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No AI backup excetp the prisoner transport, No character customisation, janky player controler, bad driving physics and car audio, character models that look like free assets, no violence, everyone always complies with you except for a few situations where suspects will run away, bad mod support and a dev team that releases every MB of trivial content as paid DLC instead of listening to community requests. The usual response to the community for features and content requested is always "it would be too much work"
The only thing that is not "too much work" for these devs is drip fed, low effort content that should be included in the base game, sold as paid DLC.
Overall its very frustrating cause the concept is great and could be so much more but the execution is low effort, low quality cashgrab and also refuses to implement any kind of violence in a game that is supposed to be about US policing and calls itself a simulator.
I am also waiting for the day that a decent studio / publisher at AA - AAA level of quality makes a good police sim with decent mod support.
Unfortunately the chances are slim since this is a really niche genre and in thre eyes of bigger publishers / studios there is not a lot of money to be made since the target audience is fairly small, not to mention that a police simulator would be a hot topic / get hated on from people that hate / dislike the police and would see a mature game like this that contains violence as nothing but a game for people that are racist and want to shoot / kill minorities
I just found 'The Precinct' and it's going to be awesome, however, only the demo is available rn.
yeah I also have that game on my radar, it looks good and is certainly a different take then other police sim's do it,but there is two issues for me personally with what I have seen so far of that game (which is more of a matter of prefference and taste then a critique of the game)
1. its not 3rd person over the shoulder more of a top down ish perspective
2. the time it plays in, I like modern settings be that for FPS / any other military games or in that case a police sim.
I still think LSPDFR mod for GTA V is the gold standart of what a police sim should be in terms of gameplay systems / plugins, mod support.
Obviously its a mod for GTA and we can't expect smaller studios or even semi big ones to make a game like this that is as detailed and big in scope like GTA, but just in terms of features and customization I think every studio that wants to make a police sim should take a good look at LSPDFR and take notes
Sadly, R* always finds a way to break mods, even for older titles and that makes it frustrating to work with, especially having to dig through the internet for ways to depatch your game and all that. And god forbid that your machine is just a slight bit too old to run an old game like GTA IV because R* wants you to use their super duper cool launcher. That is really what messes up FR mods IMO.
I can't say that nationality does much here. These folks did work with the actual Boston PD for advice, the problems start that there is only so much when you work with official help, that you get something as sanitized as Jack Webb shows that tend to show a much squeakier clean image of the career. After all, PR and Legal don't want more work than they need when some of the worse parts of the job somehow get blown out of proportion by the press. I've seen well researched addons from all around, for example, OMSI2, the bus sim, that was just a bunch of German guys, but they went to the US, and spent time working with some CTA folks to make the Chicago Addon. THey did a decent job replicating the systems used, the buses (even down to having to put in a code to unlock the transmission and the sounds) and even successfully implemented right on red with no issues! I know different genre, but something to consider.
The problem is, when you don't run off too much and start taking advice of law enforcement fans that are what in the railfan community would be referred to as foamers, you start getting this crazy parody of a universe like Robocop where the officer is the also the judge, jury and executioner for a simple parking ticket.
The game does a good job IMO on the day to day stuff, basically ticketing. It doesn't deal too much in situations that get dicey and that's been an issue.
As for the precinct. It does look promising, but I feel the hypetrain is blowing what it is out of context. Everything I've seen about it feels like it'll be less sand-boxy than the FR mods or this, and more story driven.
An American company?....
and and another is paradigm entertainment
Thought they were a Swiss entity?
There was also Cascade Games Foundry was supposed to be the successor company to Aces Studio which was primarily responsible for some of the Microsoft Sims in the past before Microsoft disbanded them. But it seems they long stopped focusing on the train sim they wanted to do and at most are working on that diving sims. Looking through historical mil-sims.
There was Sonalysts who made some high quality titles for the civilian market, but it seems they're more focused on military contracts, and even then, are more focused on sub and tactical sims.
Most developers seem to have decided to use existing software, or make stuff that's exclusively made for commercial and government use (think full motion sims and software that doesn't look pretty, but gets the overall idea of the work.)
I'll say it again, you don't need the crew to be from the US to make a good sim that's US based. I mean, it's not like Germany is North Korea with no access to the outside internet. They obviously have advisor contacts with the Boston PD, and they seem to have an idea of how the roads work, especially with the signs stating prohibition of Right on red (which usually isn't prohibited in the US, except for some big cities.) Admittedly, someone really does need to show the devs a copy of the MUTCD though, as some of these signs feel very off and rather nonsensical (especially on the highway, like the US route shield that hasn't been used since like the 1950s and interstate shields looking like the business route versions, and worst of all, advisory speed limits on ramps being treated as regular speed limits.)
You really just need good replication of systems, AI behavior, and other such situations. I feel that if the AI behavior could be improved to include more dicey situations that we could have a better situation here. I can only imagine the litany of reasons they don't include it, including not wanting to offend their sources and not wanting it to become too fantastical.
The FR mods do good on systems replications (if further modded) and AI behavior to some extent (due to existing stuff in GTA).
Based