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Fordítási probléma jelentése
1) The hud sizzles like you were hit by an EMP effect (the cliche used in most games), rather than staying stationary.
2) In a similar way there is sizzling in the stairs. It is squiggly lines instead of straight ones as it predicts incorrectly where the lines will be drawn. This differs between sets of stairs as they have different textures (including reflective marble).
3) There was noticeable stutter on occasion like ram was being filled. Seemed to go away after a while.
It seemed fine in space, but space isn't as demanding and I had a higher native frame rate.
There is also a minor issue with some display boards, especially at a distance when they are fuzzy due to the lower resolution being upscale.
Also for what it is worth, running native 4k I would get 30 native FPS in the space port. Panning the camera would give a distortion effect like looking through a fish bowl (of course this is at half recommended frames).
Yeah it's nuts. Upstairs I have a 7900xtx rig with 7950x3d hooked up to an alienware 500hz 24" monitor and with this plus AFMF enabled I can push games to 500fps LOL. Like yeah there's a bit more input latency but honestly for what it's doing it's hardly noticeable. Honestly this is just stupid amazing to have on top of every other option we have to tweak frames. ALSO THIS SOFTWARE IS A GAME CHANGER for older games... for example if a game is on a really old engine incapable of outputting higher than 20-60fps because of engine limitations. this will double to quadruple those frames depending on monitor/setup. I used it for retro games and it was amazing. I was getting 80-120fps with it in n64 emulators.
I think it's a drawback on current gen (first generation) frame generation, since FSR3 FG and DLSS 3 FG both have similar issues, and they are developed by multi-billion (nvidia trillion) companies. Ghosting is less noticeable in some games than others. HUD elements are biggest victim. I hope that a solution can be found by the developer in a future update.
yea i found the problem and fix, in rdr2 you gotta wait for the scalling countdown to finish and then alt+enter into the borderless rdr2 screen, also i was using vulkan before and tried switching to directx 12 which made it work.and lastly i disabled all overlays such as nvidia geforce overlay and msi afterburner.
by following these 3 steps it worked perfectly