Mega Man Zero/ZX Legacy Collection

Mega Man Zero/ZX Legacy Collection

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Zalias Feb 28, 2020 @ 6:44am
Slowdown fix (not for everyone)
So the game was running pretty terribly for me but I messed with the settings and various configurations until I got it to work.

Here are my findings:

GTX 970
1920X1080
    50% Slowdown
1280X720
    50% Slowdown

GTX 1070
1920X1080
    50% Slowdown
1280X720
    50% Slowdown

Intel Integrated Graphics
1920X1080
    50% Slowdown
1280X720
    100% Fullspeed

Laptop Number 2 (Integrated graphics only w/ 4K display)
3840 x 2160
    50% Slowdown
1920X1080
    50% Slowdown
1600X900
    80% Slowdown

Unfortunately, 720p is not an option on my laptop. I won't be able to play it on the go like I wanted. :/

It seems the game only generates 4 resolutions based on the display it's plugged into. I tried changing the resolution to 720p in windows but it doesn't show up in game. The windows just becomes oversized.
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Showing 1-14 of 14 comments
Kaed✩Wolf Feb 28, 2020 @ 6:50am 
There's a similar problem with Mega Man X Legacy Collection 1+2. For some people, integrated graphics will work better than the graphic card. Very weird.
Mei Ousei Feb 28, 2020 @ 6:52pm 
For me it's the other way around.

Nvidia geforce GTX 750 Ti:
In game menu: 50fps
Gameplay: 40fps

Integrated graphics:
In game menu: 24fps (at 1600x900) and 30fps (at 1280x720)
Gameplay: 22fps

My specs:
Core i3 3220
4gb ram
Nvidia geforce GTX 750 Ti

Megaman X Legacy Collection 1&2 runs completely fine at high settings for me by the way!!
Last edited by Mei Ousei; Feb 28, 2020 @ 6:54pm
SrGuest Oct 14, 2020 @ 6:44pm 
This is an absurd like its an GBA and DS game and we have to do all of this bullcrap
CrowRising Oct 15, 2020 @ 1:24am 
Originally posted by MathewDuranment:
This is an absurd like its an GBA and DS game and we have to do all of this bullcrap
It's not. First of all, these are ports. That means these are PC versions of the game here on steam. Second of all, even the Zero series are the enhanced versions originally released in the DS collection. Third of all, these games are FPS locked to 60 fps in this port (Which is why people get slowdown, their PC is for whatever reason unable to run at 60 fps, so the games run slow to maintain the smooth internal speed.) and are running at much higher screen resolution than the original games, which takes much higher specs than the original releases running on DS. Even if you were to emulate the original games, if you had them stretched to modern resolutions you would likely run into issues.

It's very important that you meet the hardware specifications to run the game. Running the same GTX 1050, I had slowdown running these games on my old processor which was an old intel dual core processor that I installed back in 2005, and run the game just fine now that I am using an early i7. Likely for most people having this issue, it's a similar situation. The graphics card isn't the problem, but rather the CPU power.
NightCurse|G3R| Oct 19, 2020 @ 3:15am 
Originally posted by Mei Ousei:
For me it's the other way around.

Nvidia geforce GTX 750 Ti:
In game menu: 50fps
Gameplay: 40fps

Integrated graphics:
In game menu: 24fps (at 1600x900) and 30fps (at 1280x720)
Gameplay: 22fps

My specs:
Core i3 3220
4gb ram
Nvidia geforce GTX 750 Ti

Megaman X Legacy Collection 1&2 runs completely fine at high settings for me by the way!!

For me it's the other way around. X LC runs relatively bad (approx 40-46 FPS) and the Zero LC runs great at 60 FPS ...

My PC:

AMD FX 8320-e
16GB RAM DDR3 1333 Mhz
Radeon RX 560 4 GB RAM
Windows 10 Pro 64 bit

The differences from all the Collections are strange ...
Last edited by NightCurse|G3R|; Oct 19, 2020 @ 3:15am
SirGouki Oct 25, 2020 @ 9:26am 
Originally posted by CrowRising:
Originally posted by MathewDuranment:
This is an absurd like its an GBA and DS game and we have to do all of this bullcrap
It's not. First of all, these are ports. That means these are PC versions of the game here on steam. Second of all, even the Zero series are the enhanced versions originally released in the DS collection. Third of all, these games are FPS locked to 60 fps in this port (Which is why people get slowdown, their PC is for whatever reason unable to run at 60 fps, so the games run slow to maintain the smooth internal speed.) and are running at much higher screen resolution than the original games, which takes much higher specs than the original releases running on DS. Even if you were to emulate the original games, if you had them stretched to modern resolutions you would likely run into issues.

It's very important that you meet the hardware specifications to run the game. Running the same GTX 1050, I had slowdown running these games on my old processor which was an old intel dual core processor that I installed back in 2005, and run the game just fine now that I am using an early i7. Likely for most people having this issue, it's a similar situation. The graphics card isn't the problem, but rather the CPU power.


