Mega Man Zero/ZX Legacy Collection

Mega Man Zero/ZX Legacy Collection

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Please someone make this mod
Some people are already figuring out on how to mod the soundtrack of the game, that's nice!
I hope someone would mod Omega Zero to look like this: https://imgur.com/a/bXX4Rn9

But yeah, that would need some tough pixel art work to modify all of his animations :sadelf:
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I'm just spitballing here but custom palette swaps could be done with a third-party program.
•Knowledge of sprite layouts in the game files
•Group sprite files by character
•Extract all sprites for supported character
•Make complete list of every pixel color used
•Make map of location of identical colors
•Function to mass change all color-grouped pixels
•Function to individually change pixels
•View changes in program before export
•Export into game files or into custom folder

I think I hit all the key features but I am not talented enough to code something like that. I'm just thinking about what is the barest minimal way to do custom mass changes. In theory you could also change the palette colors the game uses directly depending on how the game works.
Last edited by Define Brackish Water; Mar 1, 2020 @ 3:48pm
Originally posted by Define Brackish Water:
I'm just spitballing here but custom palette swaps could be done with a third-party program.

We would need said tools in the first place to start modding.
Originally posted by Iris:
Originally posted by Define Brackish Water:
I'm just spitballing here but custom palette swaps could be done with a third-party program.

We would need said tools in the first place to start modding.
If you can view the files correctly outside of the game then you can usually edit the files. Someone on the Steam forums said that they managed to view the spites. (Specifically it was that the game's files were not identical to a GBA/DS ROM.) From there you could code a tool to automate the process or do the work manually. I would assume a sprite editing tool would have some of the critical QoL features to allow an amateur to do lots of straightforward editing quickly.

That makes the real challenge about understanding how the sprites are handled by the game (a.k.a. formatted) so that you can insert modified sprites.

Again, I am a complete amateur but I think I understand the theory.
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Date Posted: Feb 29, 2020 @ 5:06am
Posts: 3