantom using a special Shaddow attack that I never seen he using on the GBA version (I played on an Emulator and never cared about Ranks, even if that big F annoys me hard).
So as far as I figured out, it's not that the boss was programmed better for this collection. The bosses just got smarter the better your Rank.
I had the same amount of difficulty killing Copy X on Z1 as I had on Z3 because I did a S Rank (And I have to say, I cried a lot out of anger because this rank system is utter ♥♥♥♥♥♥♥) in all of them and the bosses get more inteligent. At least the guardians and X.
I personally never complained about the difficulty because these games were clearly made for people that enjoy challenging games and they don't really care dying as much as it takes until you get good, but this is the only thing that I always found completely stupid, and it makes many bosses that are actually difficult to beat without you knowing about it to become easy as ♥♥♥♥ when you know it. I mean, obviously you're not forced to beat them that way if you don't want to, but it makes you feel like an idiot when you spend a lot of time beating a boss purely by avoiding and learning their patters and then you get only rank B at best just because of the time it took you to beat the stage, and then you realize other people were beating the bosses taking damage all the time with no skill whatsoever, but they still get a better rank just for knowing that and spamming Z-Saber charged all the time.