Lossless Scaling

Lossless Scaling

aPathetic Sep 13, 2024 @ 3:43am
LSFG doesn't wanna work with GTA 5
When I run Lossless Scaling and then GTA 5, I have the game in UHD/4K, very high detail and with V-sync on, in full screen. When I use the keyboard shortcut to enable LSFG though, it doesn't do anything, except what <ctrl>, <alt> and <s> usually do when playing GTA 5. I tried changing the keyboard shortcut to <shift>, <ctrl> and <f>, but it made no difference. So I switched back to the desktop with <windows> and <d>, then clicked on "scale" in Lossless Scaling and switched back to GTA 5, but the screen just goes black and Lossless Scaling has crashed/quit in the background.

Has anyone else had this problem or found out what settings to use in Lossless Scaling for GTA 5? I was just interested in doubling the framerate by the way. Thanks.
Originally posted by 50 Cal:
Do you run the game fullscreen?Its not supported. The game needs to be windowed or borderless fullscreen or similar.
< >
Showing 1-15 of 17 comments
The author of this thread has indicated that this post answers the original topic.
50 Cal Sep 13, 2024 @ 3:49am 
Do you run the game fullscreen?Its not supported. The game needs to be windowed or borderless fullscreen or similar.
Last edited by 50 Cal; Sep 13, 2024 @ 3:53am
Fromtogom Sep 13, 2024 @ 4:52am 
LS work for me with GTA5 in very high setting, My screen is 144HZ, i play at 144FPS.
LS1 (perf on) LSFG 2.3 mode X3 (perf on)
48fps limited on the game, with X3 : 144fps windowed
Last edited by Fromtogom; Sep 13, 2024 @ 4:53am
aPathetic Sep 13, 2024 @ 5:21am 
Originally posted by 50 Cal:
Do you run the game fullscreen?Its not supported. The game needs to be windowed or borderless fullscreen or similar.

Thanks. :) In a borderless window, although the keyboard shortcut still doesn't work, if I <alt> <tab> and click on "scale", then switch back to the game, it works fine.

Originally posted by Mikeul FR:
LS work for me with GTA5 in very high setting, My screen is 144HZ, i play at 144FPS.
LS1 (perf on) LSFG 2.3 mode X3 (perf on)
48fps limited on the game, with X3 : 144fps windowed

My monitor is only 60hz, but with FXAA on in the game, it was dropping below 60fps sometimes. Not anymore though. :)
aPathetic Sep 13, 2024 @ 7:10am 
After playing it for a while and trying different LSFG settings, I'm a bit put off by the stuttering and fake frame artefacts. This is absolutely great for the money, but I'm super fussy about image quality and a bit less about framerates, as long as they're consistent. It shows that you get what you pay for and there's not really a substitute for an expensive graphics card for example. I will still use it when I feel it's necessary though.
50 Cal Sep 13, 2024 @ 7:42am 
Yes it works better in some games than in others. In RDR2 I found that its not worth using for my system as my native framerate goes way down when enabled. In No mans sky I use x4 frame gen with no noticable ghosting and artifacting. In cyberpunk I use x3 no real ghosting or artifacts. and in Starfield x2. but here i get some ghosting and artifacting. In Guild wars 2 x2 also works great. I havent tried gta V.
Last edited by 50 Cal; Sep 13, 2024 @ 7:45am
Gizzmoe Sep 13, 2024 @ 8:49am 
Originally posted by Random Binary:
I'm a bit put off by the stuttering and fake frame artefacts.

That's mostly because you do a 4k framegen., that needs tons of GPU resources and your framerate drops hard, plus a 4k framegen at low input framerate simply doesn't look good. I would rather set GTA5 to 1440p to lower the cost of frame generation and then use the LS1 scaler to bring it back to fullscreen, sharpening 1-2, scaling mode auto. On the other hand, if you would be willing to use 1440p then your GPU could fully handle GTA5 without LS.
M Sep 13, 2024 @ 3:25pm 
Originally posted by 50 Cal:
Do you run the game fullscreen?Its not supported. The game needs to be windowed or borderless fullscreen or similar.

