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These are the settings used https://imgur.com/a/sBCiiHE
You didn't specify the resolution, but overall it looks as expected. If you want to lose less, lock the game at some FPS so that it does not compete with LS for GPU resources, that creates additional overhead. Also you can lower game resolution and use scaling.
Just wanted to check if that's around where it should be, thanks.
VRR is quite useful. When there are frame drops, frame generation amplifies stuttering. Therefore, when using frame generation, the original frame rate may need to be locked to a level below 60 frames per second. The visual quality noticeably deteriorates when the original frame rate falls below 50. It is not worth sacrificing an overall better frame rate for just a few instances. VRR comes in handy during these situations as it mitigates the stuttering caused by dropped frames, allowing the original frame rate to remain unlocked and not restricted to a lower level. It's recommended to initially adapt for NVIDIA graphics cards, as G-SYNC compatibility tends to be better than FreeSync in many cases.
Actually, I don't agree with your idea. You might have incorrectly used frame generation without achieving the desired effect. vrr simply helps reduce stuttering, so I hope to add gsync support.