Lossless Scaling

Lossless Scaling

9 janv. 2024 à 15h06
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Introducing Frame Generation - LSFG
Consultez toutes les informations de l'évènement ici :
https://steamcommunity.com/ogg/993090/announcements/detail/3874849112275096627
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Affichage des commentaires 46 à 60 sur 158
my lord, it works on chrome and make 30fps video like 50-60 and 24 to 35-45
Dernière modification de ParadoxN60; 10 janv. 2024 à 18h42
Try to reset Nvidia control panel if you have nvidia gpu, it worked for me.
Is there any hope for a steam deck Verification? i know this is intended for 60fps+ but the option would be nice to have.
Ragnatoa a écrit :
Is there any hope for a steam deck Verification? i know this is intended for 60fps+ but the option would be nice to have.
EXACTLY. THIS WILL BE A GREAT ADDTION FOR PC HANDHELDS AND THE STEAM DECK !!!!!
Goodman a écrit :
Is it possible to use this in linux?
Doubtful on the current state, but... this or something similar could be part of proton or dxvk, for years, *we are asking for this kind of solution and told that was impossible, now this is the poster child for the idea
Ricky 10 janv. 2024 à 21h28 
Lil Bee a écrit :
I don't think it's doubling input latency, but DLSS and FSR both incur a bit of an increase in response time, so I think it's likely this is adding a bit of latency too. I've always found 60hz pretty muddy feeling with mouse (but fine on controller,) and chalked it up to 60hz just feeling bad. With the frame gen, it absolutely tricks my brain into the mouse look feeling smoother, even though the input latency is likely a bit higher, which is pretty wild. I would love to see some metrics about latency though. If I had a better phone camera I would try and get some testing done, but my phone is unfortunately pretty ♥♥♥♥♥♥.

Think you misunderstood, because i didn't say its doubling anything, i said its making the visual delay that already exists more noticeable as you will have more frames showing before your input is received, as AI can't read the future. The time it takes for your input to be noticed is still at the original frametime/frame rate of the original cap before before being increased. I also think some of us, i know i am, are wired to expect low latency at high frame rates if we're used to playing at them, i'm also not saying this is the only cause for any delay, but it's something to factor in.
https://fpstoms.com maybe this helps you understand, FPS is doubled, Frametime remains the same of the original framerate being fed into the ai, which you said you already notice with a mouse at 60 fps, yeah the AI is going to make it easier to see that delay, not double it, but easier to see as you have twice the frames and it's not predicting the future so that frametime isnt going to get lower than the original, its working with the information it has which at 60 fps is a 16.66ms delay, so if its scaling to 120fps, its still going to have 16.66ms frametime, so i guess you can say its showing double the information being show on screen but we're not altering time, the time it takes to generate the original frame rate is going to be the same, just easier to notice. Sorry for rambling, hopefully i explained it better now.


Oh i'm going to mention one thing for anyone who happens to read this.
turn on Low Latency mode in Nvidia settings, i've forgot what its called in AMD.
It used to be called "prerendered frames", set it to 0 or 1. This is mostly used in VR now days, but if you need/want lower latency, use this.
Make sure Vsync is set off in whatever game you're playing.
Any delay in frame processing its going to be scaled into the new frames.
Dernière modification de Ricky; 11 janv. 2024 à 2h07
man idk what you did but this has completely broken your tool, any game that i try to inject fsr is now getting less fps than native and even worse the games that did work are now showing 2 or 3 fps and gpu is not getting utilizied, lossless scalling was perfect before this please test your update and patches before releasing you gotta fix this man we paid for this
Vrzus 10 janv. 2024 à 23h30 
To everyone here saying its not working, fps monitors like msi afterburner or amd overlay isn't able to record the generated fps, so frame gen could be on but the overlay wont count the additional fps.
edenhazard10 a écrit :
man idk what you did but this has completely broken your tool, any game that i try to inject fsr is now getting less fps than native and even worse the games that did work are now showing 2 or 3 fps and gpu is not getting utilizied, lossless scalling was perfect before this please test your update and patches before releasing you gotta fix this man we paid for this
maybe you have iGPU in your system? scroll down right settings menu to GPU drop down menu and select the more powerful one
what huh, HUH
Kai 11 janv. 2024 à 4h37 
ParadoxN80 a écrit :
my lord, it works on chrome and make 30fps video like 50-60 and 24 to 35-45
Ah I saw a video talking about how AMD has it by default to have frame generation for youtube in their preview drivers.
Kai 11 janv. 2024 à 4h38 
CC a écrit :
To everyone here saying its not working, fps monitors like msi afterburner or amd overlay isn't able to record the generated fps, so frame gen could be on but the overlay wont count the additional fps.
Correct, the frame generated are 'fake' frames, so that means these non-existent frames will not be detected at all by anything other than the software/driver that produces these frames.

The only way you can double check is with a high speed camera or a physical device attached to the monitor to check the 'frames' that the monitor outputs.
Dernière modification de Kai; 11 janv. 2024 à 4h38
Kai a écrit :
CC a écrit :
To everyone here saying its not working, fps monitors like msi afterburner or amd overlay isn't able to record the generated fps, so frame gen could be on but the overlay wont count the additional fps.
Correct, the frame generated are 'fake' frames, so that means these non-existent frames will not be detected at all by anything other than the software/driver that produces these frames.

The only way you can double check is with a high speed camera or a physical device attached to the monitor to check the 'frames' that the monitor outputs.

Lil Bee a écrit :
Ricky a écrit :
Also don't expect your FPS monitors to show the generated frames. And don't expect a 60hz monitor to see above 60 FPS..

Nvidia's performance monitoring shows the final output FPS :)

This guy said this, no idea if its true or not, i try not to install Nvidia's extra stuff.
Does this work on Linux?
MY i7 10700 RTX 3060 = I7 13400 RTX 4080 ... IN MY MONITOR 240HZ... CRAZY... THANK YOU <3 ...
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