it has nothing to do with supported or not. when playing exclusive fullscreen, other programs cant access the rendering pipeline - thats only possible, when the game runs in windowed mode. thats, how I understood it.
50 Cal Sep 13, 2024 @ 3:41pm 
Originally posted by M:
Originally posted by 50 Cal:
Do you run the game fullscreen?Its not supported. The game needs to be windowed or borderless fullscreen or similar.

it has nothing to do with supported or not. when playing exclusive fullscreen, other programs cant access the rendering pipeline - thats only possible, when the game runs in windowed mode. thats, how I understood it.
Yes I know Lossless Scaling cant "see and grasp" the fullscreen therfor its not supported as I said. Whats your point
Gizzmoe Sep 13, 2024 @ 3:46pm 
Originally posted by 50 Cal:
Whats your point

As you can imagine he has no point, he just stated the obvious, he wanted to be "smart".
50 Cal Sep 13, 2024 @ 3:49pm 
Originally posted by Gizzmoe:
Originally posted by 50 Cal:
Whats your point

As you can imagine he has no point, he just stated the obvious, he wanted to be "smart".
Yes I think you are right, like in the other thread.
M Sep 14, 2024 @ 9:00am 
Originally posted by 50 Cal:
Originally posted by Gizzmoe:

As you can imagine he has no point, he just stated the obvious, he wanted to be "smart".
Yes I think you are right, like in the other thread.

I was just helping with information. maybe there are players, who didnt know about fullscreen mode.
50 Cal Sep 14, 2024 @ 9:08am 
Originally posted by M:
Originally posted by 50 Cal:
Yes I think you are right, like in the other thread.

I was just helping with information. maybe there are players, who didnt know about fullscreen mode.
You replied kinda toxic and it was already obvious from what I wrote. Whatever you be you
M Sep 14, 2024 @ 9:52am 
Originally posted by 50 Cal:
You replied kinda toxic and it was already obvious from what I wrote. Whatever you be you

thx for the heads up, I will consider it in future postings.
50 Cal Sep 14, 2024 @ 10:30am 
Originally posted by M:
Originally posted by 50 Cal:
You replied kinda toxic and it was already obvious from what I wrote. Whatever you be you

thx for the heads up, I will consider it in future postings.
Yea do that son
aPathetic Sep 15, 2024 @ 1:33pm 
Originally posted by 50 Cal:
Yes it works better in some games than in others. In RDR2 I found that its not worth using for my system as my native framerate goes way down when enabled. In No mans sky I use x4 frame gen with no noticable ghosting and artifacting. In cyberpunk I use x3 no real ghosting or artifacts. and in Starfield x2. but here i get some ghosting and artifacting. In Guild wars 2 x2 also works great. I havent tried gta V.
Thanks. I'll do some experimenting and give it a fair go.

Originally posted by Gizzmoe:
Originally posted by Random Binary:
I'm a bit put off by the stuttering and fake frame artefacts.

That's mostly because you do a 4k framegen., that needs tons of GPU resources and your framerate drops hard, plus a 4k framegen at low input framerate simply doesn't look good. I would rather set GTA5 to 1440p to lower the cost of frame generation and then use the LS1 scaler to bring it back to fullscreen, sharpening 1-2, scaling mode auto. On the other hand, if you would be willing to use 1440p then your GPU could fully handle GTA5 without LS.
When I got the PC I'm using right now, which was at least 4 years ago, I already had a 24" UHD monitor (which I changed for a 27" UHD yesterday), so I got into the habit of always using the native resolution for any games I played. As time is going by it's getting more difficult to do that of course, but I'm a sucker for UHD at the expense of FPS to be honest. Anything less than native tends to look quite bad to me. I find that if a monitor's native resolution is QHD or even FHD, it looks so much better than a UHD monitor at a lower resolution. So I prefer scaling basically, rather than none. Thanks for the info.

CPU: Intel Core i9 10920X (12 cores @ 3.5ghz)
GPU: Nvidia GeForce 2070 Super (8GB VRAM)
RAM: 64GB
SSD: 2TB
HDD: 4TB

(Need to upgrade, yes.)
< >
Showing 1-15 of 17 comments
Per page: 1530 50

Date Posted: Sep 13, 2024 @ 3:43am
Posts: 17