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Nvidia geforce GTX 750 Ti:
In game menu: 50fps
Gameplay: 40fps
Integrated graphics:
In game menu: 24fps (at 1600x900) and 30fps (at 1280x720)
Gameplay: 22fps
My specs:
Core i3 3220
4gb ram
Nvidia geforce GTX 750 Ti
Megaman X Legacy Collection 1&2 runs completely fine at high settings for me by the way!!
It's very important that you meet the hardware specifications to run the game. Running the same GTX 1050, I had slowdown running these games on my old processor which was an old intel dual core processor that I installed back in 2005, and run the game just fine now that I am using an early i7. Likely for most people having this issue, it's a similar situation. The graphics card isn't the problem, but rather the CPU power.
For me it's the other way around. X LC runs relatively bad (approx 40-46 FPS) and the Zero LC runs great at 60 FPS ...
My PC:
AMD FX 8320-e
16GB RAM DDR3 1333 Mhz
Radeon RX 560 4 GB RAM
Windows 10 Pro 64 bit
The differences from all the Collections are strange ...
They are not ports, they are emulated, the rom files are in the directory of the game (in a directory named, appropriately, romPC) as bin files, albeit it broken up into seperate files instead of whole roms. They presumably did this because they patched some bugs from the original releases (supposedly in Zero 1 you could get stuck in the second Neo Arcadia stage, but I have never had this happen, and this is one of the things they claim to have fixed). They can patch bugs, but they can't correct Ciel saying "What's Now?" when you go to save the game. Come on Capcom.
Regardless the issue is poor optimization. The games themselves are so poorly optimized. I was considering getting this and the Battle network games but this is just pathetic. The multiple issues each of the ports have and most of them are due to how they have decided to poorly port them to PC.
Don't blame hardware for at max a DS level game. If a 1070 that can run Genshin Impact at 4k 30fps and high settings across the board is having issues then you're being absolutely dishonest with your reply.
It's clearly consuming far more resources at higher resolution than it should be. These aren't 3D games but 2D meaning there isn't much of anything that scales with an increase in resolution its just stretching the assets.
This is a pretty common issue for poorly ported 2D ports of console games they JUST make sure it runs nothing else, most of those old games are dependent on maintaining an EXACT FPS and increasing resolution isn't beneficial.
The slowdown is quite literally a hardware problem tied to the locked fps, not poor optimization. If your PC isn't powerful enough to maintain 60fps while in-game, it will experience slowdown proportional to how underpowered for the task your PC is just like with every other game that has an fps lock. If you're experiencing this issue you're likely to experience a similar issue if you run the games in a DS emulator running at a similarly upscaled resolution, though instead of slowdown it will probably be choppy framerate due to the lack of a locked fps in the original releases.
https://youtu.be/xzy_0m7jwRw?si=okUz1kIbtL9oDswp