The Sapling

The Sapling

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kickstand284 Jan 19, 2024 @ 10:43am
I have some questions.
I have some questions. Thanks to whoever responds. (:

1. How do I make my plant more suited for my planet's soil and wind? ANSWERED kinda
2. Which side do the sliders lower and heighten it? I believe that the left lowers it, while the right heightens it for most sliders. ANSWERED
3. Also, how do I customize the color of the plants for the planet cause the sun has red, blue, green, and 4 squares it is a bit confusing to me as to how to get the colors I want. FIGURED IT OUT(you just turn everything to 1 in each rgb and no stable and good to go)
4. Also, what does stable mean? I see it in a few areas notably in the colors of the planet's plants.
5. How do I completely turn off the poison in fruits? I see a way to change the type of poison but I could just be not seeing the button or thing to turn off poison.
6. How do I work with the instincts, how do I make the prey go away from a specific color? It only does them all unless I don't understand how to work with the thing. I tried to do the color purple and the creature could see it, however, the thing locked every color it could see? What does the weird instinct editor arrow thingy that keeps me from editing the colors it can run away from or whatever from going to a specific area of color mean? FIGURED IT OUT(idk how to explain, I think its just the scenarios that messed with this)
Last edited by kickstand284; Jan 19, 2024 @ 4:43pm
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Showing 1-14 of 14 comments
Uber AKA Ace 229 Jan 19, 2024 @ 2:41pm 
(ill answer what i understand)
question 1: well roots are related to softness and leaves/seeds/some other stuff are related to temperature (it tells you under them what there stats are)

q2: its left for lower and right for higher

q3: is day mess with the rgb values to work this out... but the thing i do know is most of the time clicking the stable of a colour forces plants to stay in the realm of said colour to repel it

q4: for rgb values look at answer to q3 but im not sure where else stable is used... can you elaborate?

q5: you have a fair point actually... but its at 0% by default so hope that helps

q6: think of instincts like simple logic code... basically "if this then do this"... but yes i agree that it feels underdeveloped for advanced things like that... and colours do feel a bit wonky rn... hm... maybe also a thing could be added for seeing specific body plans could work one day?
kickstand284 Jan 19, 2024 @ 4:41pm 
Originally posted by Uber AKA Ace 229:
(ill answer what i understand)
question 1: well roots are related to softness and leaves/seeds/some other stuff are related to temperature (it tells you under them what there stats are)

q2: its left for lower and right for higher

q3: is day mess with the rgb values to work this out... but the thing i do know is most of the time clicking the stable of a colour forces plants to stay in the realm of said colour to repel it

q4: for rgb values look at answer to q3 but im not sure where else stable is used... can you elaborate?

q5: you have a fair point actually... but its at 0% by default so hope that helps

q6: think of instincts like simple logic code... basically "if this then do this"... but yes i agree that it feels underdeveloped for advanced things like that... and colours do feel a bit wonky rn... hm... maybe also a thing could be added for seeing specific body plans could work one day?

Thank you for the response (:
Uber AKA Ace 229 Jan 19, 2024 @ 4:47pm 
np and if you have any other ones ill try and answer those too!
kickstand284 Jan 19, 2024 @ 5:15pm 
Originally posted by Uber AKA Ace 229:
np and if you have any other ones ill try and answer those too!

Sorry, I have another question. Lol, how do I make a functioning ecosystem, creatures and plants die almost immediately.
Uber AKA Ace 229 Jan 19, 2024 @ 5:21pm 
hm... are you using the correct parts? how extreme of an environment are we talking?
kickstand284 Jan 19, 2024 @ 9:00pm 
Originally posted by Uber AKA Ace 229:
hm... are you using the correct parts? how extreme of an environment are we talking?

Maybe idk how to config my planet but I swear these settings aren't that extreme. So, most settings are low to medium on the slider at least for wind and temp and the creatures and plants say they can survive but however don't either make offspring or just die for random reasons.
Uber AKA Ace 229 Jan 19, 2024 @ 10:28pm 
hm... that is odd... maybe its wind? plants sometimes have a fit and die if the winder is strength 3 for some reason... temperature tends to not matter as much on occasion but could be a mid of both (though probably wind) and well... without plants animals dont last long lol
kickstand284 Jan 19, 2024 @ 10:53pm 
Originally posted by Uber AKA Ace 229:
hm... that is odd... maybe its wind? plants sometimes have a fit and die if the winder is strength 3 for some reason... temperature tends to not matter as much on occasion but could be a mid of both (though probably wind) and well... without plants animals dont last long lol

Thank you for the response. (:
In scenarios, my plants and ecosystem do perfectly fine. I beat all but 1 so far. Haven't tried the Ice Age one yet.
Last edited by kickstand284; Jan 19, 2024 @ 10:54pm
Uber AKA Ace 229 Jan 20, 2024 @ 11:26am 
no problem and dont be shy to ask more (ill get to them at some point if not right away!) also sorry for taking so long to respond steam broke lol
Last edited by Uber AKA Ace 229; Jan 20, 2024 @ 1:11pm
Wessel  [developer] Jan 22, 2024 @ 6:43am 
Hey Kickstand, happy to see your questions are answered (thanks so much Uber :) )! Are there any open questions for me? And do you have any recommendations on how I can make the game easier to understand?
kickstand284 Jan 22, 2024 @ 8:23am 
Originally posted by Wessel:
Hey Kickstand, happy to see your questions are answered (thanks so much Uber :) )! Are there any open questions for me? And do you have any recommendations on how I can make the game easier to understand?

