Rise Eterna

Rise Eterna

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Azralith May 30, 2021 @ 7:19am
Finished the game on switch and ...
Wouldn't recommand. Wanted to love it as a huge Trpg fan but the game is just bland.

On the good side : I liked Lua the main charcater and her design, the game is somewhat beautiful, and music are good.

On the bad side :
Ennemies are not moving ( so you have to run toward them on huge map ), brainless and weak.
Your characters are op killing machine with overpowered skills like invicibility, stats growth after a kill, life drain, play again after a kill, double attack with automatical crit on the 2nd, vantage with 100% of occuring, dance to make 4 alliés play again, ...
You can run in bigs maps to found crafting material that are used to craft useless bombs ( weaker than juste attacking ) and useless potion ( not worth using a turn to drink one ) and keys to open door or chest, used to find more materials, etc, again useless and boring mechanic. I crafted all the movement elixir i could ( to gain +1 mouvement ) because gaining attack or defense was useless and i just wanted to run faster to finish the game faster ...

Now that strategy is out of the way with game the only thing that could have save it was story telling. But you guess it, it's bland. They said it was supposed to be mature, but mature does not mean having your character swearing all the time for no reason. I swear it was written without thinking. Every time a character is about to be developped the dialogue is interrupted by : " Oh, ennemies are here let's kill them before talking to them ".
Some character holds information for no reason ( exept that everything is supposed to make sense later ... ), you play murder hobos that kills innoncent without trying to talk, that kills allies without thinking, that allies to you after you murdered their whole village and friends ( it makes no damn senses ). And when everything is supposed to make sense, it doesn't.
They killed with the plot the only character with character development. And this death was dumb because we are so op it's impossible to believe death in battle can occur when the chapter was just obliterated like all the ones before.
You can't play the end, when character finally have some sort of commun objective the game just ends. ( like it wanted to kill itself )
And there's 3 secret character, the game gives no clue about how to find them, they bring nothing to the plot ( exept 3 useless dialogue )

Verdict : Do not buy this game, i wanted to like it but there is just better game for less than 20€. I'm very sorry for the effort that was putted into this game but it can't be called Tactical and the story is just not here.
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Showing 1-6 of 6 comments
Tibbers Jun 3, 2021 @ 5:11pm 
Thank you, saw it was available on the Switch and discounted right now and was looking for someone to give some feedback.
CaoLex Jun 9, 2021 @ 2:54pm 
I can't see how character becoming OP when you complete every map for two times is an issue. If you don't grind then you are not that OP. for a very very long time.
Yes, it's more casual than Fire Emblem or Langrisser. That is not issue by itself.
Maps not that big, especially considering how fast is your movement speed. They just big enough for you to judge how to "divide and conquer" without the need to check threat range of every single unit. And you claiming that you don't wan't to use potions because it's a waste of turn, but you have turns that you are not attacking, because you are positioning yourself just outside of enemy threat range, why don't you use potions then?
Craft system is kinda suck, with only kunai/harpoons, keys and couple of potions being usefull in my experience, but I guess it's serves as a enough motivation to repeat the maps couple of time, meanwhile trying different things.
Rising attacks allows you to 1 attack kill enemy, which is important untill you progress enough to have double attacks on your main cast.
And honestly, craft here is less of the pain that dealing with weapons that breaks all the time like in most of Fire Emblem games and any other that followed that bad fashion.
Why character keeps dying in such games just for a drama and that late in the game I don't understand either. At least in the early Fire Emblems characters died early on to show how realistic the conflict is.

For me, while game isn't ideal, and in some places it's oblivious how it can become better, it's more than worth the price. I seen creator of Fire Emblem series doing worse job. I hope for the another game in the series in future, maybe less linear.

P.S. By the way, is that you who made that very long ramble how you don't like this game on Reddit?
Last edited by CaoLex; Jun 9, 2021 @ 2:55pm
Azralith Jun 10, 2021 @ 11:29am 
Nope, i'm not on reddit. I'm just giving my opinion here.

