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22:14:24:416 (00005000) > [Render] Node 0 memory stats
22:14:24:416 (00005000) > [Render] VMEM Budget: 7243 MB
22:14:24:416 (00005000) > [Render] VMEM Available: 6145 MB
22:14:24:416 (00005000) > [Render] SMEM Budget: 7500 MB
22:14:24:416 (00005000) > [Render] SMEM Available: 7178 MB
22:14:24:416 (00005000) > [D3D] ERROR! Device removed detected (0x887A0006: DXGI_ERROR_DEVICE_HUNG)
22:14:24:417 (00010652) > [DXGI] Present test failed with HRESULT 0x887a0005
22:14:27:258 (00005000) > [Crash] Memory statistics:
22:14:27:258 (00005000) > [Crash] Total RAM = 15.9 GB (16328 MB)
22:14:27:258 (00005000) > [Crash] Avail RAM = 10.1 GB (10334 MB)
22:14:27:258 (00005000) > [Crash] Total virtual memory = 131072.0 GB (134217727 MB)
22:14:27:258 (00005000) > [Crash] Avail virtual memory = 131056.6 GB (134201950 MB)
22:14:27:258 (00005000) > [Crash] Unhandled exception at address 0x000000004109233c (code: 0xc0000005): "Access violation"
13:53:40:813 (00018960) > [D3D] cdc::PCDX12GenericGPUBuffer::BeginReadBack: GetD3DResource(node)->Map(0, &range, &pData) failed with HRESULT 0x887a0005
13:53:40:813 (00018960) > [Render] Node 0 memory stats
13:53:40:813 (00018960) > [Render] VMEM Budget: 9457 MB
13:53:40:813 (00018960) > [Render] VMEM Available: 3661 MB
13:53:40:813 (00018960) > [Render] SMEM Budget: 14717 MB
13:53:40:813 (00018960) > [Render] SMEM Available: 14094 MB
13:53:40:813 (00018960) > [D3D] ERROR! Device removed detected (0x887A0006: DXGI_ERROR_DEVICE_HUNG)
13:53:40:817 (00000392) > [DXGI] Present test failed with HRESULT 0x887a0005
13:53:40:820 (00017624) > [D3D] cdc::PCDX12GenericGPUBuffer::AllocResource: m_pAllocation->GetResource(0)->Map(0, &range, &pData) failed with HRESULT 0x887a0005
13:53:40:820 (00013168) > [D3D] cdc::PCDX12DeviceManager::CreatePlacedResource: m_pD3DDevice->CreatePlacedResource(pHeap, HeapOffset, pDesc, InitialState, pOptimizedClearValue, riid, ppvResource) failed with HRESULT 0x887a0005
13:53:40:821 (00017624) > [Crash] Memory statistics:
13:53:40:821 (00017624) > [Crash] Total RAM = 31.9 GB (32704 MB)
13:53:40:821 (00017624) > [Crash] Avail RAM = 16.0 GB (16414 MB)
13:53:40:821 (00017624) > [Crash] Total virtual memory = 131072.0 GB (134217727 MB)
13:53:40:821 (00017624) > [Crash] Avail virtual memory = 130996.7 GB (134140649 MB)
13:53:40:821 (00017624) > [Crash] Unhandled exception at address 0x0000000041530bae (code: 0xc0000005): "Access violation"
Beta ran fine. All other hardware hungry games I play, like Division 2, also run fine. It's only in Avengers that I have this problem.
So that was not the solution. I removed the line from the Registry again.
I got hard crashes without tdrlevel set to 0 so it's probably not that.
2 hours, lucky you. I can't even play for 30 minutes without the game crashing.
No error displayed but looking at the logs its still the same error.
16:39:57:043 (00011712) > [DXGI] Present test failed with HRESULT 0x887a0005
16:39:57:043 (00011712) > [Render] Node 0 memory stats
16:39:57:043 (00011712) > [Render] VMEM Budget: 7243 MB
16:39:57:043 (00011712) > [Render] VMEM Available: 5542 MB
16:39:57:043 (00011712) > [Render] SMEM Budget: 7500 MB
16:39:57:043 (00011712) > [Render] SMEM Available: 7168 MB
16:39:57:043 (00011712) > [D3D] ERROR! Device removed detected (0x887A0005: DXGI_ERROR_DEVICE_REMOVED)
16:39:57:045 (00011800) > [D3D] cdc::PCDX12DeviceManager::CreatePlacedResource: m_pD3DDevice->CreatePlacedResource(pHeap, HeapOffset, pDesc, InitialState, pOptimizedClearValue, riid, ppvResource) failed with HRESULT 0x887a0005
16:39:57:045 (00011800) > [Crash] Memory statistics:
16:39:57:045 (00011800) > [Crash] Total RAM = 15.9 GB (16328 MB)
16:39:57:045 (00011800) > [Crash] Avail RAM = 8.6 GB (8806 MB)
16:39:57:045 (00011800) > [Crash] Total virtual memory = 131072.0 GB (134217727 MB)
16:39:57:045 (00011800) > [Crash] Avail virtual memory = 131054.7 GB (134200026 MB)
16:39:57:045 (00011800) > [Crash] Unhandled exception at address 0x00000000414981a0 (code: 0xc0000005): "Access violation"
Are you running the game with the High-Res Texture pack?
Also, are you using the standard version the Nvidia drivers or the DCH version?
Last question, which version of Windows 10 are you running? If it is 2004, what is your HAGS setting?
Hope I can help!
*EDIT*:
Last, last question, though this is likely unrelated, when you run GPU-Z, what does your PCI-E Link state report? Is it PCI-E 3.0 x16 or is it something different such as x8 or 2.0? Have you checked your GPU and CPU temps while running the game?
Thanks for taking the time to suggest some solutions!
I also should mention I have checked my power settings and I have AMD Ryzen High Performance selected with Link State Power Management set to off.
But of course!
They have not addressed one issue from their "betas". Not even one.
This is an odd one for sure. The only possible thing I could think of would be using DDU to completely clean and remove the drivers and then installing the Standard drivers instead of the DCH, I've had issues with the DCH in the past.
Other than that, not sure what the issue could be. I can tell you that on our processor, the 3700X (I have the same), it has it's own in-built PCI-E controller in addition to the controller on the X570 mother board, so if you're overclocking it in anyway, or your RAM (because our processors are weird like that, lol) then that could for some weird reason be affecting the PCI-E interface. Then again, I would think that it would show up on a stress test, so I'm not really sure.
Lastly, if you haven't already, make a post on the Nvidia official forums in the Driver feedback thread at geforce.com, and also at the Nvidia subreddit. Include all the information you've included in these posts (not just a link to these posts) and watch for replies. Often times there's a few helpful people there, far more knowledgeable than me. Keep an eye out for one named "Sora" (I think, my memory could be mistaken) as they often respond with helpful advice and/or requests for info. Also, the Nvidia devs will sometimes request more information to help track down an issue as well, they might like to have some logs from your system.
Hope this helps! Good luck!
Thanks for the help. I tried a solution that someone else suggested and managed to play for a whole 2 minutes!
I turned on full screen, set resolution to 1920x1080 and could finally load into a campaign mission. Unfortunately crashed soon after.
I've posted in the driver feedback thread and I'll make a reddit post as well. Fingers crossed theres something I'm stupidly missing.
sewer part.
Anyone try the newest hotfix driver from NVIDIA? I have the same issue as the OP, but no device hung error, just CTD with no errors randomly, when performance is fine for the most part.
I'm curious too. For me 446.14 worked though. Not gonna try the hotfix drivers until I know they work.