They are not ports, they are emulated, the rom files are in the directory of the game (in a directory named, appropriately, romPC) as bin files, albeit it broken up into seperate files instead of whole roms. They presumably did this because they patched some bugs from the original releases (supposedly in Zero 1 you could get stuck in the second Neo Arcadia stage, but I have never had this happen, and this is one of the things they claim to have fixed). They can patch bugs, but they can't correct Ciel saying "What's Now?" when you go to save the game. Come on Capcom.
Last edited by SirGouki; Oct 25, 2020 @ 9:26am
CrowRising Oct 25, 2020 @ 11:07am 
Originally posted by SirGouki:
Originally posted by CrowRising:
It's not. First of all, these are ports. That means these are PC versions of the game here on steam. Second of all, even the Zero series are the enhanced versions originally released in the DS collection. Third of all, these games are FPS locked to 60 fps in this port (Which is why people get slowdown, their PC is for whatever reason unable to run at 60 fps, so the games run slow to maintain the smooth internal speed.) and are running at much higher screen resolution than the original games, which takes much higher specs than the original releases running on DS. Even if you were to emulate the original games, if you had them stretched to modern resolutions you would likely run into issues.

It's very important that you meet the hardware specifications to run the game. Running the same GTX 1050, I had slowdown running these games on my old processor which was an old intel dual core processor that I installed back in 2005, and run the game just fine now that I am using an early i7. Likely for most people having this issue, it's a similar situation. The graphics card isn't the problem, but rather the CPU power.


They are not ports, they are emulated, the rom files are in the directory of the game (in a directory named, appropriately, romPC) as bin files, albeit it broken up into seperate files instead of whole roms. They presumably did this because they patched some bugs from the original releases (supposedly in Zero 1 you could get stuck in the second Neo Arcadia stage, but I have never had this happen, and this is one of the things they claim to have fixed). They can patch bugs, but they can't correct Ciel saying "What's Now?" when you go to save the game. Come on Capcom.
No, they are ports. The romPC directory doesn't actually contain roms, but rather various files containing the game assets. The games are even properly moddable if you know what you are doing.
Ceroes Mar 19, 2023 @ 10:56pm 
Originally posted by CrowRising:
Originally posted by MathewDuranment:
This is an absurd like its an GBA and DS game and we have to do all of this bullcrap
It's not. First of all, these are ports. That means these are PC versions of the game here on steam. Second of all, even the Zero series are the enhanced versions originally released in the DS collection. Third of all, these games are FPS locked to 60 fps in this port (Which is why people get slowdown, their PC is for whatever reason unable to run at 60 fps, so the games run slow to maintain the smooth internal speed.) and are running at much higher screen resolution than the original games, which takes much higher specs than the original releases running on DS. Even if you were to emulate the original games, if you had them stretched to modern resolutions you would likely run into issues.

It's very important that you meet the hardware specifications to run the game. Running the same GTX 1050, I had slowdown running these games on my old processor which was an old intel dual core processor that I installed back in 2005, and run the game just fine now that I am using an early i7. Likely for most people having this issue, it's a similar situation. The graphics card isn't the problem, but rather the CPU power.

Regardless the issue is poor optimization. The games themselves are so poorly optimized. I was considering getting this and the Battle network games but this is just pathetic. The multiple issues each of the ports have and most of them are due to how they have decided to poorly port them to PC.

Don't blame hardware for at max a DS level game. If a 1070 that can run Genshin Impact at 4k 30fps and high settings across the board is having issues then you're being absolutely dishonest with your reply.

It's clearly consuming far more resources at higher resolution than it should be. These aren't 3D games but 2D meaning there isn't much of anything that scales with an increase in resolution its just stretching the assets.

This is a pretty common issue for poorly ported 2D ports of console games they JUST make sure it runs nothing else, most of those old games are dependent on maintaining an EXACT FPS and increasing resolution isn't beneficial.
CrowRising Mar 19, 2023 @ 11:10pm 
Originally posted by Ceroes:
Regardless the issue is poor optimization. The games themselves are so poorly optimized. I was considering getting this and the Battle network games but this is just pathetic. The multiple issues each of the ports have and most of them are due to how they have decided to poorly port them to PC.

Don't blame hardware for at max a DS level game. If a 1070 that can run Genshin Impact at 4k 30fps and high settings across the board is having issues then you're being absolutely dishonest with your reply.

It's clearly consuming far more resources at higher resolution than it should be. These aren't 3D games but 2D meaning there isn't much of anything that scales with an increase in resolution its just stretching the assets.

This is a pretty common issue for poorly ported 2D ports of console games they JUST make sure it runs nothing else, most of those old games are dependent on maintaining an EXACT FPS and increasing resolution isn't beneficial.
It's not an at max DS level game. DS level would be if it was a straight port running at DS screen resolution with no other changes. This is running at a native resolution of 4x DS resolution with a 60fps lock in addition to other enhancements that aren't always as readily apparent but are there nonetheless. It's a modern port that takes advantage of modern coding and hardware to exceed the original system limitations.

