Lossless Scaling

Lossless Scaling

9 ENE 2024 a las 15:06
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Introducing Frame Generation - LSFG
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Mostrando 91-105 de 158 comentarios
YNDN Boba 13 ENE 2024 a las 13:31 
There are still some glitches, but your work is absolutely amazing. I tried Valheim (Ls1 + Lsfr on) (720p low settings) and played 50-60 fps. (My pc spec is: Ryzen 5 4500u & Radeon Graphics + 8GB DDR4 ram).Your work felt like a cure after AMD stopped FSR2-FSR3 support for APUs.
Compared to the AMD AFMF preview drivers from December 2023, this implementation works a lot better.

It has some HUD glitches and VRR doesn't seem to work properly. Enabling VRR support disables frame generation from my testing.

With pixel art games locked at 60 FPS, it's a huge difference compared to the AMD AFMF implementation (where the AMD excelled at, but at the cost of very noticiable artifacts). It has very slight artifacts compared to AFMF and the extra smoothness is really nice.

It also has a very small performance cost vs AFMF, which tanked performance by 10-15%.

What I did find that's also pretty cool, is that it also works on streaming websites like youtube. It isn't as a big of a difference compared to games, but it does work if you use the hotkey command (CTRL + ALT + S), you can easily see the same artifacts that appear while gaming and an extra slight smoothness, so it's turned ON for sure.

In other words, it's a lot better implementation vs AMD AFMF (December preview driver) in everything, with the added bonus of working in streaming websites. It's not as good as FSR 3.0, but for an injector, it's pretty impressive!

Once VRR support works properly, I can see this being something that will be enabled on all games that I can't reach 120 FPS. Kudos to the devs! :)
Xavvy 14 ENE 2024 a las 4:39 
Publicado originalmente por My Little Sheep:
Compared to the AMD AFMF preview drivers from December 2023, this implementation works a lot better.

It has some HUD glitches and VRR doesn't seem to work properly. Enabling VRR support disables frame generation from my testing.

With pixel art games locked at 60 FPS, it's a huge difference compared to the AMD AFMF implementation (where the AMD excelled at, but at the cost of very noticiable artifacts). It has very slight artifacts compared to AFMF and the extra smoothness is really nice.

It also has a very small performance cost vs AFMF, which tanked performance by 10-15%.

What I did find that's also pretty cool, is that it also works on streaming websites like youtube. It isn't as a big of a difference compared to games, but it does work if you use the hotkey command (CTRL + ALT + S), you can easily see the same artifacts that appear while gaming and an extra slight smoothness, so it's turned ON for sure.

In other words, it's a lot better implementation vs AMD AFMF (December preview driver) in everything, with the added bonus of working in streaming websites. It's not as good as FSR 3.0, but for an injector, it's pretty impressive!

Once VRR support works properly, I can see this being something that will be enabled on all games that I can't reach 120 FPS. Kudos to the devs! :)

This will tank performance like AFMF can depending on what you are rendering, If a you're playing a very demanding game like darktide at 120 fps with ray tracing on, trying to push for 240 fps. this will cost you big time. I was using it on my 4090 rig in conjunction with dlss 3 FG with everything maxed out @ 4K + Ray Tracing and my GPU usage at 120fps locked is about 44% but when i turned this on to push it to 240 fps(my monitors max).. my usage jumped to 81%.. this will allow you to double some crazy fps numbers but it will cost you heavily depending on what you are rendering. I found easier to run games cost very little but harder to run games can cost you big time. I'm not complaining.. I'm just saying sometimes to do some crazy ♥♥♥♥ with it you better have the GPU headroom.
(ノ°□°)ノ  [desarrollador] 14 ENE 2024 a las 5:54 
Publicado originalmente por Xavvy:
This will tank performance like AFMF can depending on what you are rendering, If a you're playing a very demanding game like darktide at 120 fps with ray tracing on, trying to push for 240 fps. this will cost you big time. I was using it on my 4090 rig in conjunction with dlss 3 FG with everything maxed out @ 4K + Ray Tracing and my GPU usage at 120fps locked is about 44% but when i turned this on to push it to 240 fps(my monitors max).. my usage jumped to 81%.. this will allow you to double some crazy fps numbers but it will cost you heavily depending on what you are rendering. I found easier to run games cost very little but harder to run games can cost you big time. I'm not complaining.. I'm just saying sometimes to do some crazy ♥♥♥♥ with it you better have the GPU headroom.

