Police Simulator: Patrol Officers

Police Simulator: Patrol Officers

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Cyroch 2022년 11월 10일 오후 4시 34분
No cars at traffic stop
So i got a traffic stop callout and now there’s no traffic at all and now cars going through the checkpoint. Standing there for 30 min. I’m assuming that’s a bug?
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scott248 2022년 11월 10일 오후 10시 23분 
you do have the sign tool out to stop them right? You have to focus on the car with the sign in your hand to pull over the car. Make sure the driver can see your sign to stop. They will then pull over.
slymanrc 2022년 11월 10일 오후 11시 05분 
No, this is not a bug. TCPs are... "quirky". For this particular problem, the game loves to place them on side streets, especially at night when traffic is lighter. Meaning there's maybe one or two cars that will ever go through it during an entire shift. They really need to limit the zones for their placement to main roads only, or at least roads that always have traffic no matter the time of day.
Six 2022년 11월 11일 오전 2시 20분 
Yep even in Beta this was a problem. TCP's were not very realistic. Placed on side streets and or streets with low traffic volumes. This is something that needs to be addressed as IRL they are placed very strategically so they will catch the most traffic. And by the time the car's realised it's in a TCP it's too late to do anything but drive through.
wladi | astragon  [개발자] 2022년 11월 11일 오전 4시 39분 
Hey! It would be nice if you could provide a video of that issue (there could be endless issues but having the full context helps tremendously).
slymanrc 2022년 11월 11일 오후 3시 00분 
wladi | astragon님이 먼저 게시:
Hey! It would be nice if you could provide a video of that issue (there could be endless issues but having the full context helps tremendously).

I'll see what I can do about that, hopefully others do as well, but it's not an overly complex problem. The game will drop Traffic Control Points on roads that are sparsely traveled, and you can spend all shift at one and never get the required 4 cars. Not so bad during day shifts, but it's really noticeable on night shifts. I guess the upside is, it's a really accurate simulation of 95% of a real patrol (sitting around with your thumb stuck up your... donut).

I mean, I don't think this ever got asked in beta, how is traffic for a TCP handled? Are there coded vehicle spawn points that drop up road from a TCP? If so, then perhaps it could be a bug if the spawn point fails to load correctly. If it just relies on normal traffic patterns, though, that becomes an issue when traffic doesn't route down a section of road that a TCP gets placed. I know I've had to abandon more than a few of them because it got very obvious no cars were going to come through.
slymanrc 님이 마지막으로 수정; 2022년 11월 11일 오후 3시 18분
Cyroch 2022년 11월 13일 오전 7시 59분 
wladi | astragon님이 먼저 게시:
Hey! It would be nice if you could provide a video of that issue (there could be endless issues but having the full context helps tremendously).

I'll see what I can do next time it happens.
Just a bit more description in the meantime:
It was on a fairly big road and near a major intersection. First few cars went through one after the other and then traffic just stopped spawning on the road at all. I even wandered up and down the street and there were just 0 cars driving at all, even in the opposite direction. Almost felt like the local radio put out a warning and all traffic just avoided that intersection completely
slymanrc 2022년 11월 13일 오후 2시 10분 
Cyroch님이 먼저 게시:
wladi | astragon님이 먼저 게시:
Hey! It would be nice if you could provide a video of that issue (there could be endless issues but having the full context helps tremendously).

I'll see what I can do next time it happens.
Just a bit more description in the meantime:
It was on a fairly big road and near a major intersection. First few cars went through one after the other and then traffic just stopped spawning on the road at all. I even wandered up and down the street and there were just 0 cars driving at all, even in the opposite direction. Almost felt like the local radio put out a warning and all traffic just avoided that intersection completely

Main roadway? OK, that's odd, even if it was during a night shift. Main roads will almost always have traffic. I could see a couple possibilities given this description. First, an emergency services vehicle (prisoner transport or tow truck) was somehow stuck in and blocking traffic from moving. But you would have needed to call either of those, and you didn't mention them. The other possibility is that an accident happened along the path to the checkpoint, severe enough to block traffic. But, that wouldn't explain the opposite direction... unless there was another accident that happened for that side of the road, too. Not common, not unheard of. So could just be a freak coincidence that just completely iced your TCP call.
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게시된 날짜: 2022년 11월 10일 오후 4시 34분
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