Lossless Scaling

Lossless Scaling

Caê Feb 18, 2024 @ 6:49am
Lossless Scaling is better than AFMF
I recently did several performance tests. I have a 6700 XT / 5600X setup. With AFMF, the game shows various artifacts and a kind of sharpness, with input lag. With Lossless, the game looks very similar graphically, almost with the same native millisecond. Congratulations to the developers, they are ahead of an industry as large as the video card industry. My recommendation for those using AMD is to use Lossless Scaling with Anti-Lag.
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bug Feb 18, 2024 @ 8:58am 
Have you ran any tests with other AMD-type settings mixed with only Frame Generation? I have been running stock Global settings and utilizing AMD SAM through a registry mod, but I have Anti-Lag, and Enhanced-Sync on. I am running R7 3700x | Vega 64.

To receive the best results from LS, I didn't change any settings except for Vsync OFF and I feel LS is doing a fantastic job with frame pacing, however when I move my mouse at an unreasonably high speed there can be artifacting/frame warping (mostly on the sides and edge of my screen) Honestly, I highly suggest capping the game's framerate to 60 and using frame gen to get to 120, but if you have a higher refresh rate panel, you will need to cap your game at a higher framerate, as long as you have the machine capable of running it at that framerate.
Estsšchwilskalpule Feb 18, 2024 @ 10:51am 
It is working rather than afmf on my igpu ryzen.
Caê Feb 18, 2024 @ 12:08pm 
Originally posted by bug:
Have you ran any tests with other AMD-type settings mixed with only Frame Generation? I have been running stock Global settings and utilizing AMD SAM through a registry mod, but I have Anti-Lag, and Enhanced-Sync on. I am running R7 3700x | Vega 64.

To receive the best results from LS, I didn't change any settings except for Vsync OFF and I feel LS is doing a fantastic job with frame pacing, however when I move my mouse at an unreasonably high speed there can be artifacting/frame warping (mostly on the sides and edge of my screen) Honestly, I highly suggest capping the game's framerate to 60 and using frame gen to get to 120, but if you have a higher refresh rate panel, you will need to cap your game at a higher framerate, as long as you have the machine capable of running it at that framerate.
Most of my tests were done using FSR and Frame Generator, but by far, only the Frame Generator was the most beneficial for my setup. Some of the results I'm sharing: in one of my tests on Shadow of the Tomb Raider, I'm getting a solid 100+ FPS with Ray Tracing enabled at Ultra settings in 1080p. Here, I'm experiencing some artifacts using Afterburner, so I disabled it and I'm using the native AMD software. Regarding the framerate, I didn't need to cap it; I use RivaTuner and have a 144Hz monitor, I just set it to 143Hz and it worked well
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Date Posted: Feb 18, 2024 @ 6:49am
Posts: 3