For proper measurement, set your GPU to maximum performance mode in nvсp. Most likely, it simply dropped the frequency to save power. I did a test at 4K generating 72 frames and LS consumption on my 3090 was only 14.3%. Extrapolating this usage for generating 120 frames gives 23,8% which is still a lot less than 37% you have on a more powerful GPU.
Última edición por (ノ°□°)ノ; 14 ENE 2024 a las 5:55
<(o_0)> 14 ENE 2024 a las 19:43 
I managed to get Frame Generation working with Days Gone by simply forcing vsync on lossless scaling on nvidia profile inspector and then activating VRR its the only way to use it on Days Gone
eslam_aboarida 14 ENE 2024 a las 20:21 
Any one tried it on pc handheld? i have 6800u chip and want to buy this app is it worth it?
DrWakey 15 ENE 2024 a las 2:24 
Yay, have to try this with various emulators!
Will also try it with Portal RTX and the likes.
Xavvy 15 ENE 2024 a las 3:35 
Publicado originalmente por (ノ°□°)ノ:
Publicado originalmente por Xavvy:
This will tank performance like AFMF can depending on what you are rendering, If a you're playing a very demanding game like darktide at 120 fps with ray tracing on, trying to push for 240 fps. this will cost you big time. I was using it on my 4090 rig in conjunction with dlss 3 FG with everything maxed out @ 4K + Ray Tracing and my GPU usage at 120fps locked is about 44% but when i turned this on to push it to 240 fps(my monitors max).. my usage jumped to 81%.. this will allow you to double some crazy fps numbers but it will cost you heavily depending on what you are rendering. I found easier to run games cost very little but harder to run games can cost you big time. I'm not complaining.. I'm just saying sometimes to do some crazy ♥♥♥♥ with it you better have the GPU headroom.

For proper measurement, set your GPU to maximum performance mode in nvсp. Most likely, it simply dropped the frequency to save power. I did a test at 4K generating 72 frames and LS consumption on my 3090 was only 14.3%. Extrapolating this usage for generating 120 frames gives 23,8% which is still a lot less than 37% you have on a more powerful GPU.

I thought I had, I'll test it later. This is a fresh windows reinstall. So maybe I forgot.
Xavvy 15 ENE 2024 a las 3:41 
Publicado originalmente por (ノ°□°)ノ:
Publicado originalmente por Xavvy:
This will tank performance like AFMF can depending on what you are rendering, If a you're playing a very demanding game like darktide at 120 fps with ray tracing on, trying to push for 240 fps. this will cost you big time. I was using it on my 4090 rig in conjunction with dlss 3 FG with everything maxed out @ 4K + Ray Tracing and my GPU usage at 120fps locked is about 44% but when i turned this on to push it to 240 fps(my monitors max).. my usage jumped to 81%.. this will allow you to double some crazy fps numbers but it will cost you heavily depending on what you are rendering. I found easier to run games cost very little but harder to run games can cost you big time. I'm not complaining.. I'm just saying sometimes to do some crazy ♥♥♥♥ with it you better have the GPU headroom.

For proper measurement, set your GPU to maximum performance mode in nvсp. Most likely, it simply dropped the frequency to save power. I did a test at 4K generating 72 frames and LS consumption on my 3090 was only 14.3%. Extrapolating this usage for generating 120 frames gives 23,8% which is still a lot less than 37% you have on a more powerful GPU.

