Lossless Scaling

Lossless Scaling

2024. jan. 9., 15:06
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Introducing Frame Generation - LSFG
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7690/158 megjegyzés mutatása
I tried this in Star Citizen and it works really well. I run 1440p in game and FSR upscaling to 4k. There are three main issues I can see so far:

1) The hud sizzles like you were hit by an EMP effect (the cliche used in most games), rather than staying stationary.

2) In a similar way there is sizzling in the stairs. It is squiggly lines instead of straight ones as it predicts incorrectly where the lines will be drawn. This differs between sets of stairs as they have different textures (including reflective marble).

3) There was noticeable stutter on occasion like ram was being filled. Seemed to go away after a while.


It seemed fine in space, but space isn't as demanding and I had a higher native frame rate.

There is also a minor issue with some display boards, especially at a distance when they are fuzzy due to the lower resolution being upscale.

Also for what it is worth, running native 4k I would get 30 native FPS in the space port. Panning the camera would give a distortion effect like looking through a fish bowl (of course this is at half recommended frames).
Legutóbb szerkesztette: Tao; 2024. jan. 11., 22:19
Nevermind guys, I just realized you are already running 50% dedupe, that is awesome. What we need now is alternative dedupe/interpolation multiples. For example going from 20 to 60fps(@60hz) or 120 to 360fps(@360hz)
Please add Vulkan and Opengl compatibility too! It's great that directx all works and even back to directdraw but we need Vulkan and OGL
Legutóbb szerkesztette: Eiríkr; 2024. jan. 11., 23:45
THIS. I am playing Shenmue, normally it is 30fps and when FG works, it feels nice at 60fps! I can't wait for more updates on FG that fixes stuttering and image stability!
Legutóbb szerkesztette: Aerosplinter; 2024. jan. 12., 1:13
Anyone try Street Fighter 6/Tekken yet?
in games I have less fps with the function turned on, but interesting for movies or animations
Legutóbb szerkesztette: Phellioz; 2024. jan. 12., 4:32
Hipster Doofus eredeti hozzászólása:
Funnily enough, this seems to work along side AMD's driver-level frame generation. In Ark I go from 25fps to 50 with AMD frame generation, then up to 100 with LSFG :KSmiley:

Though this does increase input lag, as expected lol

Yeah it's nuts. Upstairs I have a 7900xtx rig with 7950x3d hooked up to an alienware 500hz 24" monitor and with this plus AFMF enabled I can push games to 500fps LOL. Like yeah there's a bit more input latency but honestly for what it's doing it's hardly noticeable. Honestly this is just stupid amazing to have on top of every other option we have to tweak frames. ALSO THIS SOFTWARE IS A GAME CHANGER for older games... for example if a game is on a really old engine incapable of outputting higher than 20-60fps because of engine limitations. this will double to quadruple those frames depending on monitor/setup. I used it for retro games and it was amazing. I was getting 80-120fps with it in n64 emulators.
That it even works is utterly mind bogling, thanks and great work Dev!
i will kiss you on the eyebrows if this can work for fullscreen some day
Niiiice Hopefully this can alleviate vram consumption on 1440p and 4k
*sorry If I sound dumb* Many people say that there is no way to solve the ghosting problem BUT the program itself uses AI to create the frames, isn't there some way for this AI to create a kind of cache while you're playing (it learns what it sees while you play and improves the more you play kinda like the way Vulkan does cache)
Legutóbb szerkesztette: H.U.N.K; 2024. jan. 12., 18:05
H.U.N.K eredeti hozzászólása:
*sorry If I sound dumb* Many people say that there is no way to solve the ghosting problem BUT the program itself uses AI to create the frames, isn't there some way for this AI to create a kind of cache while you're playing (it learns what it sees while you play and improves the more you play kinda like the way Vulkan does cache)

I think it's a drawback on current gen (first generation) frame generation, since FSR3 FG and DLSS 3 FG both have similar issues, and they are developed by multi-billion (nvidia trillion) companies. Ghosting is less noticeable in some games than others. HUD elements are biggest victim. I hope that a solution can be found by the developer in a future update.:YuukaHappy:
I’m going to buy this program right now. You are incredible!
For anyone not having any effect with frame generation. Disable compatibility for VRR and HDR
ItzDFPlayer eredeti hozzászólása:
edenhazard10 eredeti hozzászólása:
man idk what you did but this has completely broken your tool, any game that i try to inject fsr is now getting less fps than native and even worse the games that did work are now showing 2 or 3 fps and gpu is not getting utilizied, lossless scalling was perfect before this please test your update and patches before releasing you gotta fix this man we paid for this
maybe you have iGPU in your system? scroll down right settings menu to GPU drop down menu and select the more powerful one

yea i found the problem and fix, in rdr2 you gotta wait for the scalling countdown to finish and then alt+enter into the borderless rdr2 screen, also i was using vulkan before and tried switching to directx 12 which made it work.and lastly i disabled all overlays such as nvidia geforce overlay and msi afterburner.

by following these 3 steps it worked perfectly
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