Fae Tactics

Fae Tactics

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XYoukaiX1 May 21, 2021 @ 9:39am
Is this supposed to be a joke ?
damn this game is getting ♥♥♥♥♥♥♥ hard -.- I am so pissed right now.

Missions that state you are not allowed to loose even one single unit (day 50+) and I take only units strong against fire but that stupid monster attacks EVERYONE on the damn map several times plus 50% counter chance ... no Idea how you are able to beat that, couldn't even break the stupid barrier even though I was using the mb break scroll -.-

I have had some rather hard missions but usually they were all beatable using the correct elements and beeing slightly cautious but monsters are spawning endless and that boss is so incredibly overpowered, thats no fun at all
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Showing 1-11 of 11 comments
Neuromaniac May 21, 2021 @ 11:43am 
Originally posted by XYoukaiX1:
and that boss
which one exactly? i wonder
No the game is not a joke. Its not hard or unfair, you are probably just missing something.
z_bill May 31, 2021 @ 10:32am 
I'm with you. I've reached the point where I desperately want the game to be over, but it's decided that now is the time for Unbeatable Bosses heh.

Fights that I can destroy right up til the boss: Each-Ry fire guy, Each-horse looking one in robot land, and the second tier of challenge fights: the scorpion/spider and the fire guy.

They just have way too much defense and health. I can get them all down to 1/3rd health before it's over.

The level scaling is screwing up the fun for me. I never like it in games, why level up or try to get more powerful if all the enemies do too? It just evens out. I don't get it as a design idea.

Figuring out a way to stack your team against them isn't especially fun puzzle/strategy to me. All your strategy is supposed to be done before you even move your first unit, but you gotta go thru the motions of a 30 minute fight each time just to see if you are right. It's sorta removing the Tactics in favor of prep work Strategy.

Also, it seems like the solution to most all the tough fights so far is to get Pichon or a bunch of melee dudes in there to combo them. I'd like to mix it up and have my ranged units get the glory every now and again.

Frustrated.
z_bill May 31, 2021 @ 11:32am 
hmmmm I just did some searching and it turns out the enemies scale based on the number of story missions, not your level. This maybe just fixed the problem for me haha....time to go grind!
Ayana May 31, 2021 @ 8:16pm 
personally I haven't found the game unfairly difficult, and I have the dumb bad luck to have taken multiple bosses on during their own elemental days (hi Pazuzu, Mirrar, and wind horsie). and it seems like you can tell within the first ten minutes if your strategy isn't working out - normally it tends to fall apart for me when I'm being overly cautious, because bosses can definitely outlast you if you're playing defensively.
z_bill May 31, 2021 @ 8:56pm 
I just learned that you can make Peony any element you want! Holy moley that woulda helped me. And did! Just mopped up 3 of 4 of the bosses I said were troubling me above.

Ok, game's good again haha.
Defense Down is your friend; Either bring Payachin or equip the scroll on Pichon or some other melee attacker who can combo and watch bosses melt like butter.
Cocofang Jun 6, 2021 @ 4:10pm 
Originally posted by z_bill:
The level scaling is screwing up the fun for me. I never like it in games, why level up or try to get more powerful if all the enemies do too? It just evens out. I don't get it as a design idea.
That's not true. Your leaders get powerful bonuses on milestones and when they max out a skill.
Shadow Jul 8, 2021 @ 11:54am 
What are you talking about friend?

I beat the game the first time with no grinding and about 15 gameover screens...

My end game tactic was building a single elemental team and using spells and scrolls to support it "water elemental in my case", I usually let Payachin solo bosses equipped with a level 5 Stigandr scroll while the rest of the team hold off spawns while using Claudia's ultimate on my party and Grace of NIxie spell whenever I can.

Good luck :D
Froggo Jul 9, 2021 @ 4:06am 
Originally posted by z_bill:
The level scaling is screwing up the fun for me. I never like it in games, why level up or try to get more powerful if all the enemies do too? It just evens out. I don't get it as a design idea.
Because it is a SRPG, and the name 'Tactics' is in the title. it's not called 'Fae God-mode After Grinding'.

But with less disdain:
You should be prioritising strategy and use every single unit to your advantage.
Try different setups, try spell talismans and gems you didn't try before. Charm, Song etc - these can all help you in crucial moments.
Try different party setups.
Remember that even if all units are of one elemnet, the spells they may use or fae summons can be different. Always take a mixed team and keep the most vulnerable in the back - and if possible, set them up to be support, like Barrier regen and HP regen enchants, or Healing auras etc.
Divide the enemies, they all have programmed AI to wait certain places until X happens, but you can lure some out if you progress slowly step by step. Make the enemies more managable.
Be aware of area control moves. Tom's EX attack is one, can throw things into water and lava for 1 hit kills. Some fae summons have knockback which achieves the same (Gremlin Witch and Goliath for two examples).
kajinotora Jul 21, 2021 @ 7:25pm 
as others have said, you need to make use of the different units and come up with strategies for the hard fights with it. I just struggled through getting a gem fight i missed before(had to NG+) and even with what seemed a strong setup, it took me 5 attempts.
Make use of the various scroll effects, gem spells, and character weapons.
things like matilda's mana totem- buffed up with shields to take multiple hits and give global buff before it gets wiped out. with some luck you'll have your team deep in the enemy group, pulling out ultras and health/shield/attack buffed with taking almost no damage before you shred a boss.
or using tom with taunt scroll and protection weapon to tank hits for the team while you have ranged pick enemies off, and summons to buff shields.
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