Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Yes, it's more casual than Fire Emblem or Langrisser. That is not issue by itself.
Maps not that big, especially considering how fast is your movement speed. They just big enough for you to judge how to "divide and conquer" without the need to check threat range of every single unit. And you claiming that you don't wan't to use potions because it's a waste of turn, but you have turns that you are not attacking, because you are positioning yourself just outside of enemy threat range, why don't you use potions then?
Craft system is kinda suck, with only kunai/harpoons, keys and couple of potions being usefull in my experience, but I guess it's serves as a enough motivation to repeat the maps couple of time, meanwhile trying different things.
Rising attacks allows you to 1 attack kill enemy, which is important untill you progress enough to have double attacks on your main cast.
And honestly, craft here is less of the pain that dealing with weapons that breaks all the time like in most of Fire Emblem games and any other that followed that bad fashion.
Why character keeps dying in such games just for a drama and that late in the game I don't understand either. At least in the early Fire Emblems characters died early on to show how realistic the conflict is.
For me, while game isn't ideal, and in some places it's oblivious how it can become better, it's more than worth the price. I seen creator of Fire Emblem series doing worse job. I hope for the another game in the series in future, maybe less linear.
P.S. By the way, is that you who made that very long ramble how you don't like this game on Reddit?
I never did a map twice ( expect the one for the secret character but i had already finished the game ) mainly because i didn't realised i could do it and i don't like grinding in general. ( And in this game it is particularly boring as ennemies are excatly the same when you do the map again ! )
As for potion you really don't need it. Their effect vanish after a turn meaning you'll use 1 turn to get stronger for your next turn and ennemi phase only. I could use that turn to attack and kill 1 guy.
" And honestly, craft here is less of the pain that dealing with weapons that breaks all the time like in most of Fire Emblem games and any other that followed that bad fashion. "
I agree with you on that, but still, all my item went into the inventory, never to be used, expect for the key and mov elixir.
My strategy was very simple : Use Thama with her stance to draw any ennemies, and destroy them with Lua, Rose and Nathael. Use Sothy ( Op archer ) to clean any far target. Focus on attack ( especially for Lua and Rose ) and agility on your crew and Defense for Thama ( as she doubles this stat with her stance ). When Lua get 100% vantage it's easy, just launch her in melee, she'll kill anything thrown at her. Later, use the dancer to double the actions.
( Also i found a bug : if you disable attack animation, Lua will still get attacked and take damage even when she has the vantage skill and normally OS her opponent before he can damage her )
To be fair i did this review just after completing the game and i was a little bitter about it. In the end it's just a casual strategy game with a bad story. But i still think it is not worth 20 € nor the 10 hours ( or more ) spend on it when there is better games out there.
I like the art, UI and a lot of elements, but for a "tactical" game the game is not good enough. Dameron has great points, no need to repeat.
And about potions of course he was talking when he could make something else, in other games we use potions or bombs instead of attacking, cause they are worth... You're trying to justify things with bad excuses. And yeah, wapons breaking is the thing I hate in FE, I really hate it.
You need better standards, indie industry is big, a lot of new content with same price range.
I think their next game will be so much better, they can learn with all feedback they received. They just need to focus in tactical stuff, better AI, mechanics, customization and all that jazz. Art, UI, animations are already good enough.
Story is something what 6 year old kid can write.
Strategic part is so bad , that even half brained monkey could do it better.
Art is good but it dosnt save the game.
Dont waste your money for game. From strategic PoV is it one of the worst what i have played. (if not worst)
The story and writing are bad to say it nicely
The "leveling" system is dookie
This is literally and easily THE worst strategy game ive played in over a decade and I feel cheated out of $20 cause nintendo wont give me refund
The biggest crime is how nice the characters and flow of battle looks to be wasted on... this