The slowdown is quite literally a hardware problem tied to the locked fps, not poor optimization. If your PC isn't powerful enough to maintain 60fps while in-game, it will experience slowdown proportional to how underpowered for the task your PC is just like with every other game that has an fps lock. If you're experiencing this issue you're likely to experience a similar issue if you run the games in a DS emulator running at a similarly upscaled resolution, though instead of slowdown it will probably be choppy framerate due to the lack of a locked fps in the original releases.
unnot Jan 16, 2024 @ 9:30am 
Originally posted by CrowRising:
Originally posted by Ceroes:
Regardless the issue is poor optimization. The games themselves are so poorly optimized. I was considering getting this and the Battle network games but this is just pathetic. The multiple issues each of the ports have and most of them are due to how they have decided to poorly port them to PC.

Don't blame hardware for at max a DS level game. If a 1070 that can run Genshin Impact at 4k 30fps and high settings across the board is having issues then you're being absolutely dishonest with your reply.

It's clearly consuming far more resources at higher resolution than it should be. These aren't 3D games but 2D meaning there isn't much of anything that scales with an increase in resolution its just stretching the assets.

This is a pretty common issue for poorly ported 2D ports of console games they JUST make sure it runs nothing else, most of those old games are dependent on maintaining an EXACT FPS and increasing resolution isn't beneficial.
It's not an at max DS level game. DS level would be if it was a straight port running at DS screen resolution with no other changes. This is running at a native resolution of 4x DS resolution with a 60fps lock in addition to other enhancements that aren't always as readily apparent but are there nonetheless. It's a modern port that takes advantage of modern coding and hardware to exceed the original system limitations.

The slowdown is quite literally a hardware problem tied to the locked fps, not poor optimization. If your PC isn't powerful enough to maintain 60fps while in-game, it will experience slowdown proportional to how underpowered for the task your PC is just like with every other game that has an fps lock. If you're experiencing this issue you're likely to experience a similar issue if you run the games in a DS emulator running at a similarly upscaled resolution, though instead of slowdown it will probably be choppy framerate due to the lack of a locked fps in the original releases.


https://youtu.be/xzy_0m7jwRw?si=okUz1kIbtL9oDswp
Define Brackish Water Jan 16, 2024 @ 10:57am 
Originally posted by unnot:
Originally posted by CrowRising:
It's not an at max DS level game. DS level would be if it was a straight port running at DS screen resolution with no other changes. This is running at a native resolution of 4x DS resolution with a 60fps lock in addition to other enhancements that aren't always as readily apparent but are there nonetheless. It's a modern port that takes advantage of modern coding and hardware to exceed the original system limitations.

The slowdown is quite literally a hardware problem tied to the locked fps, not poor optimization. If your PC isn't powerful enough to maintain 60fps while in-game, it will experience slowdown proportional to how underpowered for the task your PC is just like with every other game that has an fps lock. If you're experiencing this issue you're likely to experience a similar issue if you run the games in a DS emulator running at a similarly upscaled resolution, though instead of slowdown it will probably be choppy framerate due to the lack of a locked fps in the original releases.

[Nerd emoji video]
Boo. You're being rude to someone who's being helpful. This is also the worst time to bump this thread because it might confuse someone who thinks this is about the recent DRM situation.
unnot Jan 16, 2024 @ 6:21pm 
Originally posted by Define Brackish Water:
Originally posted by unnot:

[Nerd emoji video]
Boo. You're being rude to someone who's being helpful. This is also the worst time to bump this thread because it might confuse someone who thinks this is about the recent DRM situation.
oh sure, he's being helpful by defending this crap of port (that he clearly loves and uses as pfp please be honest once in your life), and blaming hardware because??? are you guys serious??? to say that this isn't a poor port. you guys are missing the point of a good port and that's not my fault, this game is expensive and for its price it's expected to be in good conditions to be played, but if capcom's devs team didn't do they job that's on them, now if you wanna come here and say "oh that's how you would expect to play a ds port because u really need all the resources that goes on emulating a ds game" BECAUSE THAT LITERALLY MISSES THE POINT OF A GOOD PORT U GET WHAT I'M SAYING??? (and to think that you're being helpful)
Originally posted by unnot:
Originally posted by Define Brackish Water:
Boo. You're being rude to someone who's being helpful. This is also the worst time to bump this thread because it might confuse someone who thinks this is about the recent DRM situation.
oh sure, he's being helpful by defending this crap of port (that he clearly loves and uses as pfp please be honest once in your life), and blaming hardware because??? are you guys serious??? to say that this isn't a poor port. you guys are missing the point of a good port and that's not my fault, this game is expensive and for its price it's expected to be in good conditions to be played, but if capcom's devs team didn't do they job that's on them, now if you wanna come here and say "oh that's how you would expect to play a ds port because u really need all the resources that goes on emulating a ds game" BECAUSE THAT LITERALLY MISSES THE POINT OF A GOOD PORT U GET WHAT I'M SAYING??? (and to think that you're being helpful)
You don't deserve that clown emoji. That's a good response and now I understand your point. It's weird how such powerful hardware has slowdowns when the original games were built around such incredibly weak hardware in comparison.
santiagosb2910 Oct 27, 2024 @ 9:24pm 
Is there any reliable solution for this now?
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