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I also find it hard to imagine that something like that will be implemented.
The NPC partner would have to actively participate in patrol duty, similar to a second player, and would therefore also actively participate in the game's progress.
The question would be, what exactly should the NPC partner do then?
Police Simulator simulates a "realistic" everyday patrol police life, with realistic measures.
How is an NPC supposed to help you "meaningfully"?
Especially when it comes to completeness and also misconduct in different situations.
Agreements about who did what and who found out what would be the most important thing.
No GTA NPC can do that either.
You must have an idea, right?
Apart from the fact that the current NPCs (residents) are not particularly "intelligent" anyway.
put handcuffs
take a alcohol test
take photos
put cones
put up barriers
put spikes
shoot and chase
Other, much simpler games, offer these possibilities.
Swat 3 and 4 had teams of swat agents that were smarter and better than a lot of humans.
https://www.youtube.com/watch?v=Bk_1zZYGqu8