Police Simulator: Patrol Officers

Police Simulator: Patrol Officers

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here is a good idea
i what i would like to seee radio stations so we can listen to the radio while on patrol in the cop car and being able to get inside citzen car and also having a bodycam and being able to talk to others cops and talking to dispatch
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Body cam is a must most officers now a days have one also talking to dispatch every officer does that from letting them know u r available to checking license plates and drivers licenses to pursuit updates and etc
wladi | astragon  [developer] May 26 @ 12:56am 
Thanks for the suggestions :)
deas for improving the game:
1) Traffic must respond to the turn signals of the patrol car and other vehicles.
2) Traffic should be able to avoid obstacles when there is a clear path to avoid, for example, a free lane for traffic.
3) Cars don't honk, it's weird. Add something like this to the game.
4) Traffic should move slowly when the beacons and sirens are turned on, and not stop. This causes traffic jams.
5) Traffic does not distinguish between the main and secondary roads in the traffic rules. Teach it to them. (A vivid example of the behavior of ETS2 traffic)
5) You have already done an update in the past with car hijackers and people who just get into their cars. This needs to be corrected. The car thief gives himself away by running erratically. In reality, they are sneaking around and looking around. Let him walk slowly too. It can be calculated by the sound of car hacking. But the wallet thief should be running. And teach car hijackers to steal cars in parking lots where there are many cars.
In the end, there are two conclusions to be drawn from this event - one hijacker sneaks in and quietly breaks into the car, and the second steals the car by breaking the window with noise. At the same time, people should react to the sound like gunshots.
6) Add more NPC and NPC events for the atmosphere. For example, a man rummages in the trunk of a car. The man opened the hood and inspects the engine, the man checks the wheel.
7) Fuel - add the ability to refuel both patrol cars and NPCs. An NPC who stops at a gas station and goes to the checkout to pay.
8) Add the ability to brake hard and tire tracks on the road.
9) Add arguing NPCs after a traffic accident.
10) Fleeing cars. I would like the car to drive away after it is stopped. In the process of communicating with the NPC, he abruptly decided to leave. Or when he stopped at the curb and you haven't approached him yet to check. Or when you offered to get out of the car.
11) They have long promised to do drug and alcohol tests through the window.
12) The NPC refuses to cooperate. Everyone in the game is too friendly to us. Make aggressive NPCs.
13) AI cops. You should do a similar behavior in the style of GTA 4. When he's just trying to catch up with someone and arrest them with his gun.
14) Make sure that large tools such as cones, barriers, etc. are always visible in your hands, and not just when you install them.
15) Dispatcher. We must notify the dispatcher at each event. It can be anything from a pickpocket to a serious car accident. For example, if we are on an urgent call and see an accident on the way, we could tell the dispatcher to send another squad to the scene. At the same time, we could receive additional behavior points if we report the situation to the dispatcher. Add this function as a button.
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