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It is pretty simplistic and repetitive at first as you start out with all the cool moves locked, this is true. But it gets better.
Camera view can be slightly adjusted, and you can also set the camera shaking down to 0 if you prefer to have no shaky cam at all. Disabling motion blur also helps prevent motion sickness. Both of these settings are found in the game options menu.
We don't need any reason, anyone who played it knows why this game sucks!
Me too!
Gotta love the endless staggering and knockdowns! That's what did me in eventually.
'Why the ♥♥♥♥ do i need to dodge things endlessly that these bland, nameless minions are throwing at me? I am the ♥♥♥♥♥♥♥ Hulk!"
Apparently not. It appears that i am playing just a poor imitation of him and his not so super friends.
Stagger is a thing yeah and it sucks. Hulk most certainly is not staggered by every random minion and if he is while you are playing, then you don't know how to play Hulk.
Not downplaying the ridiculous red attack spam, but if minions are staggering your Hulk, you need to relearn the character. Same with Thor, Kamala, Cap and BW. The others can be caught out but those mentioned, very few enemies should touch you outside red attacks.
I guess you can add Kate to that list, I don't have much play time with her. She's pretty badass & fun, I need to spend more time on that character.
I was using Hulk just as an example, Mr. Obtuse. There's nothing complicated about this game's dodge mechanic. So spare me your arm chair lecture.
The game's poorly designed all around. Its ♥♥♥♥♥♥ duck mechanic is just one example of it.
Go outside.
Angry little person. Game has flaws, be productive or wallow in impotent rage.
Your choice.
Yeah sure!!! Because Hulk, the almost indestructible monster of the Marvel universe who can destroy planets requires attention and carefully used combat skills in the comics and movies not to die or being stunned by any random labor coat or hazmat suit pleb. :D
I totally agree with you. If someone want to play as the Hulk, or any other allmighty being like Thor, than they for sure want to be challenged by random humanoid ants or some upgraded rumba vacs.
And the issue is, it is not just poorly designed, but it is a lazy very basic design on the gameplay/combat aspect, but overcomplicated on the other side with all the trash confusing menus and missions which sometimes are called "operations", sometimes "challenges", sometimes "special mission chains", and all these life service trash which is also annoying in F2P games like destiny, but here they brought it to an other level.
No offense but you were the one who got into pointless personal offense. Reading you comment gave clearly a "high horse" feeling.
Now what do you do with the rest of the Avengers in the game? Remember, we always have a team of four since the game is built for co-op. Why would you play any of the other characters?
For both internal & external balancing, it was necessary of them to equalize the playable characters a lot so that each Avenger remains a valid choice to play. The comic book stories don't need any balancing most of the time since they aren't video games and even the weakest character can play an important part in the story.
Hulk is even written to be far weaker and vulnerable than usual right into the game's story. He's a broken personality, reflected by his broken, bruised form in the campaign. That's what the A-day tragedy did to Banner's fragile psyche.
The issue is, what i also have seen in some old reviews now, that regular robots and random chem suit humans are acting like they were some other immortal other worldy badasses. If you play an Avengers game you want to feel powerfull. And not to worry about your HP (well sorry....willpower) with the Hulk every 10 sec.
Hulk has been written here much weaker so the game designers have a much easier job to "ballance" him out for the very shallow gameplay. Simple as that. It wasn't because of some narrative reasons.
Yes, as I said, there needs to be an external & internal balance since it's a video game, especially since it's a co-op video game. That's why they wrote Hulk as a much weaker version of himself into the game's story.
You're already doing the same kind of balancing in your own narrative where Hulk would be at planet destroying levels; Black Widow and Hawkeye using some sort of gadgets which put them at the same level somehow. Tony Stark was never at this level either until recently in the comics, he never had a "laser beam capable of decimating entire armies." He would have run out of battery power long before that.
Complete power fantasies are best left for the singleplayer games where you actually can have a game engine designed around massive destructible environments and such.
Prototype is a singleplayer game made with an engine that allows sandbox freeroam and environmental destruction like seen in the Incredible Hulk Ultimate Destruction videogame, made with the same engine.
Exactly like I said above:
by telling him/her that those games already exist. This was just a quick example.
On the other hand I also see Avengers as a singleplayer game. Since coop is very badly implemented and annoying to use. Not to mention the fragmented playerbase.