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I guess it's a cultural thing when a company can't release a single fun game in a decade.
Superhero games fall into a pretty wide selection of sub-categories, of which only one is actually "superhero simulator."
Most of the other categories are indeed like more complex versions of smashing dolls or action figures together. Even the Ninja Turtles NES games are superhero games if we go way back, and usually superhero games tend to be fairly arcade action button smashers of one sort or another.
From what I understand, Sony's PS4 Spider-Man from 2018 successfully blends some superhero simulation with arcade brawling combat and this is what made it so fun to play.
MA is a couple steps simpler game from that and mainly features just the combat part as the main focus with a high quality single player story campaign, though not as detailed as that of the 2018 Spider-Man. It is a trade-off between including multiplayer and not.
You aren't wrong at all about the repetition in the game being a bit too much, it is the main flaw of the Initiative mode especially. It should get better over time though, the roadmap already includes new additions to the skill trees and some more variety to the Initiative mode.
You can smell it the moment you are past the campaign. Seriously just imagine your screen is a cellphone and it all starts making sense.
Boring and repetitive enemies and the map boundaries are all thought out to fit the cellphone's hardware. Get it now?
This is what SquareEnix wanted. A game that they could eventually put on your phone with minimum effort.
It's honestly an embarassment to both the companies that made this game but it's the casuals that give the most money.
So they'll aim for them and you end up with this mess that's not even using half your PC.
I wish i could get my money back or have SquareEnix go through what CDProjekt is still facing. Public shame.
Clearly, these types of games aren't for you. Move on...
Borderlands 1 and 2 were actually good. As for Destiny. Can't even compare.
It was a terrible game from day 1 and Destiny 2 gets boring after 10h of gameplay.
But those are FPS so they don't really count. Or compare.
The only thing they have in common is their both aimed at casuals. People that dont have the "time" to play a game. Even though they bought it. . . so it's a mad man's paradox.
Why buy a game you don't have time to play? It's seriously mental.
They've spoiled all the gamer community so nobody can be satisfied with a simple arcade brawler anymore.
My problem with the game is insane lack of variety when it comes to bad guys and mission goals. Most (I said most not all) games I have played over the last 20 years are light years ahead in both categories and what is scary is some of those games also have a lack of bad guys and mission variety as well. Just no where to the extent of this game.
A key component to this game is supposed to be multiplayer yet the game is designed around single player. I think the game itself has a bit of an identity crisis.
What was done is super high quality. Problem is there just isn't enough of a game here for me to do anything more than just play the short campaign story lines and move on. The carrot at the end of the stick for endgame content is almost non existent.
What kills me is the problems this game has seem to be the easiest to fix from a developer stand point. They don't need to reinvent the wheel here. Adding more bad guys and a larger pool of mission goals, throw in some good end game carrots to earn and you would have a big winner here.
Not only spoiled, but conditioned as well. Too many skinner box games which make the player either put in 5+ hours a day or open up their wallet. People get addicted to these and then a game like Marvel's Avengers doesn't offer them their favourite drug all of a sudden. Response is negative, demands for it to go F2P and therefore increase the grind follow as we've seen.
You don't pay 60$ to go to the arcade or to even buy arcade games (of course expectations are higher) Especially following up a game like Spider-man as that becomes the expectation. The goals in the game are unclear and pointless, the battles offer no variety, same with the missions. There are no intricate move sets, no points to the skins (as they should offer different things). Really this game feels like a movie but with game elements added. The game seems like it wants to be this huge thing that gives freedom but then gives none.
I'm not ripping on the company or anything like that. I'm simply stating there are elements that make a game good and bad. You as a company when designing these games need to think of how everything has evolved. That or stick to elements within your niche. You can't just smash a bunch of cool effects together with a limited system to support it.
Seriously you've made some of the best games ever, whomever you've directing, playtesting etc is ♥♥♥♥ and you need to replace them immediately. Also, I'm totally down with the unfinished product bit but if you gunna sell at full price you need to have a complete game and add updates etc later not the other way around. It's only acceptable if you are trying new wide spread systems that need the data prior to release to fix the bugs.
I don't mind grinds, wipes, skins etc as a whole but you need to figure out what the people want or expect prior. You could've done this by paying attention to games like MHW, Spider-man, Rust or countless others. I will use MHW because it was a complete game then was added to and still is to this day. It has a system that supports change, exploration, story, ascetics. Games like dying like that have complex battle systems but is still essentially a beat em up with the exploration added in.
Point is this game has none of that, this feels like a movie. There are no options in story or exploration. The battle system is limited as well as missions, enemy types and so forth.
TLDR: This game could be good but Square Enix ♥♥♥♥♥♥ it up hardcore.
Instead of trying to figure out how to make the combat more fun and engaging.
Square Enix biggest failure was choosing Crystal Dynamics as the developers, if they choose Platinum Games, this game wouldn't be the sorry mess it currently is.