Mega Man Zero/ZX Legacy Collection

Mega Man Zero/ZX Legacy Collection

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Chaz IV Mar 21, 2020 @ 2:38pm
Override in game filters?
Hello, so I don't really like the filters in this game compared to a good Crt shader like Crt Easy mode that I use in Retroarch, is there any way we could override these filters?
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Citronvand Mar 21, 2020 @ 2:43pm 
Originally posted by Dr.Wily:
Hello, so I don't really like the filters in this game compared to a good Crt shader like Crt Easy mode that I use in Retroarch, is there any way we could override these filters?
It might be possible considering you could do it in Megaman X Collection with this: https://github.com/xzn/d3d10-mmxlc

I don't know if it works with the Zero collection but give it a try. Not sure which shader to even use considering the Zero games, unlike X games, were not originally played on a CRT monitor.
Chaz IV Mar 21, 2020 @ 2:49pm 
I didn't know that you could do this on X collection holy! It seems this was made specifically for MMX Collection tho. I guess i could try but aren't the files different for each collection?
Last edited by Chaz IV; Mar 21, 2020 @ 2:49pm
Citronvand Mar 21, 2020 @ 2:55pm 
Originally posted by Dr.Wily:
I didn't know that you could do this on X collection holy! It seems this was made specifically for MMX Collection tho. I guess i could try but aren't the files different for each collection?
It uses the same files for both the X collections. I don't think it will work with Zero but it just might, can't hurt to try. EDIT: Just tried, it did not work.

Speaking of shaders, what the hell did Capcom think when they made the CRT shader in-game. Have they even seen a CRT monitor. It's the most half-assed shader I've seen. Someone should have shown them this pic: https://user-images.githubusercontent.com/1303132/71329540-af925380-24e3-11ea-8d90-f808ff16b283.png
Last edited by Citronvand; Mar 21, 2020 @ 3:06pm
Chaz IV Mar 21, 2020 @ 3:15pm 
Yep it didn't work.Man it looks so good in X Collection, i wonder if someone is working on a MMZ version of this mod.
Tsu Mar 24, 2020 @ 3:56am 
Originally posted by Citronvand:
Someone should have shown them this pic: https://user-images.githubusercontent.com/1303132/71329540-af925380-24e3-11ea-8d90-f808ff16b283.png

That picture is only true for NES and other console that doesn’t natively output RGB or S-Video.
And Nintendo almost never cared about how their game asset looked like on a real CRT (their SNES games are stretched from 8:7 to 4:3):
https://farm3.staticflickr.com/2934/14001346425_41b6ae33aa_o.png
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Date Posted: Mar 21, 2020 @ 2:38pm
Posts: 5