The only recommendation I have for how to make the game easier to understand would be, maybe a guide in the main menu or something to help understand the icons and understand how to make a functioning ecosystem. I still don't have a clue how to make an ecosystem that doesn't kill all my animals within the first 20 years. Despite me having plants and animals and whatnot that I thought would work.
Material Ghost Jan 31, 2024 @ 12:36pm 
Originally posted by kickstand284:
The only recommendation I have for how to make the game easier to understand would be, maybe a guide in the main menu or something to help understand the icons and understand how to make a functioning ecosystem. I still don't have a clue how to make an ecosystem that doesn't kill all my animals within the first 20 years. Despite me having plants and animals and whatnot that I thought would work.
I mean ... finding out how to make an ecosystem work is kinda the goal in the game. But i do understand that not being able to do it for too long might be annoying.

About light stability, it just means that plants can or not use the color (which means the plant will have the color when you see it if it is unstable) , whatever the level. if you put green not stable, it means the plant will be some shade of green (because green will not be consumed, so send back) . if you put every light to unstable, plants will not be able to consume any light and will dye if you try to add them to your world.

Under the poison type (with A, B and C, i think you got it) you have a slider. when completely to the left, it is not poisonous. When completely to the right, it is fully poisonous. Same for poison resistance.

If you want a successfull ecosystem, first make sure your plants/animals can have offspring (that they have enough fruits/eggs do not get eaten and do not take too long to hatch) . I think you already know that they need to survive themselves.
Also when you are trying to make an ecosystem, do not add every single creatures at the same time. put the colonist plants first (the plants that can survive almos everywhere and prepare the terrain for other lifeforms. Then begin to add colonists animals (like animals that live only to get replaced later, the time to help other plants to spread and the generalists that can already be put down) . You can then begin to add the definitives plants and animals who are going to make the specialists and complete the ecosystem. You better do this way to make sure when you add more specialists species or even just animals, that they have a sufficiently big food source so it does not get completely eaten up and the species starve themselves to death.

Hope it have been usefull, but if you need more advises, send screenshots and describe the situation in a specific world.
kickstand284 Jan 31, 2024 @ 3:44pm 
Originally posted by Material Ghost:
Originally posted by kickstand284:
The only recommendation I have for how to make the game easier to understand would be, maybe a guide in the main menu or something to help understand the icons and understand how to make a functioning ecosystem. I still don't have a clue how to make an ecosystem that doesn't kill all my animals within the first 20 years. Despite me having plants and animals and whatnot that I thought would work.
I mean ... finding out how to make an ecosystem work is kinda the goal in the game. But i do understand that not being able to do it for too long might be annoying.

About light stability, it just means that plants can or not use the color (which means the plant will have the color when you see it if it is unstable) , whatever the level. if you put green not stable, it means the plant will be some shade of green (because green will not be consumed, so send back) . if you put every light to unstable, plants will not be able to consume any light and will dye if you try to add them to your world.

Under the poison type (with A, B and C, i think you got it) you have a slider. when completely to the left, it is not poisonous. When completely to the right, it is fully poisonous. Same for poison resistance.

If you want a successfull ecosystem, first make sure your plants/animals can have offspring (that they have enough fruits/eggs do not get eaten and do not take too long to hatch) . I think you already know that they need to survive themselves.
Also when you are trying to make an ecosystem, do not add every single creatures at the same time. put the colonist plants first (the plants that can survive almos everywhere and prepare the terrain for other lifeforms. Then begin to add colonists animals (like animals that live only to get replaced later, the time to help other plants to spread and the generalists that can already be put down) . You can then begin to add the definitives plants and animals who are going to make the specialists and complete the ecosystem. You better do this way to make sure when you add more specialists species or even just animals, that they have a sufficiently big food source so it does not get completely eaten up and the species starve themselves to death.

Hope it have been usefull, but if you need more advises, send screenshots and describe the situation in a specific world.

Thank you for the response I will try out what you said(hopefully it goes well lol(I think part of the reason I mess up a lot of planets is due to how I configure them tbh, and I also think I don't add enough of plant variety before I start making land species because I always end up killing off only the land species and sometimes the aquatic species))
Material Ghost Feb 1, 2024 @ 9:34am 
You have the filters on the right to check if the planet are well suited for life.
Try making a new one, and if life still do not work, send screenshots on a new topic, and explain what you tried.
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Date Posted: Jan 19, 2024 @ 10:43am
Posts: 14