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Yea, it seemed like a few people didn't notice this feature in item comparison.
The next patch will also add a tutorial to point out the rerolling feature to players that haven't used it.
Additionally, since you usually know the attack value of the creature you're about to fight, and since attacking a creature but not killing it is usually worthless, you can figure out how much health you have to "pay" to kill the creature, and how many Souls it drops. Everything is a resource, be it your Souls, the number of potions in the dungeon that you can easily reach, or even your health. If an enemy is going to hit you 4 times for 4 health each before you kill them, it might be better to try stealthing them and potentially taking 4 damage.
2. You cannot press a button to remove equipment, but you can replace it with other equipment. Such is the nature of the Ring.
Except you have the pet gloves
The wishing well lets you destroy the equipment in the penultimate slot and gain its stats (Attack, Defense, Speed, Clarity, and Health). Doing it enough times over multiple runs will unlock new equipment to add to the card pool.
See it like that, as long you haven't cleared the ring of pain yet, you have something to keep you going. I'm pretty sure you will become better and better at this (and of course sometimes you have bad luck, but sometimes you will have very good luck)
1. I wish the magnification icon worked for all enemies currently revealed in the ring.
2. I wish you could hide item selections to look at the ring in detail before making a choice.
My winning runs usually involve reactive item selection, but I often forget exactly what speed or defense stat enemies have and screw myself. These limitations make it really hard for me to handle the mental load of long-term decision making with precise calculations. It's like if you were considering what to discard in a board game and your friends suddenly covered the table with a blanket.
My tip: it's tempting to play risky and hope for an early-game snowball, but since common items are so replaceable, it's better to survive. Skewing your stats too far early on can leave you completely hosed against certain enemy formations. I usually aim to either parry or outspeed rats as my first stat goal and go from there, and if I can't kill them efficiently or get a full heal before leaving, I leave them alone.
And try to get as many items and stat upgrades as you can before all your fights so you don't waste health!
Yep! We’re going to add a way to let players view creatures further back in the ring. Not sure exactly when but it’s on our to-do list.
With hiding the Item selection... the biggest issue is designing this (nicely) for controllers and the already crowded screen space. We’re a bit limited, but will consider. At least players can observe before going into the interaction if in a critical situation, but it would be a nice to have.
I played the game during the beta and loved it. Recently bought it and I noticed I'm a very impatient player. Often I think every room will be random, so there is no strategy really needed to 'solve' the game.
But I do remember from during the beta that at some point I got better at playing, mostly because I slowed my pace, thought more about what I was doing.
So I do enjoy tips like these, where you explain every room is a puzzle, remind me about not having to kill every creature and having to do some planning ahead.
Thanks!