I never did a map twice ( expect the one for the secret character but i had already finished the game ) mainly because i didn't realised i could do it and i don't like grinding in general. ( And in this game it is particularly boring as ennemies are excatly the same when you do the map again ! )

As for potion you really don't need it. Their effect vanish after a turn meaning you'll use 1 turn to get stronger for your next turn and ennemi phase only. I could use that turn to attack and kill 1 guy.

" And honestly, craft here is less of the pain that dealing with weapons that breaks all the time like in most of Fire Emblem games and any other that followed that bad fashion. "
I agree with you on that, but still, all my item went into the inventory, never to be used, expect for the key and mov elixir.

My strategy was very simple : Use Thama with her stance to draw any ennemies, and destroy them with Lua, Rose and Nathael. Use Sothy ( Op archer ) to clean any far target. Focus on attack ( especially for Lua and Rose ) and agility on your crew and Defense for Thama ( as she doubles this stat with her stance ). When Lua get 100% vantage it's easy, just launch her in melee, she'll kill anything thrown at her. Later, use the dancer to double the actions.
( Also i found a bug : if you disable attack animation, Lua will still get attacked and take damage even when she has the vantage skill and normally OS her opponent before he can damage her )

To be fair i did this review just after completing the game and i was a little bitter about it. In the end it's just a casual strategy game with a bad story. But i still think it is not worth 20 € nor the 10 hours ( or more ) spend on it when there is better games out there.
Alice Bubblegum Jun 11, 2021 @ 5:47am 
Originally posted by CaoLex:
I can't see how character becoming OP when you complete every map for two times is an issue. If you don't grind then you are not that OP. for a very very long time.
Yes, it's more casual than Fire Emblem or Langrisser. That is not issue by itself.
Maps not that big, especially considering how fast is your movement speed. They just big enough for you to judge how to "divide and conquer" without the need to check threat range of every single unit. And you claiming that you don't wan't to use potions because it's a waste of turn, but you have turns that you are not attacking, because you are positioning yourself just outside of enemy threat range, why don't you use potions then?
Craft system is kinda suck, with only kunai/harpoons, keys and couple of potions being usefull in my experience, but I guess it's serves as a enough motivation to repeat the maps couple of time, meanwhile trying different things.
Rising attacks allows you to 1 attack kill enemy, which is important untill you progress enough to have double attacks on your main cast.
And honestly, craft here is less of the pain that dealing with weapons that breaks all the time like in most of Fire Emblem games and any other that followed that bad fashion.
Why character keeps dying in such games just for a drama and that late in the game I don't understand either. At least in the early Fire Emblems characters died early on to show how realistic the conflict is.

For me, while game isn't ideal, and in some places it's oblivious how it can become better, it's more than worth the price. I seen creator of Fire Emblem series doing worse job. I hope for the another game in the series in future, maybe less linear.

P.S. By the way, is that you who made that very long ramble how you don't like this game on Reddit?
Not worth. You need better standard

I like the art, UI and a lot of elements, but for a "tactical" game the game is not good enough. Dameron has great points, no need to repeat.
And about potions of course he was talking when he could make something else, in other games we use potions or bombs instead of attacking, cause they are worth... You're trying to justify things with bad excuses. And yeah, wapons breaking is the thing I hate in FE, I really hate it.

You need better standards, indie industry is big, a lot of new content with same price range.

I think their next game will be so much better, they can learn with all feedback they received. They just need to focus in tactical stuff, better AI, mechanics, customization and all that jazz. Art, UI, animations are already good enough.
sipelgapesa1 Jun 12, 2021 @ 5:16am 
Im not sure that theyr next game will be better.

Story is something what 6 year old kid can write.
Strategic part is so bad , that even half brained monkey could do it better.
Art is good but it dosnt save the game.

Dont waste your money for game. From strategic PoV is it one of the worst what i have played. (if not worst)
MindYourOwn Jun 25, 2021 @ 7:10am 
This game doesnt actually involve strategy

The story and writing are bad to say it nicely

The "leveling" system is dookie

This is literally and easily THE worst strategy game ive played in over a decade and I feel cheated out of $20 cause nintendo wont give me refund

The biggest crime is how nice the characters and flow of battle looks to be wasted on... this
Last edited by MindYourOwn; Jul 2, 2021 @ 5:31pm
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