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2. for a major game company, it is disappointing based on expectation
3. the hub style mission system sucks
4. end game is sloppy
5. the reward system is pretty terrible
Game has issues but it is awesome. Excellent campaign and there's enough replay value to enjoy.
#1 in the list above has the most impact on why something "flops."
They basically built a game that had to be the best selling super hero game ever made to be successful. But if you read some of the stuff said by one of the main people behind the game, it sounds like it made a lot more money than people think. They made a comment about the console market Post 2021 that sounded like it made enough to be successful. Sony sold a boat load of copies for play station.
I don't think the game broke even early, but i think it ended up making money over the long haul and the licence was the main thing. By this point that part is more likely the sticking point and it is just not worth it.
Is the company public? If so you might be able to find the info on total sales but it would take a lot of digging.
This is completely wrong, the game sold only cosmetic MTX content, Square Enix tried to put paid boosters into the game but quickly took them out after major backlash.
All of the post-launch content came as free updates, the launch characters came with their challenge cards fully unlocked and the post-launch character additions had partially locked challenge cards that could be unlocked for free by using the earnable premium currency from the launch characters. And only cosmetic content was behind the locked parts of these challenge cards. So this wasn't a paywall either.
Square Enix sold Crystal Dynamics and Eidos to the Embracer Group in 2022, and all of the IP belonging to CD & Eidos went with them as well. Embracer decided to end support for this game at the start of 2023 and so it is getting delisted from digital stores in September when the Disney owned IP license expires.
What paywall? LOL
Only thing that you got for real money was cosmetics and nothing else
All released heroes after first 6 were free and they could easily charge for them if they wanted.
As first post said, ppl are just not smart enough to think by themself. You have mob mentality were some random guy on YT who didnt play game more then 3-4 hours start talking bad about it and then you have others follow up. Same happened with Mass Effect Andromeda, game was amazing but it was ruined because of some random review for IGN person who complained about Dead Eyes, so everyone jumped on that bandwagon. That is why i dont care about reviews. I only follow Digital Foundry for tech review to see how game look and how plays and thats it. Avengers are amazing game and enjoy it so much, it was literally my first game where i got more then 1000 hours. I just wish ppl were smart enough to think instead to just listen what others say, this game could evolved in to something truly amazing.
At least that is my view of it
ooh yeah early on the gameplay is very basic. It's actually very impressive after you've unlocked all the skills. It is weird because you can play through the entire campaign without upgrading but when you do upgrade all your skills, the game gets that much better.
I get you though.
If mission structure allowed for the Boss type villains to randomly appear in any mission instead of only certain missions that would've helped replayability as well. I personally think MA should've been handled more closer to how Vermintide 2 was mission wise. Players should always feel there's some power they could obtain when farming as well as fighting harder & higher levels of enemies that require said power. & should've felt comfortable to run ANY mission on the map. (Like why on earth are there some Missions that don't scale up to 150? we know they can easily let that happen)
They sorta did this next portion but could've put a greater focus on it. Missions on the map should've cycled making you feel a since of urgency when good mission types spawned. I think Darktide sorta handles mission cycling better (to bad that game is short sighted as well reward wise). Except In MA I probably would've made the mission playable once per cycle to keep things fresh (would've also had the side effect of feeling like a hero solving the problem in that location)
Raids + more characters shouldn't have been a big focus for them (until they fleshed out the basic gameplay loop). Really feels like someone on the dev team wanted to make something similar to destiny instead of considering what works best for them.
(Edit: Again WHY on EARTH would you spend dev time making solo missions to introduce new DLC characters instead of adding those missions to the general mission pool?)
Endgame should've been again like Vermintide (imo) beating missions on the highest difficulty to get more insane rewards.
Also new characters should've costed at least $10 but allow dedicated players to earn & use the premium currency to get them for free.
Overall lack luster reward system & short sighted mission design
Here's a pretty good summary. There's a lot.
Worth highlighting, graphics =/= art direction. A lot of the designs are 'grounded' in a way that doesn't capture their comic book origin, and feels like a lesser imitation of the film costumes. It's a weird middle ground that immediately got a lot of scrutiny.
Costume prices were nuts. Loot and enemy variety weren't good. Repetitive endgame.
Slow content feed. Doubling back on PR statements. Spider-man exclusivity created a huge update gap for other platforms. Lots of clone characters, not to mention two Hawkeyes released back to back...
Personally, I also think casting hot industry names like Troy Baker, Laura Bailey, and Nolan North in this was a sign the creative direction wasn't too strong from the start. Like the video game equivalent of packing a film with star power to cover for a weak script. Nolan also starred as Deadpool (eponymous 2013 game, Marvel vs. Capcom 3), so hearing that quippy voice out of Iron Man is especially weird for those who've played other Marvel stuff.