Lossless Scaling

Lossless Scaling

9 gen 2024, ore 15:06
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Introducing Frame Generation - LSFG
Informazioni complete sull'evento disponibili qui:
https://steamcommunity.com/ogg/993090/announcements/detail/3874849112275096627
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Visualizzazione di 31-45 commenti su 158
I wonder, can frame generation be generated only when frame rates drops below a threshold in games?

For instance the software tracks your average fps in a given time period, and if it drops during areas that are rougher, it enables frame generation.
Ultima modifica da dr46onfusion; 10 gen 2024, ore 10:14
i cant get it work, just an example, in portal rtx with an 240hz monitor shows me double fps but i feel nothing, only lagging with poor fps... i have an rtx 3080
Im mostly just glad you are alive. Seeing you serving in the war and all. So stay safe still!
One of the best invested i ever made
Great idea !
Works perferctly in Binding of Isaac (minus main menu)
hello, is there any video explain the buttons inside the software please?
its not perfect but wow this is great
This works ASTONISHINGLY well for an injector! I got LS to try and eke some extra frames out of Stalker GAMMA, and I didn't end up using it for my run as that game's image quality is pretty rough at 1440p, let alone upscaled from 1080p, but I didn't refund as I figured I'd find a use for it. Finished my run since then but saw this got a post on Resetera.

So far, tested with Black Mesa, X-Com Enemy Unknown and Stalker GAMMA. Black Mesa is the only game of the 3 I didn't enjoy using it with, and that's purely down to it being a game with crosshairs. Crosshairs show heavy ghosting. I can also run Black Mesa at a framerate I'm happy with without the frame gen. But FPS games that struggle to perform well and don't have crosshairs like Stalker GAMMA? Phenomenal. Absolute game changer there. X-Com? Phenomenal, basically no downside to use it there. I hear this works really, really well with emulation as well.

Considering you can now avoid applying shaders to HUD elements with Reshade, which is also injecting, do you think there'd be a way to find a way to ignore HUD elements with this eventually? Then there'd be no downside to using it with shooters with crosshairs :)
That is impressive! Congrats man!
Messaggio originale di Ricky:
Also don't expect your FPS monitors to show the generated frames. And don't expect a 60hz monitor to see above 60 FPS..

Nvidia's performance monitoring shows the final output FPS :)



Messaggio originale di Ricky:
if you have 30 fps, you're going to have at least 33.33ms visual delay, not including other factors. if you have 60 fps that number is halfed to 16.66ms. but with frame generation its going to look like 60 fps with 33.33ms.

i could be wrong, but i think this is why we are imagining an increase in response time.

I don't think it's doubling input latency, but DLSS and FSR both incur a bit of an increase in response time, so I think it's likely this is adding a bit of latency too. I've always found 60hz pretty muddy feeling with mouse (but fine on controller,) and chalked it up to 60hz just feeling bad. With the frame gen, it absolutely tricks my brain into the mouse look feeling smoother, even though the input latency is likely a bit higher, which is pretty wild. I would love to see some metrics about latency though. If I had a better phone camera I would try and get some testing done, but my phone is unfortunately pretty ♥♥♥♥♥♥.
Messaggio originale di edenhazard10:
unfortunately it doesn't fully work in rdr2, the performance works as u can see 60fps when you use the lossless scalling but it fails to convert the game screen to fullscreen and it remains in borderless format,

i hope this is fixed cause the performance is working only problem is it is stuck in windowed mode,apart from rdr2 i did test it on ac origns and it works without any issues

Just curious, is there a need to convert it to fullscreen instead of just using borderless? I've only used LS with borderless window myself so far.
Also, if anyone here has a twitter account, worth passing this on to the digital foundry guys! I would do it, but I don't use that hellsite anymore. I'm sure they'd give this some coverage.
Sadly it's not working on the game Days Gone
Is it possible to use this in linux?
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