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•Knowledge of sprite layouts in the game files
•Group sprite files by character
•Extract all sprites for supported character
•Make complete list of every pixel color used
•Make map of location of identical colors
•Function to mass change all color-grouped pixels
•Function to individually change pixels
•View changes in program before export
•Export into game files or into custom folder
I think I hit all the key features but I am not talented enough to code something like that. I'm just thinking about what is the barest minimal way to do custom mass changes. In theory you could also change the palette colors the game uses directly depending on how the game works.
We would need said tools in the first place to start modding.
That makes the real challenge about understanding how the sprites are handled by the game (a.k.a. formatted) so that you can insert modified sprites.
Again, I am a complete amateur but I think I understand the theory.