That was with prefer maximum mode. I had it set already. So if you're rendering something insane it will in fact cost you a lot. I mean.. to push a game like Darktide to 240fps is insane. I really can understand it. Running Darktide at 60fps @ 4K on Extreme with Ray Tracing on will cripple the most powerful rigs. My 7900xtx 7950x3d rig is brought to its knees with AFMF on. It barely does 120 fps at like 78% usage on that rig. My 4090 has a much easier time and with this app I can push it to double the frames that I can on the 7900xtx rig. I don't have the GPU head room on the 7900xtx to use this apps frame gen even; without hitching(I tried it, GPU usage spiked and would throttle itself because it was hitting 95-100% too often).
M4RC0h 15 ENE 2024 a las 11:41 
This is really GOOD, keep with this LSFG!!
cynicown 16 ENE 2024 a las 2:48 
I've tried it quite extensively at this point and what I can say is for games with a lot of movement, the interpolation causes quite significant stuttering. Where this absolutely shines though is for emulation on games with 30fps caps. For example, RE Code Veronica on Gamecube. So, whilst I'm not sure on the viability of it for fast paced modern titles, anything slow paced or for retro emulation, LSFG works amazingly
Xavvy 16 ENE 2024 a las 2:58 
Publicado originalmente por cynicown:
I've tried it quite extensively at this point and what I can say is for games with a lot of movement, the interpolation causes quite significant stuttering. Where this absolutely shines though is for emulation on games with 30fps caps. For example, RE Code Veronica on Gamecube. So, whilst I'm not sure on the viability of it for fast paced modern titles, anything slow paced or for retro emulation, LSFG works amazingly

If you're getting stuttering or hitching it means you're already hitting GPU limit. I don't get any stuttering that you are talking about. I do get spatial tearing in certain games but it's in the far ends of the screen and hardly noticeable(in most games i can get rid of it with Gsync etc but some titles don't support anything but Vsync and I can't stand Vsync even with ultra enabled).

It could also be settings. There are guides in how to minimize hitching/stuttering. If properly configured this app should never introduce those things.
Última edición por Xavvy; 16 ENE 2024 a las 2:58
paulomarkdias 16 ENE 2024 a las 4:26 
nao esta reconhecendo meus jogos, so maximiza o app loss
Publicado originalmente por (ノ°□°)ノ:
Confira o anúncio completo:
https://steamcommunity.com/ogg/993090/announcements/detail/3874849112275096627
Eu paguei pelo valor de 17,00 R$ Reais na Steam para ajudar a comunidade de algum jeito,
Esse aplicativo sendo de graça ou pago faz milagre, e agradeço por disponibilizar.
Realmente gente é muito bom!
Ex: testei GOW PS4 ''novo'' 2018 em uma RTX 3060 12 GB, ela consegue com meu R7 5600G rodar no máximo 60 FPS com escala gráfica no alto sem esse aplicativo.
Já com o Lossless Scaling consegui o incrível patamar de rodar tudo no ULTRA e ULTRA + com 100 FPS e acho que rodaria sim em 120 FPS cravado.
Muita loucura!
Não reparei em artefatos ou fantasmas na imagem.
Perfeito.
Espero que os desenvolvedores continuem trabalhando nesse aplicativo, pois o céu é o limite.

I paid R$17.00 on Steam to help the community in some way,
This application, whether free or paid, works miracles, and I thank you for making it available.
We really are very good people!
Ex: I tested GOW PS4 ''new'' 2018 on an RTX 3060 12 GB, with my R7 5600G it can run a maximum of 60 FPS with graphics scaling at high without this application.
With Lossless Scaling, I achieved the incredible level of running everything on ULTRA and ULTRA + with 100 FPS and I think it would run at 120 FPS.
Too crazy!
I didn't notice any artifacts or ghosting in the image.
Perfect.
I hope the developers continue working on this app as the sky is the limit.
<(o_0)> 16 ENE 2024 a las 7:50 
Publicado originalmente por cynicown:
I've tried it quite extensively at this point and what I can say is for games with a lot of movement, the interpolation causes quite significant stuttering. Where this absolutely shines though is for emulation on games with 30fps caps. For example, RE Code Veronica on Gamecube. So, whilst I'm not sure on the viability of it for fast paced modern titles, anything slow paced or for retro emulation, LSFG works amazingly
Exactly and It's also perfect for RE1 RE2 and RE3 from 199X
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