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https://megaman.fandom.com/wiki/Sage_Harpuia
Anyway, there are two filters (and the option of no filter): Blur and mild static. I'm not sure if the mild static is what you mean.
Have you tried Reshade's CRT shader?. It's quite nice...
A bunch of good ones VS raw picture VS real CRT:
https://www.youtube.com/watch?v=i9C_TfmPgYM
I still can't understand why they are not included in every major 2D / pixel art game.
Ignorance from editors ? Greed ? They are afraid to pay a few dollars to authors ?
I can't seem to get Reshade to work. I think I installed it correctly (direct 3d10+?). I don't really understand the relationship between Direct 3d, DX11, and OpenGL, sadly. :(
HQ4X apparently isn't the one and only filter there.
It's been answered in the 3rd post : only "blur" and "mild static". Nothing comparable to the wonders of a decent CRT shader.
To show what a CRT shader can do, l made a quick comparison below :
https://i.postimg.cc/RSTdtbxn/Megaman-X2-comparison.jpg
(I know Mega man Zero / ZX series are much more recent than "Mega man Xs" but they have the same graphics style)
And don't mind the "Logs" text, it's a tooltip that got caught in the screenshot :)
Use ReShade as DX9 and it will load inside the game. Advanced CRT is far better then the built-in filters of the game.
I tried to show in a screenshot the results, but couldn't capture it (an example is bellow, but somehow the print-screen didn't captured the post processing correctly).
https://steamuserimages-a.akamaihd.net/ugc/1665734788380150616/039BE871252F481E3D0E362031243D5A21490F6C/
https://i.imgur.com/HYGX1vR.png
Reshade can give you better results, yes, but it's inaccurate to say the collection doesn't have a shader for it already.