Police Simulator: Patrol Officers

Police Simulator: Patrol Officers

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BroDimm May 11, 2022 @ 7:43am
Too 'peaceful' ?
i was eyeing the game for quite long time but as far as i watch some newest contents on youtube, the game still feels too peaceful with A LOT of lesser crime happening (watched that thievery fest on a park played by JeffFavigfano).

can i expect the game to be something like the 'end of watch' movie with that kind of, unpredictable LAPD police shifts? Shootouts (not necessarily to be a warzone city, but.. you know, mentally unstable perps). One that closely match the feel being the true american police is, LSPDFR for GTA5 imho.

or a quick question:
do we even have handguns? or shot-fired 10-99 panic button situation?
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Showing 1-13 of 13 comments
its peacful, most action you will get is someone running away from a crime scene or while searching then, you have 2 options either taze em or aim your gun, 8 out of 10 times they keep running though so you are forced to taze em.

but yeah i would like some more action like a tackle perhaps it seems very "boring" like the most insane thing i have had happen is me shooting and getting fired for police brutality xD

Edit: so no gun action in short :)
but still a really fun game if you don't mind some grind its pretty chill :)
Last edited by MR.kebabber / ニークラス; May 11, 2022 @ 7:50am
Soren Landfall May 13, 2022 @ 4:51pm 
It should be in the roadmap. We have a service pistol that's technically working but not usable for the time being. In time we should see more "violent" criminals
Soulforged May 14, 2022 @ 7:02am 
Honestly, I would suggest you hold your money until they add something like what you are looking for (hopefully they will but it is not officially confirmed yet). Currently the game gets boring too quickly. At least it did for me and I'm looking for the same thing you are.

In short, the most dangerous thing that can happen to you in this game (except losing the points and ending your shift prematurely) is being hit by a random car while chasing someone on foot.
Last edited by Soulforged; May 14, 2022 @ 7:04am
SilentlyHostile May 15, 2022 @ 8:22pm 
I agree. Ive put like 13 hours into the game, but honestly it gets a little boring. I get that its a simulation, but it would be nice to be able to jump, or tackle someone. Shoot, even a non-lethal shotgun. Kind of hard to put long hours in.
The Former May 16, 2022 @ 8:04am 
I would say that honestly, this game is much more realistic in terms of pacing than LSPDFR. LSPDFR has high action in every single shift. It makes sense because it's a mod for a game that's all about high action, but it's not exactly a realistic experience. In reality, many police officers will go their entire careers without a single high speed chase or shootout, with a short foot chase being the most action they see.
ShadowRanger May 18, 2022 @ 5:07am 
2
I find it the opposite. I think they need to calm down with some stuff. I was a cop for 5yrs and I find it ridiculous in this game that 9 out of 10 people you have an encouter with get arrested do to fake ID, stolen ID, warrant, drunk, whatever.
BroDimm May 21, 2022 @ 10:20am 
Agree that LSPDFR shifts are too much action
Agree that PSPD shifts are too much 'action'

eventually, hopefully we can adjust with some kind of sliders so that we can fine tune callouts to our preference

what i wish is that, just once in a shift there will be something like, RNG domestic disturbance escalated into barricaded suspects.

Or perhaps, there are no callouts in a shift and you just got points by patrolliing with certain districts coverage.
Shoshone May 21, 2022 @ 10:12pm 
Originally posted by Officer_Bro:
I find it the opposite. I think they need to calm down with some stuff. I was a cop for 5yrs and I find it ridiculous in this game that 9 out of 10 people you have an encouter with get arrested do to fake ID, stolen ID, warrant, drunk, whatever.
You dont find it stupid you are the only cop patrolling the streets of such a large city? And only way not to is have multiplayer with a friend? Their should be AI cops and if they don't have the know how or manpower to implement this correctly, they shouldn't be making a cop simulator.
Last edited by Shoshone; May 21, 2022 @ 10:13pm
The Former May 22, 2022 @ 7:52am 
Originally posted by volaturus:
Originally posted by Officer_Bro:
I find it the opposite. I think they need to calm down with some stuff. I was a cop for 5yrs and I find it ridiculous in this game that 9 out of 10 people you have an encouter with get arrested do to fake ID, stolen ID, warrant, drunk, whatever.
You dont find it stupid you are the only cop patrolling the streets of such a large city? And only way not to is have multiplayer with a friend? Their should be AI cops and if they don't have the know how or manpower to implement this correctly, they shouldn't be making a cop simulator.

The only time a cop on patrol tends to interact with other cops, though, is A, if there's a partner with you, or B, if support is requested.

We could use a bit more on the B front, but with an eye to conserving CPU, we actually do get to see other cops in the game is it stands right now. We can be called to escort arrestees, and can call others to arrest ours. There's a glimpse of the fact that there are other cops in the city.

I suspect they intend to do more with this later, but even if they don't, my brain can fill in the blanks to be honest. I wouldn't mind it so much.
CloudPiercer May 24, 2022 @ 8:04pm 
Originally posted by Lockfågel, the Paradox Knight:
I would say that honestly, this game is much more realistic in terms of pacing than LSPDFR. LSPDFR has high action in every single shift. It makes sense because it's a mod for a game that's all about high action, but it's not exactly a realistic experience. In reality, many police officers will go their entire careers without a single high speed chase or shootout, with a short foot chase being the most action they see.
Without a shootout, yes. Pursuit? No. Almost every officer has been in a pursuit.
JJ May 25, 2022 @ 11:22am 
When you respond to a Robbery you should get points for taking photos of the scene.
Also, it would be nice to view photos taken during each shift.
SnowFox May 26, 2022 @ 2:37am 
I don't think it's too peaceful, no. If anything, too much happens. I have had robbery/assault scenes where I had to arrest every witness (I had to go back to the car for more cuffs) because all of them had a fake or stolen ID or a warrant. Some shifts, I feel like I'm arresting half the neighborhood.

That said (and of course it is still early access), I hope that more stuff will be added in the future, such as securing a crime scene to preserve evidence, stakeouts, plainclothes duty, etc.)

The responses are somewhere unrealistic sometimes. You taser someone and then they speak to you like nothing happened. Some more variation and belligerence (or even just snark) would be more enjoyable.

Also, you can only arrest people for a single thing even though they have sometimes committed multiple crimes (drugs, DUI alcohol, fake/stolen ID, warrant); getting extra points for making a more complete arrest would be nice to have too.

As for the gun: most officers, even in the US, go most of their careers (or even all of it) without drawing their firearm in anger, so I am very glad that they don't have shootouts every 10 minutes. I know lethal force situations will likely be added in the future; I just hope that they are very few and far between.
Ayahuasca May 27, 2022 @ 7:54am 
I have been watching this game and they wont be adding anything good i am sure

I read they are working with real police officers and that will kill the fun out of the game as real cops wont ever tell the good stuff only what they want to be seen as...

I mean how can you make a police game with no dirty cops :steammocking:
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Date Posted: May 11, 2022 @ 7:43am
Posts: 13