The Sapling

The Sapling

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Spring_Onion Dec 26, 2024 @ 4:40am
(BUG Report) After leaveing editor plants and fungi lag the game out and freeze
Sometimes after leaveing the editor plants and fungi stack on top of each other and inside each other causeing a lot of lag an freezeing the game, the only way to leave was alt + F4
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Showing 1-7 of 7 comments
Spring_Onion Dec 26, 2024 @ 6:19am 
found out that its usualy the third time i leave a editor.
Nefilol Seflll Dec 26, 2024 @ 9:11am 
I have this frequently off the beta.

Could be wrong, but it seems the game calculates plant growth/spread in the time you were in any editor sometimes rather then pausing and that can really slow things down, especially because when it does this it tends to spawn several of the same plant in the same spot so you have a ♥♥♥♥ ton suddenly to render at once, not helping further that the game automatically unpauses when leaving the editor so it has to process more 'actively' at such a time.

I have frequently reached a point on a new sandbox game where i have to use task manager to kill the game's process and that's without plants/animals reaching over 5k population and having the rendered models as low as possible.
Spring_Onion Dec 27, 2024 @ 1:49am 
yeah, this shoud be the No. 1 bug to fix.
Jupiter hater Dec 27, 2024 @ 11:52pm 
YES IM NOT CRAZY
i experience the same thing
Wessel  [developer] Jan 8 @ 7:04am 
Hey, sorry to read the game is gaving you these troubles, and thanks for reaching out! What you describe is the exact behavior you get when the game gets into an illegal state while building up the visual representation of the world. Because it doesn't know how to proceed, it starts from scratch, again and again, which leads to the low FPS.

Anyway, I have to say I haven't really encountered problems like this with the new update, so I'm clearly using the game differently than you all. I have two possible explanations for this:
1. This is the kind of problem that only shows up with large scale evolution simulations, which has not been my focus so far (it will be though, planning a long term stream on Twitch)
2. There is something about what you did in the editors that the game didn't like.

Let me know if you think these explanations could be correct.
I experience this problem on every created planet, always on the 3rd creature and I've noticed its independent of what type of creature the 3rd is, aqua vs terrestrial or the number and types of parts used. I always play on the largest map with uncapped algae, plants and animals. I build up the planet with as many variants of algae, plants, mushrooms and wait a few hundred years so all the planets ecosystems are stable and diverse enough to support creatures prior to creating them which is usually after a millennia or 2, I never use time skip. What I've found by replaying the same save multiple times with all genetic mutations off is that it didn't matter how many algae, plant and mushroom species were created the 3rd creature still prompts the bug. Preceding the bug and the first world reload I always find that at some point many of the plants names will being changed to share the same name in the species viewer, followed by if genetic mutations for plants was enabled the next world reload causes several plant billboards to remain when zoomed in on them. Prior to creating the 3rd species I've seen the other 2 previous species have navmesh problems like fish swimming from the ocean into an unconnected lake and land animals entering and exiting mountains or jumping while flailing their legs in circles. Which leads me to assume the game entered an illegal state, how is beyond me, as I've attempted a minimized world and still experienced the leaving the animal editor bug. I found a post a year ago about plant duplication when leaving the editor being related to steam not updating the animation file to use un-capitalized names for animations and when I dove in to that file I found about 5-10 capitalized animation names. After formatting them to be under-case I still experience the leaving the editor bug at the same frequency.

When loading from a save I've had plants only viewable from a distance. All of them disappear only showing fungi when zoomed in and reappear when zooming out, not sure if that's related to plant duplication when leaving the animal editor though and its always resolved after the next world reload.
Wessel  [developer] Jan 15 @ 7:28am 
Wow thanks for sharing all of these details, much appreciated! I notice you even made a video of it in the other thread. Will study it in detail this evening and respond there!
Last edited by Wessel; Jan 15 @ 7:28am
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