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For instance the software tracks your average fps in a given time period, and if it drops during areas that are rougher, it enables frame generation.
So far, tested with Black Mesa, X-Com Enemy Unknown and Stalker GAMMA. Black Mesa is the only game of the 3 I didn't enjoy using it with, and that's purely down to it being a game with crosshairs. Crosshairs show heavy ghosting. I can also run Black Mesa at a framerate I'm happy with without the frame gen. But FPS games that struggle to perform well and don't have crosshairs like Stalker GAMMA? Phenomenal. Absolute game changer there. X-Com? Phenomenal, basically no downside to use it there. I hear this works really, really well with emulation as well.
Considering you can now avoid applying shaders to HUD elements with Reshade, which is also injecting, do you think there'd be a way to find a way to ignore HUD elements with this eventually? Then there'd be no downside to using it with shooters with crosshairs :)
Nvidia's performance monitoring shows the final output FPS :)
I don't think it's doubling input latency, but DLSS and FSR both incur a bit of an increase in response time, so I think it's likely this is adding a bit of latency too. I've always found 60hz pretty muddy feeling with mouse (but fine on controller,) and chalked it up to 60hz just feeling bad. With the frame gen, it absolutely tricks my brain into the mouse look feeling smoother, even though the input latency is likely a bit higher, which is pretty wild. I would love to see some metrics about latency though. If I had a better phone camera I would try and get some testing done, but my phone is unfortunately pretty ♥♥♥♥♥♥.
Just curious, is there a need to convert it to fullscreen instead of just using borderless? I've only used LS with borderless window myself so far.